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Swords of Gurrah News

NetCode + Caffeine

Hey all, apologies for the huge delay in updating the game. This update required a rework to the entire combat system and player movement system, as well as a lot of other backend changes. We hope it's been worth the wait!

What's new?
  • Shifted movement mode to a far more performant network protocol (This was the main reason for this update's delayed release.)
  • Fixed jungle map lag
  • Added intro skip option in settings
  • Upgraded from UE4.25 to UE4.27
  • Fixed a lot of server-side and client-side crashes
  • Fixed ghost servers
  • Added throne room, sand pit and balcony map (Still undergoing internal testing, but will be enabled soon)
  • Kicking a player from a lobby now properly prevents them from rejoining, even with a VPN
  • Fixed an issue where rotating while sprinting would stop the sprint
  • Many, many more internal fixes to make content additions a lot more simple and bug-free in the future


Known Issues
  • Weapons do not persist in player's hands when changing map. Make sure to holster them!
  • Occasional movement jitter due to the new network protocol.
  • Occasionally, the regrow state of a weapon becomes desynced for a short period of time, which may allow players with a seemingly broken blade to still hit you.


We hope you're as excited as us for the future of Gurrah. We have lots of new content in the works and hope you'll enjoy it when we add it to the game officially!

Thanks again for your patience

Patch 1.2.6

Changes
  • Optimisations on all maps
  • Dojo Lighting Changes
  • Lockerroom Lighting Changes
  • Block window is slightly smaller
  • Improved hit res
  • Polearm weapons now only parry in between your hands, no longer just outside as well
  • Katana boosted damage is now only after its removed from a Holster, no longer just from removing sheath


Bug Fixes
  • Inventory should work for everyone
  • Holsters allow grip changes, depending on the direction you grab from
  • Sprinting and grabbing a weapon deactivates the blade
  • Weapons no longer remove the harden weapon effect when your hand passes through
  • Improved player tracking to prevent lobby kick evasion

Patch 1.2.5

Hey Gladiators!

It's update time! This patch fixes some minor annoyances and brings more optimisations to the game!

Changes
  • Further NetCode optimisations
  • Modifications to damage calculation on 1h Sword
  • Improved stab detection
  • Fixed a bug where the katana would instantly flip to face forward when unsheathed via the trigger button in the reverse grip pose
  • Katana will no longer block weapons while in the sheath
  • Tweaked katana damage calculation to only apply once the sheath is completely removed
  • Further map optimisations
  • Holding down both triggers while holding polearms will lock both hands in place


As always, please report any bugs or feedback to the #feedback-and-bugs channel in the discord!

The Katana Update

Soon has finally come!
The Update is finally here and the game is 50% off. So for those who don’t have it, there is no better time. Everyone spread word!
If you are in game please exit and restart to update. If you run into any major issues or bugs please report them to us and we will fix them.

Now for the notes:

General:
  • Upgraded Net Code – You have never blocked so well before!
  • Full new UI
  • Full SFX pass
  • Password lobbies
  • Further Graphic optimizations and scaler in options
  • Oculus touch controller menu button moved to A button
  • Oculus touch controllers now have finger support
  • Lobby leader now marked with a crown
  • Name tags and nametag toggle
  • Increased snap turn speed in options
  • Added Left hand controls support
  • No longer get stuck fading to black on level transition
  • Added additional option Floating camera
  • Added additional option 3rd person camera
  • Locker room auto balances team count
  • Added inventory in menu
  • Lobbies will no longer merge
  • Weapons no longer break when close together using snap turn
  • Sprinting no longer cancels while going uphill
  • Game character pauses when you remove your headset
  • Locomotion smoothing/removed movement speed replication bug
  • Weapons no longer go invisible when returning from arena
  • Join our discord button now in exit game section of the menu – opens it in your browser


Customization:
  • New UI provides player model in menu
  • 2 New helmets


Mechanics:
  • Holsters: Left hip, Right Hip, Back


Weapons:
  • Katana and sheath
  • Xbow (Crossbow) – ranged combat!
  • 1h/2h hybrid system – weapons now can be used and change attributes based on hands
  • 2h weapon gripping improved
  • Polearm weapons can trigger a parry when blocking between your hands
  • Shields no longer break when hit in the middle
  • Shields no longer break on teammate shields or weapons
  • Duel wielding walk speed increased
  • Fixed Duel wielding opponent regen bug
  • Increased dagger walk speed
  • Decreased dagger damage on chest stab
  • Made it so multiple weapons can be hit by harden, pole and sheath
  • Increased damage on Shuriken thrown head shot
  • Additional balance changes


Game modes:
  • New Game modes: King of the hill, Oddball, Attack/defend
  • You can now switch teams in the middle of match
  • Flag stands now have color
  • Added additional options for all game modes
  • Fixed bug where CTF flags would disappear


Maps:
  • New maps: Dojo, Cherry Blossom cliffs, Canyon
  • Monster Arena now has all game mode options
  • Collision fixed on Aqueducts
  • Collision fixed on Marketplace
  • Further optimization on arena
  • Updated lighting and optimized more assets


{In Progress...}
  • Dragon Boss
  • Raid roles: Tank (makes you giant), Glass Cannon, Healer
  • AI improvements
  • Cross platform support
  • Throne room map
  • Gods in the sky Killer Disc map
  • Free Runner Killer Disc map
  • Killer disc game mode and maps
  • Player Boss game modes: Juggernaut, Rambo, Cyber Ninjas



Enjoy the update!

Patch 1.0.7

Patch/update time! Patch 1.0.7:

[h2]General:[/h2]
- Tutorial added
- Discord poster added to locker room
- Mirror now has a physical button
- Minor network touch ups
[h2]Weapons:[/h2]
- 2h weapons have better handling; rotation on full swings is fixed.
- Weapons have an easier time doing minimum damage
- War Axe regrow speed is faster
- Dagger does less stab damage to chest
- 2h sword sfx now starts later and finishes when weapon is regrown.
[h2]Maps:[/h2]
- Marketplace should no longer crash
[h2]PvE:[/h2]
- Singleplayer works again
- Bull AI and physics adjustments