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Swords of Gurrah News

Patch 1.0.6

Patch/update time! Big change here and it may take you 15 minutes to adapt and get used to it. Patch 1.0.6:

[h2]General:[/h2]
- Lobby Leader can kick players from any game mode
- Kick is now an IP ban and players cannot rejoin the session
- Implemented the right for full IP bans
[h2]Networking:[/h2]
- Improved the readability of other player's movements in network play
[h2]Locker Room[/h2]
- Changed the locker room sword machine to have better hit detection
- Weapon rack now has a big red button for opening/closing
[h2]Weapons:[/h2]
- Weapons clean up/disappear faster when on the ground
- Optimized shatter effects to improve performance
- Weapons stop using physics after 3 seconds, additional damping as well
- Added sound that plays when the player achieves a successful parry against another weapon
- Changed the weapon handling to have a more weighted feel
- Increased the amount of time it takes to reactivate the player's weapons after stopping sprinting
- Improved the experience when throwing weapons
- Improved the experience when juggling and flipping weapons
- Improved Force pull experience, made it easier to pull weapons closest to you.
[h3]Battle Axe:[/h3]
- Decreased Battle Axe leg damage
- Decreased Battle Axe regrow speed
- Made it so when a battle axe blade is hit by a weapon, both of the battle axe's blades break immediately
[h3]Dagger:[/h3]
- Increased Dagger damage
- Decreased Dagger regrow speed after scoring a hit on a player
[h3]Double Bladed Sword:[/h3]
- Increased Double Bladed Sword damage
[h2]Game modes:[/h2]
- Scoreboard updates/tweaks
[h2]PvE:[/h2]
- Bulltopia game mode added to MonsterArena
- Bull update
- Bull Momentum tweaks

Update 1.0.5

We’re excited to bring you all the patch notes for the first update of May! We’ve been working on fixes for the bugs you’ve reported and work is being done to balance and refine the game’s mechanics. Here are the patch notes for 1.0.5:

[h2]Patches[/h2]
  • Small modifications under the hood of scoreboards
  • Additional swing and latency smoothing
  • Stopped servers shutting down in the middle of the night
  • Spectator character tweaks
  • Connection timeout timers have been doubled
  • Moving throwing range targets don’t get out of sync any more
  • Server browser menu will now timeout for 5 seconds after server connection failure
  • Kick player should now be working
  • Fixed a CTF bug where the flag wouldn’t get returned if picked up by a team member


[h2]Changes[/h2]
  • Monster Arena is now playable in multiplayer
  • In Monster Arena, every 5 waves has a respawn, heal and 60 second break
  • Ping now displays for servers
  • 2h Swords head damage lowered
  • 1h Sword weapon damage lowered
  • 1h Axe slash damage increased
  • Battle Axe damage increased
  • Updated battle axe collision boxes
  • 2h weapons harden can now be activated with a single trigger

Patch Notes for Hotfix 1.0.4

It’s been a while since we pushed our last patch update. We’ve been working on fixing a lot of the major bugs and we thank you all for your patience! This patch should fix a lot of the unexpected crashes and other various issues. Here are the notes for patch 1.0.4:

[h2]Patches[/h2]
  • Fixed a bug with the flag not returning after being picked up by a member of the owning team
  • Fixed 7 separate crashes
  • Repaired damage tint
  • Fixed a bug where a player could strike both the head and body in the same frame
  • Fixed an issue with the flag capture that caused the flag to permanently disappear
  • Fixed issues with the flag’s physics
  • Players can no longer pick up their own team’s flag from their own base
  • Disabled the fish collision in the marketplace
  • Lobbies can now have odd numbers
  • Voice chat now works on Europe and Asia servers


[h2]Changes[/h2]
  • Reduced dagger head strike damage
  • Reduced the damage of the battle axe
  • Increased the flag’s weight so the player is slower when carrying it
  • The flag will now always stand up straight
  • Players are no longer able to spawn with dual two handed weapons
  • Added correct player spawns and weapon spawns to marketplace
  • When holding a two handed weapon with one hand, your other weapons will be set as inactive.

Patch Notes for Hotfix 1.0.3

Hey, Gladiators! We’ve been listening to your comments, questions and feedback and have worked hard on fixes and improvements! Here are today’s patch notes for hotfix 1.0.3:

[h2]Patches[/h2]
  • Fixed problems with force pulling weapons on some maps


[h2]Changes[/h2]
[h3]General:[/h3]
  • Added training dummy to Locker Room, with damage readout

[h3]Controls:[/h3]
  • Capped spear headshot damage to 60
  • Battle axe and double bladed sword now have the ability to parry, and shorten their regrow time
  • Removed shield’s ability to parry
  • Dropping hardened weapon no longer increases your speed

[h3]Menus:[/h3]
  • Fixed problems with dead servers showing up in the search results
  • Fixed problems with server browser buttons greying out, and being unavailable
  • Added sound device options in menu

[h3]Map Updates:[/h3]
  • Player spawns added for Jungle Map
  • Player spawns added for Marketplace Map
  • Updated weapon racks for easier time force pulling

Patch Notes for Hotfix 1.0.2

Hey everyone! We see a lot of people on the battlefield and thought we'd swoop in with another update! We want to keep making the game as enjoyable as possible so, without further ado, here are Patch notes for 1.0.2:

[h3]Patches:[/h3]
  • Fixed a bug where teams wouldn't always be automatically assigned
  • Fixed servers not automatically shutting down when empty
  • Death camera should no longer tilt


[h3]Changes[/h3]
  • Added a red screen tint to indicate damage
  • Servers now have a selectable region
  • Announcer added for CTF
  • Halved the weapon harden walk speed
  • Upped ambience volume
  • Fixed Vive Cosmos bindings
  • Updated Windows Mixed Reality bindings
  • Dagger regrow speed nerfed by 25%