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Monster Crown News

Patch 1.0.42

Hey guys,

Happy weekend, it's time for our next Monster Crown patch!

One drawback of the randomizer was that if you encountered a monster that needed a demon pact early, you still had to wait until post-game to be able to tame it. This has been adjusted so now while playing with randomizer on, the demon pact check is ignored.

Those of you that are frequent discord visitors already have heard a few whispers about this, but now that all significant issues have been addressed work has begun on our first DLC, this will be the first of three completely free DLC packs coming in the new year, each one more significant in size and content than the last. Some things to look forward to our in our first pack is:

  • Getting your hands on previously inaccessible monsters, including domesticated ones
  • Several new items (including those to boost base stats)
  • Several new attacks
  • Many new surprises - one of which for sure will throw you for a loop.


Here are the full patch notes:

1.0.42
======
+Randomizer now bypasses demon pact requirements
+Random encounter rate increased
+Wilds performance improvements
+Post game hospital scene adjustments
+Crowned Monster graphical fixes
+Monster hatch sound effect adjustments
+Various small overworld tile issues fixed
+Staglus forest scene fix

Patch 1.0.4

Hey guys,

Just a few fixes today to tune up a couple of things:

1.0.4
======
+Renaming party bug fixed
+Monster names now the same across languages
+Menu Tamer card/party display adjustments
+Box > Hatch/Menu bug addressed
+New, better learnsets for Roedra and Serket

Roedra
0 - Fin Slap
5 - Swallow Water
8 - Vile Tail
16 - Haunting Moan
22 - Chisel
30 - Bolt Strike
40 - Dizzy Ray
60 - Swallow Power

Serket
0 - Accelerate
4 - Dark Tooth
9 - Gather Parts
15 - Cross Bite
21 - Absorb
29 - Steel Self
38 - Dragon Tackle
44 - Heavy Stagger
48 - Shock Shield
56 - Equalize
70 - Necessary Cleave

Monster Modding Upgrade! (1.0.392)

Hey guys,

Just a quick update today, a few small bugfixes and adjustments are in this update but the main addition is an upgrade to Monster Modding.



Wow I couldn't believe how many talented artists jumped on our monster modding update. These players created real, full monsters with the custom crossbreeding mechanics you already know and gave them a fresh, totally new sprite. They've been adding them to our pedigree gallery as well, so anyone can grab them using a pedigree code (as long as you turn modding on).

Visit Gallery

I had to drop everything and add full crossbreed support for all these excellent artists!

If you're already a modder or would like to dive in yourself, grab this image and edit it in your favorite image editor to a design you like. The Red means the lighter color of the palette goes there, the Blue means the darker

credit to Ahab's Artwork for this sweet alternate Dracoyle sprite, which is available on the gallery as well.

Once you've created the sprite, you can use this site to set a new base monster sprite OR, with today's update, add a whole crossbreed family! One for each type of crossbreed to make your monsters feel more authentic than ever :)



Jump to Sprite Mod Tool Here

MASSIVE thanks to Modulo on discord for sprucing up the tool and helping me to add this functionality. Without him this would've taken much longer, and probably still not have looked as nice :)

Once you've received the code, copy it and go back to Monster Crown, on the party screen hit F11 and you're cooking, just like Sunday's update.

Thank you so much for all of your passion and creativity this week, I'm in awe, but it's something you guys have made a common thing for me.

Regular patch coming this weekend.

Update 1.0.39

Happy Weekend Tamers!

This week's update brings some really cool stuff to the game, Randomizers, Mods, and a brand new monster!

[h2]Brand new monster - King's Primigon[/h2]



Have you noticed the King and Merryl have these cool horned Primigon? They're a different color too! The King needed a hardier breed to escort his carriage through the dangerous Scarred and Desperado province and so had this new type of Primigon created that is stronger, faster and tougher. Tamers on Discord have even dubbed it "Primigon 2", and to be honest, stat wise it is better in every way!



Get your hands on a King's Primigon using the code KINGPRIM in the barn. This was a much requested monster for fans, much to my surprise, and while I was tempted to modify Primigon's sprite to add horns I didn't think that was gonna cut it for a sharp-eyed tamer such as yourself, so not only does King's Primigon have a totally new sprite and coloring for your breeding projects, but each of its crossbreeds puts a brand new spin on Primigon's equivalents, totally new polished sprites that build on those designs you already know in a big way!

Oh, I also gave it a brand new move, Cruel Push after many people asked for more moves to punish status conditions, Cruel Push does 3x damage to dizzy foes!

[h2]Randomizer Options[/h2]

You'll now find another menu category - Fun - that contains options for modding and randomization:



Random Starter: This option causes the starter you select to be randomized immediately after you select it from all base monsters, giving you a true surprise to start the game with.

Randomize Types: All monsters will receive a new random typing

Randomize Colors: All monsters will receive a new random palette

Randomizer: All wild monsters, bosses, and tamer monsters will be shuffled randomly, providing new monster options everywhere you look!

Check out my starter and what I found just outside the farm!

