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Monster Crown News

Patch 1.0.44

Hello tamers!

Hope you are all enjoying what the new year has in store. As you might've heard this week, we've got confirmation on our release date for the Xbox One and PS4 versions and it's February 22nd! I'm very excited about that. Preparing for those consoles has eaten a bit of my time lately but I wanted to get out a patch to clean up a few things, and here it is, 1.0.44:

1.0.44
======
+Wild Tamer level scaling issue fixed
+Potential menu issue with name combining if using monsters with one-letter names as the primary and secondary
+Issue affecting NPCs appearances in certain cutscenes fixed
+Raptor mountain visual update
+A few little flag issues that could affect post-game raptor-flute quest fixed
+Aber scene show girls received updated sprites
+Critical vine animation issue fixed
+Two in-battle lines weren't translated correctly into other languages
+Move learning popup had an off-by-one error preventing you from seeing new moves properly the level they became available

[h2]DLC Development[/h2]

The development of DLC1 is still underway and going well. It will bring a variety of new monsters, a new cliff area that began as a small section to find a new monster, but has grown into basically half of a new province! It comes with brand new monsters, a couple of fun challenges and a new music track as well. Some data-miners have already uncovered the names of some of these monsters (and soon-to-be available domesticated monsters you already know), but thankfully their appearance is still a secret, which is the coolest part :D

There will also be a new shop that offers some hard-to-find items, and the Monster Body Parts will have their role revealed at long last - don't worry if you lost yours, there'll be a way to obtain new ones. Additionally there will be new moves, Chief rematches and a special new machine in Hewston that offers a new spin on monster colors, which of course means you'll have new colors and combinations for all your existing favorites.

So with February being focused on the XB1 and PS4 releases you'll see an announcement for DLC1 for all platforms shortly after, I plan to create a video to showcase some of it and maybe I'll tease a bit of what is planned for DLC2 and 3 later this year as well.

Have a good Wednesday night tamers, and thank you for all your support!

New Year's First Patch - 1.0.43

Hello everyone it's 2022! So good to see you all again.

I've been working on this patch since before the holidays but they have a funny way of derailing plans right? :D

I've been combing our bug-tracker, and tweaking random things people @'d me on twitter about, and it's lead to a lot of small fixes and improvements that really make the game more fun to play without less elements taking you out of the experience.

But there's some cool feature/QoL adjustments/additions that add to the game as well!

[h2]Moveset Customization Menu[/h2]



As you likely already know, there is a move learner/forgetter in Frobec. When I began development I had a goal of minimalism and fast battles - get in and out quick, as I read that was something a lot of people desired in the genre, however, the game's complexity has grown significantly since then and it's not always clear to players that a new move is available as they level up their monsters.

For that reason, whenever a new move is available (through using Ultra-Rare Berries, Scouting, or Battling) you'll be offered the ability to jump into the Move learner/forgetter on the spot and pick the moveset you want going forward. This should make the earlier part of the game before you reach Frobec a bit more clear and simply be much more convenient overall for everyone.

[h2]Monster Riding[/h2]



Instead of "sitting" on the heads or backs of monsters, your character will now straddle/grip them. This allowed me to add a significant number of monsters to the rideable list, as they no longer need a large sittable part of their body. This has doubled the amount of monsters you can now ride around and smash up over-world random encounters with. Here's the list of new ones:

-Walerus
-Yetowl
-Darwhol
-Rivardien
-Gorgem
-Glossum
-Shagrun
-Griffin
-Vulter
-Tanukrook
-Frigidile
-Gridag
-Stallune
-Aliferz
-Questabock
-Hymeraden
-Migma
-Syleendra
-Panipillr
-Oukochou
-Deuvul
-Putridevil
-Vult
-Tombus
-Glacial
-Alfric
-Salilisk
-Tarasque
-Gyn
-Cangon
-Tigon

[h2]Visual Improvements[/h2]



Several monsters have received overworld sprite touchups to give them a bit more character or clean up lacking ones:



Additionally Windy Province, Mill Town, Crossroads Town, Scarred Province, Humanism and Empathy Kingdom have received tile updates and visual improvements to their color schemes. I think you'll have a lot more fun wandering around and seeing the adjustments.



[h2]Next Steps[/h2]

The first of three free significant DLCs coming this year is being actively worked on and will soon be complete. It offers a slew of new monsters and fun sidequests, some of which are teased in this twitter 2022 message I posted a few days ago.



