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Monster Crown News

Update 1.0.28

Hi Tamers,

Work has continued on Monster Crown all through the weekend, where I worked cooperatively with discord users to analyze and improve the balancing of the game. Balancing is something we'll always be fine-tuning but you're really gonna enjoy these changes, which I think are really instrumental to the fun-level of Monster Crown!

[h2]Rebalancing[/h2]

To start with, move attack power levels have been rebalanced, this seriously reduces the OHKO/Sweeper effect and the power of simply focusing on your attack power. You'll definitely feel the need to make use of more varied teams, status effects, and strategies to take down foes. The stat on each individual move has not changed, however, the damage calculation has.

Enemies in Desperado, Scarred Province, Wetland Province, Flowering Province and Frost Province now scale with your tamer level, so increasing your tamer level now raises the challenge, and chiefs are stronger as well. Additionally, chiefs now appear on the map with a shield icon, so you can easily see these important foes



Stat orbs are now capped, only allowing you to boost your Monster's stat by 30% above the natural growth rate. This remains a viable strategy for those who dislike breeding, without letting you make totally unfair creatures using these eventually-common items.

Upon breeding, fusion, etc. a new base stat total limiter is applied. The limit is calculated as follows: 3.0 base in every stat (HP,Atk,Def,Mag,Res,GR). So therefore the most well rounded, evenly distributed monster would have a stat total of: 18.0. Your newly created monsters can only overcome the 3.0 limit by SPECIALIZATION! Keep in mind that the highest growth rate is like 1.4, so that frees up more points for other stats.

If your monster exceeds the 18.0 limit, it will be scaled down. Internally this is done by reverse-isotope therapy but you don't really need to know this because it's all done in code in an instant but I thought you monster scientists would value that info. You may exceed the 3.0 stat limit of course by say, decreasing speed, freeing up more points for Attack power, etc. You get the idea.

All of these rebalancing changes have personally made the game a LOT more fun for me in a way that I can't really put into words, and couldn't feel I was missing before. Somehow everything is just more fun and with the scaling, the monsters available to you immediately after Dew Cave just multiplied! I ran straight to Wetland province and grabbed myself a Boarnox, shortly after breeding it with a Bileat to make this tough guy before I ever visited Dania. It's a blast taking on the new, tougher wild encounters and wild tamers as well!




[h2]Performance Improvements[/h2]

Recently I've optimized the world-loading code for Switch, and in doing so benefits come to steam as well, the game takes up much less storage space on your hard drive now and RAM usage is at approximately half.



Here's the full patch notes:

1.0.28
======
+Random Tamers now fade out after defeat
+Crossroad cutscene tweaks/polish
+Rodney (Frobec Chief) no longer re-fightable
+Additional sound effects added to various menus for a more responsive feeling
+RAM usage reduced to about half (a little less than half)
+Open world level rebalancing
+Random encounters have a slightly lower chance of being ones that chase you
+Charity Chief given a new team
+Chiefs now have identifiable shields above them on the overworld for easy identification
+Monster ability icons now show descriptions for greater clarity
+Improved Net Egg functionality (easier to grab a new egg)
+Issue with wild eggs fixed
+Random encounters can now be having a snack of berry or meat
+BULLDOZER MODE (you can now decimate enemies like scouting while riding your monster, it's kinda too much fun tbh)
+Attack animations sizing adjusted
+Issue affecting box operations in the fusion menu fixed
+Can now ride Epheal FB


Whew I used up so much space on the rebalancing info that I don't want to make this too long, if I can say one last thing try out Bulldozer mode while riding your monsters now it's too much fun!

Patch 1.0.26

Hey Tamers, happy Monday (I know, you can't make a Monday sound like a good thing right?)

Got another patch, two very good things to know:

  • Moveset Merging during breeding has been greatly improved
  • Ultra Rare Berries are now much more effective for those past the first credits


Here's the full patch list:

1.0.26
=======
+Post game monster level scaling now depends on the highest level monster in your party, not the average, making ultra rare berries more useful in the post-game
+Coral Crab bugged move fixed
+Coral Crab riding issue fixed
+Improved Moveset merging during breeding
+Stat gain after level cap issue fixed
+Adjustments made to Appenton Crypt to be more properly solvable with Thunder Stomp if you decide to do Nio Kio Underground first
+Steam achievement popup added
+Ruby beam move description fixed
+Additional healing Kirys added


Tomorrow I'll be playing the game and testing various menus and adding sound effects for a bit more audio feedback like you guys have been requesting. I have a few more days before I have to head back to my day job and I plan to make use of them :)

[h2]Just something I gotta say...[/h2]

Over the past week I have seen SO MANY (and increasingly) expert tamers helping out newcomers that are trying to learn how to find obscure legendaries, or really min-max the breeding system, grind for brilliants, etc.

Seeing all of that is truly heartwarming and I want to thank all of you for being such incredible people and helping each other out. Know that I'll be looking for every opportunity to add to and improve Monster Crown to make it the best game possible for the amazing players I've been so lucky to have join our community.

You make it all worth it.

Patch 1.0.25 : NET EGG

Hello tamers!

Let's start out with the patchlist!

