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Monster Crown News

Monster Crown Steam Game Festival Live Stream!

Hi everyone!

It's Marten here, Community Manager at SOEDESCO. We're doing a live stream and you're invited! Come hang out for an hour with us and let's chat about Monster Crown.

See you there!

-Marten

Quick Beta Update

Hey guys,

time for an update, I've made the mistake of not updating the steam community for long stretches before and I'm not happy about that, so I will be making more regular updates on here :)

First off there's a new mini-dungeon, new monster and new status effect on the way for beta players soon. Ok I lied there's 3 monsters on the way but only one is completely unrevealed :D



Also we get questions about our type chart as it's quite different from Pokemon and other RPGs. Instead of being based on elements it's based on the way that monster behaves. Here's a quick rundown, but this is available in the tutorial menu in-game too.



I don't want to bog down this post with too many bugfix reports so if you want a recent overview I'd check our latest kickstarter update:

Update here

If you have found bugs yourself you'd like to submit feel free to join our Discord and use our bug tracker:

Bug Tracker

I have created an account, anon/anon to use to submit bugs without worrying about signing up. Eventually spammers will get the credentials and I'll have to set a new password but for now what's most important is making it easy for you guys to submit feedback.

On top of that I've got a bit of art to share, this is just some art I made for fun but it can help get a feel for the brutal world of Monster Crown - come prepared or risk your life!





One big addition was made to the early game plot due to feedback received during the beta so if you're ok with a few early game spoilers you can check out Peanut Dream's playthrough of that part of the beta here:

[previewyoutube][/previewyoutube]

This new early game vicious monster also got revealed, it was created after feedback that it could be tough to get powerful party members and level up before the first boss, and also a shortage of Vicious type monsters in the early game. I'm so happy actually we added him because he's one of my absolute favorites!



Hope you all are having a chill weekend and having a ton of fun no matter what you're playing, but also I just SSS'd King Cerberus on Dante Must Die mode yesterday so get on my level ;)

Patch 1.33 is here for Beta Players - important save file information inside!

--IMPORTANT--
The save file format has been completely revamped! It'd be easier to say you must start a new savefile, but you can indeed load your old one.

But first BACKUP YOUR SAVE FILES! grab em here:
C:\Users\YOURNAME\AppData\LocalLow\Studio Aurum\Monster Crown\Resources\Saves
Toss a copy in another directory.

Instead of pressing Z/Accept when your file is selected, if it's an old one press F1, the next time you save it'll be up-converted to the new format and you don't need F1 anymore.

Also, balance changes apply to newly generated monsters, anything you tamed from previous builds remains the same.
--------------


v1.33 Fixes
-----------------------
+Monsters can find an item for you while you're away (saved and shut off)
+Shaved 1.5 seconds off of file loading
+Prize monster duplication is fixed
+Can safely set new prize monsters and cancel after a battle
+Can re-enter online menu after a disconnect
+battle now progresses after save
+game now saves after winning or losing
+Save file internal data management complete rewrite, now supports encoding
+Reduced chance of save file corruption
+Changed how messges are split up to improve readability of textboxes (WIP)
+Teedon has been kicked out of the player's room and is now back where he belongs!
+Follow monster behavior improved (WIP)
+Fade to black texture no longer fails to cover the entire screen on higher resolutions
+Small visual fixes to new battle screen
+Can no longer walk on Dad
+Added item-get sound effect
+Default audio level reduced heavily
+Battle sound effects now reflect audio level
+If the opponent doesn't send a battle sync at least every 120 seconds the game will disconnect and end the battle
+Chance of encountering Harveskin when picking up a pumpkin after leaving home
+Prize monster returned safely after leaving online menu
+Buttons no longer linger after leaving online menu
+ID Challenge now functions properly
+Tamer list building bug fixed and now back into working order
+Tamer list sorting inverted as it seemed to list most toughness difference first
+Scanline flickering when moving between areas fixed
+Starter monster moves nerfed
+Walerus's HP boosted, attack nerfed. Battle should be long but not as punishing
+Various online fixes and improvements to move syncing
+Text of Battle UI revamped (buttons need visual resizing)
+Connection status is no longer visible until you connect and even then it's only a box that will show red if you lose connectivity
+Trade now does nothing at all rather than soft-locking
+Health bar now displays earlier
+Online losses no longer warp you home or take your items (still heals you)
+ID Challenge now availble but needs some visual tweaks
+Opponents now sorted by least power difference from you to most
+Leaving the entire online battle menu restores your prize monster to your team/box
+Item use in battle not available but defend now is, fast-switch remapped to cancel/X rather than TOGGLE
+Prize transfer is now happening as it should and monsters should not be lost or produce soft/hard locks
+Tamer submenu positioning fixed (Challenge/Prize)
+New Rodask, Domigon overworld sprites
+New minified sprites for oversized monsters for the exp/farm screen and inside houses, needs smoothing
+Balancing rework of starters
+Balancing rework of the beta overall
+Myrk no longer re-appears
+Gualchop power boosted to 120HP recovered.
+Major additions to the Beth meet cutscene, introducing a new story element (dream egg)
+Can no longer walk on Kiry tamer
+No longer check Kiry when speaking to healer
+Forced to enter store now to receive bag
+Called over from the street to learn about Kiry
+Some font fine-tuning
+Improved main menu button visuals
+File select screen visual tweaks to improve clarity/usability
+All monsters now have level 0 attacks to prevent moveless monster bug
+New font makeover for the entire game
+New battle interface and method of choosing actions that reduces clicks
+Full move details and information now available in battle

Claim your free closed beta key for Monster Crown now!

Hey everyone!

As you might know, Monster Crown has been in closed beta for a while now, but today we've started to expand it! This means that YOU can get your hands on a free closed beta key for Monster Crown! Go over to this website to claim your key: https://gleam.io/4ycXy/monster-crown-closed-beta-key-giveaway

Congratulations! You're now part of the Closed Beta. Please do make sure to join our Discord server at https://discord.gg/soedesco and check out the #monster-crown-closed-beta channel to join the discussion! We also have a weekly challenge going on in there where you can win a bunch of in-game items, every week!

I'll see you there!

-Marten

Some brand new Art

Just wanted to share some new official art, you'll start seeing some of our key monsters pop up in this style for articles, youtube videos, etc.

This first one shows the starters of Monster Crown, which will you pick? I tried to put as much personality into each as possible, from the grimly-mischievous Hooclaw to the stoic Dracoyle.



This second one is for an upcoming, unannounced monster that will play a big role in Monster Crown :D



Hope you enjoy and look forward to more updates on the core game soon!