All of these random options rely on an RNG "Seed", some of you may be familiar with that from other games, but basically if the randomizer creates orange Rodask in Dew Cave, next time you load your file it'll keep making orange Rodasks in Dew Cave, however, you can "re-roll" the seed by turning Randomizer Off then back On. These values are saved to your file so finding a value you like for each of your different files is fine.

It's in the spirit of randomizers to not mess with this value and just play with your initial seed, but I ain't your mom :D, go nuts! all the tools are here for you to use however is fun for you.

[h2]Mods[/h2]

This update also brings our first modding tool, inject a monster sprite! Start off by opening the Fun menu and turning on Mods. Next up grab the template here:


https://i.imgur.com/QgbtgXZ.png

Open that image in your image editor of choice (I enjoy Paint .net for color replacement/transparency after I design them in MSPaint) and replace it with your new custom monster. Monsters in Monster Crown only have two colors, so where you want the lighter color to go replace with Red, and where you want the darker use this blue. It's important that you sample the colors in this image and don't use some other red or blue.

Once you're happy with the sprite, you can visit the script I created here:

http://bulletcpu.com/crowns/PNGto5bit.html

And upload the image. It'll convert it into a code. you'll notice this code is mostly 0s but there are numbers 1-4 in there as well. If you get a code with only 0s just upload it again with the browse button and it'll make the code properly. Copy this code!

Back on your party screen, hover over the monster with the sprite you'd like to replace and hit F11! It'll inject the monster sprite into the game, that's it! All done! And best of all? If your friend also has mods turned on you can even trade and battle, the game will communicate the sprite data without the need for a mutual mod file or anything, between you and other modders these can be used like any other monster.

Here's a Chuk with a custom sprite I created, I called it Yuto! I guess it's our first quasi-canon monster.


Want to get yourself one? Well there's a playground rumor that if you trade and enter a tamer id of 999999 (six nines) you'll trade with a phantom tamer and receive your very own Yuto-chuk.

One thing to keep in mind is that if you breed these monsters, they produce Tardigen. If this feature is well loved maybe we'll add the ability to insert a whole crossbreed family in the future.

Due to the new monster mods, our pedigree gallery (which has had so many awesome entries and is definitely worth checking out) will be changed from free-for-all to needing approval when entries are submitted. There's no high bar for this, I just want to be sure no copyrighted material is submitted for other players to download. I'll be approving all new entries every day or two.

http://crownsgame.me/?q=pedigree-gallery

[h2]Patch Notes[/h2]

1.0.39
======
+Additional Menu Tweaks
+Saliskipper new designs + palette
+Number of encounters allowed to be generated at a time increased by 3
+Some additional attack animations have been added
+Randomizer Options now available
+Monster modding now available
+King's Primigon now available
+New attack added to the game, Cruel Push
+Brand new Saliskipper sprites


Have a great rest of your weekend Tamers!

Patch 1.0.37

Hey guys,

After the recent total UI overhaul a few things had to be cleaned up/tweaked, thank you so much to all of you that helped me identify these. Switch users are also now able to use the new UI as well.

Embryo sprites that were missing are now back. Additionally the box system had a few tweaks for greater reliability, and now when you exit it in the fusion or breeding menu you'll be back at fusion/breeding, not booted back to the room.



The big functional change this update is I've gone through and reviewed all the flags and triggers of every chief and tweaked a few things, I've also tested this thoroughly and now all chiefs can be completed in whatever order you wish, they all give their prize monsters and all increase your certification level. If there's just one or two chiefs you haven't beaten you can try to take them on now, however, if you had bigger chief issues in the past you can do the following to reset all your chief flags and let you take them all on:

1. Open the settings menu
2. Press all four directional buttons (Up, Left, Right, Down)
3. This will set all chiefs to undefeated

I'm also considering returning to each Chief and giving them a super buffed up post-game team, is that something you'd have fun taking on?

For those of you that haven't yet pinned down the Enigma Beast out on the ocean, one of the monsters it can give you in an egg can now be obtained at the Wetland Province tamer camp. You'll meet a troubled young boy there that has a story to tell



Also, here are some more sprite touchups:



[h2]What's next?[/h2]
While work on more content is going well, it will take some time because I want it to be a ton of fun, a lot of great content and I want it to be smooth and stable. I will make sure of that before I launch anything on that front.

That being said one type of content that can always be added without introducing bugs is new monsters, and to a similar degree new moves.

But even sooner than that we'll be launching our first of the modding tools in the next two weeks, the ability to mod in custom monsters you've drawn yourself! And if the other player has modding turned on they'll be able to see your custom monsters in battle too and even trade them. These modding tools will be PC only.


Here are the full patch notes, have a great week!


1.0.37
======
+Jack now directs you to the proper town for Leona
+Can no longer use transfomative items on embryos (caused issues)
+Issue preventing embryo sprites from appearing fixed
+Camera issues in two houses in Hewston fixed
+Tamer card graphic positioning fixed
+Box improvements, including backing out of it just bringing you back to the breeding/fusion menu
+Chief flag overhaul