I've also been hard at work on the Xbox One and PS4 launches, which will have their release dates announced in the very near future.

There will soon be another monster design contest, for a chance to get a monster you designed in Monster Crown as part of a significant QoL addition in an upcoming DLC, expect more details on that soon!

[h2]Other fixes[/h2]

Here's a non-comprehensive list of other fixes, as the total list of small tweaks I made based on people just quickly asking for an adjustment these past two months are a bit much to list:

1.0.43
======
+Lost province cave transition adjustment
+Newly cropped up camera issue due to UI resizing during the synergy tutorial and being kidnapped fixed
+Shop menu UI fix that was cutting off some item descriptions
+Wardrobe centering issue
+Found items on-screen display adjusted to be more readable, longer.
+Random encounter frequency increased
+Final quest log entry gets a "check" properly in the post-game to be a bit less confusing

Patch 1.0.42

Hey guys,

Happy weekend, it's time for our next Monster Crown patch!

One drawback of the randomizer was that if you encountered a monster that needed a demon pact early, you still had to wait until post-game to be able to tame it. This has been adjusted so now while playing with randomizer on, the demon pact check is ignored.

Those of you that are frequent discord visitors already have heard a few whispers about this, but now that all significant issues have been addressed work has begun on our first DLC, this will be the first of three completely free DLC packs coming in the new year, each one more significant in size and content than the last. Some things to look forward to our in our first pack is:

  • Getting your hands on previously inaccessible monsters, including domesticated ones
  • Several new items (including those to boost base stats)
  • Several new attacks
  • Many new surprises - one of which for sure will throw you for a loop.


Here are the full patch notes:

1.0.42
======
+Randomizer now bypasses demon pact requirements
+Random encounter rate increased
+Wilds performance improvements
+Post game hospital scene adjustments
+Crowned Monster graphical fixes
+Monster hatch sound effect adjustments
+Various small overworld tile issues fixed
+Staglus forest scene fix

Patch 1.0.4

Hey guys,

Just a few fixes today to tune up a couple of things:

1.0.4
======
+Renaming party bug fixed
+Monster names now the same across languages
+Menu Tamer card/party display adjustments
+Box > Hatch/Menu bug addressed
+New, better learnsets for Roedra and Serket

Roedra
0 - Fin Slap
5 - Swallow Water
8 - Vile Tail
16 - Haunting Moan
22 - Chisel
30 - Bolt Strike
40 - Dizzy Ray
60 - Swallow Power

Serket
0 - Accelerate
4 - Dark Tooth
9 - Gather Parts
15 - Cross Bite
21 - Absorb
29 - Steel Self
38 - Dragon Tackle
44 - Heavy Stagger
48 - Shock Shield
56 - Equalize
70 - Necessary Cleave

Monster Modding Upgrade! (1.0.392)

Hey guys,

Just a quick update today, a few small bugfixes and adjustments are in this update but the main addition is an upgrade to Monster Modding.



Wow I couldn't believe how many talented artists jumped on our monster modding update. These players created real, full monsters with the custom crossbreeding mechanics you already know and gave them a fresh, totally new sprite. They've been adding them to our pedigree gallery as well, so anyone can grab them using a pedigree code (as long as you turn modding on).

Visit Gallery

I had to drop everything and add full crossbreed support for all these excellent artists!

If you're already a modder or would like to dive in yourself, grab this image and edit it in your favorite image editor to a design you like. The Red means the lighter color of the palette goes there, the Blue means the darker

credit to Ahab's Artwork for this sweet alternate Dracoyle sprite, which is available on the gallery as well.

Once you've created the sprite, you can use this site to set a new base monster sprite OR, with today's update, add a whole crossbreed family! One for each type of crossbreed to make your monsters feel more authentic than ever :)



Jump to Sprite Mod Tool Here

MASSIVE thanks to Modulo on discord for sprucing up the tool and helping me to add this functionality. Without him this would've taken much longer, and probably still not have looked as nice :)

Once you've received the code, copy it and go back to Monster Crown, on the party screen hit F11 and you're cooking, just like Sunday's update.

Thank you so much for all of your passion and creativity this week, I'm in awe, but it's something you guys have made a common thing for me.

Regular patch coming this weekend.