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Monster Crown News

Patch 1.0.25 : NET EGG

Hello tamers!

Let's start out with the patchlist!

1.0.25
======
+Enigma mirror boss spawn position adjusted
+Random wild eggs and lost tamer packs might be from other real-world players! (they are tinted green if so)
+Can no longer take on Worship before beating Torture
+Can no longer leave NioKio Dungeon with a battery
+Improved Monster Box functionality (10 box jumping)
+Performance improvements
+Improved button responsiveness
+Can no longer use monster actions while a story NPC is following along behind your monster
+Item duplication exploit fixed
+Can no longer tame David's monsters in the postgame

I worked very hard yesterday and fixed a significant amount of little things players have found since launch. For the full fix list, take a look at the "Resolved" items here:
http://bulletcpu.com/mantis/view_all_bug_page.php

If you'd like to log anything yourself, you can login with anon/anon, no need to signup.

[h2]Net Egg[/h2]

Using the Monster Action Select button (2) on the breeding screen will now pull a net egg - that is the genes of a monster form another player! It'll also upload one of yours. Each time you press it it refreshes the currently set gene, so you can get an absolute world of new surprising combinations made by other tamers just like you!

[h2]Two fun extras[/h2]

Just for fun, if you find a wild egg or wild tamer pack, it may be tinted green! What does this mean? Well it means it came from another real life player that lost their items in battle, or did some breeding. This will spice up exploration a bit and I bet you're about to find some truly cool monsters out there :)

[h2]Next Steps[/h2]

Overall I'm going to be adding additional explanations to the game in the form of Mimika, little mimicking birds that you'll be able to find on routes that offer supplementary knowledge to your playthrough. I'm a player that greatly enjoys experimenting to learn new things, but this offers a great way to provide more info to those who want it, while also being easily ignored by experimental or pro tamers without any mandatory cutscenes to disrupt your flow.

There'll also be a message added to the Brutus battle for next update to encourage new players to try out strategies, rather than being scared off by Brutus's level, and think they need to grind to beat it. It's unfortunately something that puts off a lot of new players but this battle serves to teach you that a solid strategy means more than level!

I will continue to polish, fix and add more content to Monster Crown over the coming weeks, thank you all for supporting the game!

Patch 1.0.24 - Move Re-ordering, Permadeath toggle and Mirror Challenge changes!

Good Morning Tamers!

Check out today's patch!

1.0.24
======
+Party screen move reordering added
+Mirror Challenge floor count added, and challenge reduced to 50 floors
+Wild Troves now use Boss tame style, HP is more significant than level when they consider pacts
+Demon pact-only monsters now tameable in Card Dungeons
+Lost temple exit warp adjustment
+ZebraCoati added to Lost Province
+Online trading monster-select issue fixed



On the party menu screen (even in battle) you'll now be able to highlight one of the monster's moves with Z/Accept and it'll turn green, select another move to swap the order of these moves. This was a much requested feature and I hope it makes your play easier and more fun :)

Additionally, Permadeath has now been divorced from Hard Mode, these settings are now entirely separate and any difficulty can now add or remove permadeath for your nuzlocke-esque adventures.

The Mirror Challenge now has a floor counter and the difficulty level has been reduced from 100 floors to 50 floors (the awesome reward of course remains the same!)

To answer some other questions we've had, see the following pic:

To expain each stat:



A = Attack
B = Speed
C = Magical Resistance ("Special Defense")
D = Magical Attack ("Special Attack")
E = Defense
F = Growth Rate (how much this monster grows per level, higher = higher total stats by level 100)

These symbols in the gene lab mean the same thing. Originally these symbols in the gene lab were meant to be a bit of a mystery for players to experiment and discover, however, at one point we simplified the party screen after some requests and used these symbols instead, I agree that we should find somewhere in-game to explain this to new players.

Borderless visual settings are also on the way after many requests, they should be in this weekend!

Happy Friday tamers!

Patch 1.0.23

Hey guys,

Just wanted to push out another update with some additional small fixes and polish!

1.0.23
======
+Boosted party exp payout by 25%
+Aber's monster text fixed
+If you die and lose items, those items can be picked off where you died! The exception are storyline scenes where the dropped bags could cause issues
+Inventory UI made snappier and more responsive
+Aber's monster interaction text fixed
+Hermes BurningSky transformation added
+Gorriol now tameable

Of course one of them isn't real small, it's the dropped tamer pack! Yep, now when you drop a tamer pack (if you have a difficulty selected with item loss) you'll drop a pack right where you stand that you can go back and collect :), be sure to pick it up before you stop playing, these aren't saved to your file.

Gorriol is now tameable as well, as well as Hermes having a full suite of crossbreeds for its new Burning Sky transformation, be sure to give it a whirl - beware of Gorriol though, it's over level 100 and is relegated to the post-game. It has a 1 in 10 chance of appearing in a nightmare when you sleep in your bed at home - if you lose.... it might eat your soul.


Here's the additions I plan to work on for tomorrow's patch:
+permadeath separate toggle
+Enigma mirror floor number
+anything major posted to our bug tracker:
http://bulletcpu.com/mantis/my_view_page.php

If you'd like to report a bug or suggestion, that's a great place to do it (the steam forums are of course fine as well). No need to register, just use anon/anon

Happy Thursday tamers, and I do hear your requests for your own Bants and Kroodle doos - stay tuned ;)

Patch 1.0.22 - Various fixes

Hey guys,

yesterday we hit one snag with a map menu issue, I pushed out a hotfix for that within 30 minutes of learning about it, but other than that, this is our first post-launch patch!


Patch 1.0.22
=============
+Easy Mode (free healing, no item loss, no lost monsters to chiefs) turned on as default for new savefiles
+Wetland province Red dock trigger fixed
+Tiles missing grass in the upper-right portion of Desperado province fixed
+Some grass tiles over the water that weren't correct removed north of Raptor Mt, Wetland province-side
+Frobec legend being able to be seen out on the ocean fixed
+Trade tamers having an unnecessary "cancel" option fixed
+VSync setting now saved properly
+Inventory categories now loop around
+Shop items scrolling now loops around
+Elder Raptor can no longer be seen when out at sea
+Now asks if you're sure when quitting the game
+King Tenna's prized beasts collision issue fixed

Work will continue on fixing and polishing and regular updates will continue, making Monster Crown better than ever :). I will be pushing a daily patch for the next 3-4 days to address any concerns.

New monsters and modding tools are also in the works and on the way soon, so stay tuned! :)

This patch should start hitting your systems in about 20 minutes.

Pokémon-like RPG Monster Crown has left early access


We have a bunch of Pokémon-like monster catching games on PC now, but if you're tired of Temtem or Coromon, you could give Monster Crown a go. It's an RPG with turn-based combat that launched in full today after a year of early access. It sounds a little darker than other Pokélikes though, because instead of taming or catching your mons in magical contraptions, you make pacts with them.


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