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Monster Crown News

Patch 1.445 is here!

Hey Tamers!

We've got another slew of great fixes. Earlier tonight all our prior fixes moved out to the main branch so all players will be able to enjoy those, bleeding edge EA-BETA players get these fixes as of... right now!

I spent a lot of time on online battling this morning and the menu has quite a few improvements to the flow and function of it, however, I had some trouble reproducing some issues I've received reports of for online battling. I think I may know why - our servers are hosted in the state of New York (I'm in canada) and I do a lot of testing on weekend mornings when I have plenty of free time. Those hours also happen to be low traffic times in america as I'm 1.5 hours ahead of the eastern timezone.

I wrote the client and server side code and kept things very lightweight and fast but perhaps some evening latency is leading to issues. I'll continue working on this but in the meantime "Forfeit" is now available in online battles if you're trying to send a pal a monster. As you may know you can set prize monsters for online battles so some people are using it to trade before we launch that feature officially, so if you want to send a friend a monster, set it as prize, enter the battle, then forfeit. Keep in mind that online play is something that I'm still hard at work on so save before and after sending any monsters to reduce the chance that they may be lost.

Also low RAM PC friends and Mac users with a specific odd issue will find some additional graphical options in this build that i think will be of great help to them, read below for more details!

Just for fun, here's a pic of an upcoming special Epheal transformation :)




Closed Beta v1.445
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+Can view base monster stats on the info screen now
+Improved and more clear menu flow in the online battling menu
+Can now forfeit in online battles, useful if you want to just give someone a monster!
+Fixed a specific situation where you could feed your monster, or check it if you entered a battle while touching it, which could lead to getting free while in battle.
+Glitch discovered if you have a fruit in hand, enter and exit barn you can end up stuck until you drop the fruit, remedied by removing any fruit you carry during a screen transition
+Hermit's house no longer has a dual-toned roof
+Alieel does not become invisible when flashing you with light
+Maze can now be cancelled anytime with X/cancel
+Turned on graphics option dialogue on startup to help debug a PC user with a RAM issue and two Mac users that are missing sprites on their screens. PC Users with low RAM please try low quality and Mac users with missing sprites try High quality! Some odd unity bugs at play here.
+Water ripple-less areas on the overworld no longer have this issue
+HP Orb use no longer KOs monster
+Several tile issues in the desert fixed


#Please note that we want to keep the primary EA build stable so new builds will be uploaded to the EA-BETA branch for 24 hours before being moved to the main stream. Anyone can access this branch, just right-click Monster Crown in Steam, go to properties and select the EA-BETA branch to have the up to the minute, bleeding edge updates.


Thanks everyone for all your support! I'm overwhelmed with messages from people loving Monster Crown! I appreciate each and every one of you!

Patch v1.443 Is here

Hey guys,

another day, another patch! Check out the patch notes below. One cool addition is a notifier of the completion of a monster genetic family in the encyclopedia!



Closed Beta v1.444
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+Shouldn't be any more empty tamer packs
+Can no longer go the long way around to Humanism and find encounters there
+With certain names you can see the "butUse" symbol in text when getting the canoe, this is now fixed
+Increased the speed of transitions to new rooms by about 20%
+Monster set for primary/secondary being incorrect appearance until menu repopen fixed
+More reliable retrieving monsters from storage
+Overall breeding menu UI code tweaks for more reliable performance
+Issue that affected certain (not all macs) where sprites did not appear on the party/monster info screen
+Bridges working again after something broke in last build
+Issue with Dew Cave not loading properly fixed
+Can now leave the code entry screen without issues
+Code menu text no longer sticks around after leaving that menu
+No longer does it look like you can stand on top of the head of some auction NPCs
+can now deposit/withdraw more than 1 at a time from the bank
+Code menu shows all the characters now properly
+Invisible walls issue additional attention and from preliminary testing on discord, seems entirely fixed.
+Breeding lightning volume level put in sync with other music/sound level
+Jungro, Nautlus, Bileat, Duserp added to wild tamer/egg pool
+Adjustments to the Encyclopedia (dex) in the notebook to make it easier to use and clearer
+Can now use Encyclopedia to view seen wild/tamer hybrids
+Completing a monster's genetic family marks it with a golden crown in the notebook

#Please note that we want to keep the primary EA build stable so new builds will be uploaded to the EA-BETA branch for 24 hours before being moved to the main stream. Anyone can access this branch, just right-click Monster Crown in Steam, go to properties and select the EA-BETA branch to have the up to the minute, bleeding edge updates.


This build really stabilizes a lot of things so we're going to have it reviewed by our publisher tomorrow to make sure it's as stable as we feel it is and then push it out on the main branch.

My next focus? ONLINE BATTLES! Planning to put a lot of work into them this week to make them smoother and more fun.

Next Patch is out!