1.0.25
======
+Enigma mirror boss spawn position adjusted
+Random wild eggs and lost tamer packs might be from other real-world players! (they are tinted green if so)
+Can no longer take on Worship before beating Torture
+Can no longer leave NioKio Dungeon with a battery
+Improved Monster Box functionality (10 box jumping)
+Performance improvements
+Improved button responsiveness
+Can no longer use monster actions while a story NPC is following along behind your monster
+Item duplication exploit fixed
+Can no longer tame David's monsters in the postgame

I worked very hard yesterday and fixed a significant amount of little things players have found since launch. For the full fix list, take a look at the "Resolved" items here:
http://bulletcpu.com/mantis/view_all_bug_page.php

If you'd like to log anything yourself, you can login with anon/anon, no need to signup.

[h2]Net Egg[/h2]

Using the Monster Action Select button (2) on the breeding screen will now pull a net egg - that is the genes of a monster form another player! It'll also upload one of yours. Each time you press it it refreshes the currently set gene, so you can get an absolute world of new surprising combinations made by other tamers just like you!

[h2]Two fun extras[/h2]

Just for fun, if you find a wild egg or wild tamer pack, it may be tinted green! What does this mean? Well it means it came from another real life player that lost their items in battle, or did some breeding. This will spice up exploration a bit and I bet you're about to find some truly cool monsters out there :)

[h2]Next Steps[/h2]

Overall I'm going to be adding additional explanations to the game in the form of Mimika, little mimicking birds that you'll be able to find on routes that offer supplementary knowledge to your playthrough. I'm a player that greatly enjoys experimenting to learn new things, but this offers a great way to provide more info to those who want it, while also being easily ignored by experimental or pro tamers without any mandatory cutscenes to disrupt your flow.

There'll also be a message added to the Brutus battle for next update to encourage new players to try out strategies, rather than being scared off by Brutus's level, and think they need to grind to beat it. It's unfortunately something that puts off a lot of new players but this battle serves to teach you that a solid strategy means more than level!

I will continue to polish, fix and add more content to Monster Crown over the coming weeks, thank you all for supporting the game!

Patch 1.0.24 - Move Re-ordering, Permadeath toggle and Mirror Challenge changes!

Good Morning Tamers!

Check out today's patch!

1.0.24
======
+Party screen move reordering added
+Mirror Challenge floor count added, and challenge reduced to 50 floors
+Wild Troves now use Boss tame style, HP is more significant than level when they consider pacts
+Demon pact-only monsters now tameable in Card Dungeons
+Lost temple exit warp adjustment
+ZebraCoati added to Lost Province
+Online trading monster-select issue fixed



On the party menu screen (even in battle) you'll now be able to highlight one of the monster's moves with Z/Accept and it'll turn green, select another move to swap the order of these moves. This was a much requested feature and I hope it makes your play easier and more fun :)

Additionally, Permadeath has now been divorced from Hard Mode, these settings are now entirely separate and any difficulty can now add or remove permadeath for your nuzlocke-esque adventures.

The Mirror Challenge now has a floor counter and the difficulty level has been reduced from 100 floors to 50 floors (the awesome reward of course remains the same!)

To answer some other questions we've had, see the following pic:

To expain each stat:



A = Attack
B = Speed
C = Magical Resistance ("Special Defense")
D = Magical Attack ("Special Attack")
E = Defense
F = Growth Rate (how much this monster grows per level, higher = higher total stats by level 100)

These symbols in the gene lab mean the same thing. Originally these symbols in the gene lab were meant to be a bit of a mystery for players to experiment and discover, however, at one point we simplified the party screen after some requests and used these symbols instead, I agree that we should find somewhere in-game to explain this to new players.

Borderless visual settings are also on the way after many requests, they should be in this weekend!

Happy Friday tamers!

Patch 1.0.23

Hey guys,

Just wanted to push out another update with some additional small fixes and polish!

1.0.23
======
+Boosted party exp payout by 25%
+Aber's monster text fixed
+If you die and lose items, those items can be picked off where you died! The exception are storyline scenes where the dropped bags could cause issues
+Inventory UI made snappier and more responsive
+Aber's monster interaction text fixed
+Hermes BurningSky transformation added
+Gorriol now tameable

Of course one of them isn't real small, it's the dropped tamer pack! Yep, now when you drop a tamer pack (if you have a difficulty selected with item loss) you'll drop a pack right where you stand that you can go back and collect :), be sure to pick it up before you stop playing, these aren't saved to your file.

Gorriol is now tameable as well, as well as Hermes having a full suite of crossbreeds for its new Burning Sky transformation, be sure to give it a whirl - beware of Gorriol though, it's over level 100 and is relegated to the post-game. It has a 1 in 10 chance of appearing in a nightmare when you sleep in your bed at home - if you lose.... it might eat your soul.


Here's the additions I plan to work on for tomorrow's patch:
+permadeath separate toggle
+Enigma mirror floor number
+anything major posted to our bug tracker:
http://bulletcpu.com/mantis/my_view_page.php

If you'd like to report a bug or suggestion, that's a great place to do it (the steam forums are of course fine as well). No need to register, just use anon/anon

Happy Thursday tamers, and I do hear your requests for your own Bants and Kroodle doos - stay tuned ;)