Hey guys,

The next patch is now live, with it come a number of adjustments and tweaks thanks to all your excellent feedback on here and on Discord. I was hoping to put a bit more time into the Notebook system so you could review your crossbreeds but there's a huge thunderstorm heading to my house and the power is already flickering, I didn't want to risk not getting this out to you guys tonight!

Be sure to let me know what you think if you opt in to the branch and get hands on! Let me know what you think of the tweaks, are they moving in the right direction? Do you feel I've over-corrected?

Tomorrow morning I'm going to devote few hours to polishing up online battling.

Thanks for all your support in our amazing second day of EA, I love hanging out with you all!

Closed Beta v1.441
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+Stampede nerfed from base power 10 to 7
+Overall increase in battle speed and major reduction of delays, feels tighter
+Reckless charge has recoil now (as it should)
+Wardrobe UI made more clear and easier to exit
+Buffed flee chance by 60%
+Boss Collure now tameable
+Bug in last build where KOing a foe's first monster caused you to win fixed
+"Save was successful!" message added. If you don't see this, feel free to @ me anytime.
+Set FPS limit of 120 as some powerful system fellas were hitting in the 3-400s!
+Swallow water (and other healing moves) no longer heal the foe!


#Please note that we want to keep the primary EA build stable so new builds will be uploaded to the EA-BETA branch for 24 hours before being moved to the main stream. Anyone can access this branch, just right-click Monster Crown in Steam, go to properties and select the EA-BETA branch to have the up to the minute, bleeding edge updates.

24 hours in! Our first patch is here!

Hey folks!

Thanks for playing Monster Crown once again, what a crazy 24 hours!

I was planning to work on a patch all day today and release it later, however, I think delivering the fixes fast and hard to all of you is more important so I'm upping my morning's work now, with another on the way this afternoon and likely two more tomorrow. I'm going to work hard for all of you to make Monster Crown smoother and more bug free as quickly as possible!

Here's the details of our latest patch, right now I'm polling the forums, discord, and our bug reporting tool to assess the highest priority fixes that provide the most benefit to you. If you feel there's something higher priority that I should address ASAP feel free to @ me or reply, I want to make sure I'm working on the things that benefit you the most!

Closed Beta v1.44
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+Body Tackle nerfed to 4 power instead of 5
+Starting cash amount doubled from 150 to 300
+Raining inside much less likely to happen
+Can now forfeit
+Can no longer get free to move in the overworld during battle
+Brutus nerfed from lv23 to lv19
+Skull icons added to dangerously strong foes that can wipe you out with ease
+After mom tutorial forced monster to refollow the player properly instead of remaining stationary, this had caused a softlock for at least one player
+Killing yourself with Dark Deed and the foe at the same time no longer causes a softlock
+Pretty sure I've eliminated all ways you can have a scout going on and have that lead to:
+Breaking free and moving in the overworld during battle
+Breaking free during a chat/cutscene
+Big improvements to the world loading code, should fix the "wrong walls/collisions" issue but if you encounter it in specific areas be sure to @ me anytime.

#Please note that we want to keep the primary EA build stable so new builds will be uploaded to the EA-BETA branch for 24 hours before being moved to the main stream. Anyone can access this branch, just right-click Monster Crown in Steam, go to properties and select the EA-BETA branch to have the up to the minute, bleeding edge updates.

The build will be live in about 15 minutes!

Early Access Day ONE

Hello Folks!

MASSIVE thank you to all of you that supported Monster Crown today, shared your sick creations online, and told friends/posted. Your support means the absolute world to me and things are certainly catching on fire, today definitely feels like a success, and entirely thanks to all of you!

Thank you all for the bug reports on here and on discord. I've got the rest of the weekend and Monday and Tuesday scheduled off to work hard on fixes and get out patches to make the game a lot easier and fun to play very soon. For those of you unfamiliar with our discord you'll find it here:


https://discord.gg/WwRvm9B


If you're looking to get a little primer on the breeding system, check out Gym Leader Ed's video to get you started:

[previewyoutube][/previewyoutube]

Some of you have discovered ??? monsters! These are wild hybrids that are one in one hundred encounters. They are naturally occuring crossbreeds, sort of like if you found a Wolf X Coyote hybrid outside right now! Because you discovered it, you get to name it!

Also, you may encounter one in a thousand *brilliant* monsters, which our like this game's shinies. You know already you can pass down colors via breeding so we had to have a pretty special color right? Briliiant monsters cycle through the rainbow.

A few people coming from Pokemon backgrounds asked some questions that I thought I'd clarify a bit:

1) Not all monsters are created equal! Two monsters at level 10 will not be equivalent if one seriously outranks the other (for example, Brutus vs. poor Rodask!)

2) The world is very dangerous, if you follow the guides in-game and stick to the road you'll be fine, but if you don't, well, you might not be! So explorers make sure you're well prepared.

Have any of you tamed a Duserp yet? Have any of you located the legendary GIGADRILE?

I look forward to hanging out with you guys all weekend!