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Spaceship Commander News

About the moduels

A small guide about the modules:
You can attach maintenance personnel to some modules, this will increase their efficiency. To maintain some modules, a crew member needs a higher level of "module maintenance skill" . Maintenance of the module reduces the chance of its "breakdown".



At the moment, the following modules can be maintained:

- Engine. It gives you a speed bonus, which decrease the chance of an enemy's shot hitting the ship. Required maintenance skill level: 1
- Reactor. Gives a bonus for energy production. Required level of maintenance skill: 2. However, at the moment it is not easy to realize this bonus:) This can help if you have modules on the ship that do not have enough ship power. With a bonus, they can start working. In the future, power generation bonuses will become more useful.
- Medical module. Here, the "medicine" skill of the 1st level is already required for maintenance (medics have it). Gives a bonus on the healing speed.
- The bridge of the ship. Everything is more complicated here: the fact is that all crew members can serve the bridge (this gives a speed bonus, similar to that of the engine), but it is a crew member with the profession of "pilot" who has a double bonus. This useful in space battles (the chance of dodging an enemy shot is much higher)
- Industrial modules (ore processing module, furnace module) - maintenance of these modules gives a bonus to the production speed. However, a skill is required here: maintenance of technological machines of the 1st level, it is possessed by a crew member with the profession of "process engineer"
- Production modules (CNC machine, chemical reactor, assembly module): personnel is mandatory here, without it the module will not be able to work. Like industrial modules, maintenance requires a process engineer with the skill of: maintenance of technological machines 1st level.

Bugfixes, upgrades

An update with fixes has been uploaded. The main fix is to change the logic of the zoom (zoom in/out of the camera), now there is no sharp animation when the camera is moved away to the tactical level. The camera now works seamlessly, allowing for a smoother and more detailed view of what is happening on the game field.

Other changes:
- The crew members no longer overlap each other.
- Loading the game menu is now faster.
- The description of its gas extraction process has been corrected for the gas harvesting drone.
- Fixed a bug with stainless steel ingots. Now they are stored and stacked correctly. Attention! The old "damaged stack" of stainless steel ingots will have to be sold or thrown away!
- Fixed filters (filter by player units) in the store.
- Fixed a bug with a non-appearing hint in the tutorial quest.
- Fixed a bug with incorrect display of the player's fleet position in some planetary locations.
- Fixed the description of the ship's modules slots.
- Improved work with the ship/station in the preview window. It is now more convenient to install modules in it.

Great Victory Day!

On the 80th anniversary of the Victory over fascism, we will pay tribute to the heroes of the World War II and the labor front. May their valor always be an example to us!
Let's remember them and their feet forever!

New industrial modules

In the new update, two new modules have been added - the enrichment module and the furnace.
They are needed to complete a full industrial cycle, from ore mining to the smelting of metal ingots and then the production of items from them.



This is how it works: first you need to mine the ore on the planet using a mining drone. Next, you need to transfer this ore into the enrichment module, and the enrichment process will start (the process when useful chemical elements are separated from the entire pile of ore, and the empty rock is discarded). After completion of the enrichment process, a concentrate will be obtained (for example, copper concentrate or iron concentrate, depending on the type of ore).
Moreover, the quality of the ore (ore richness) determines how much concentrate will
be obtained in 1 cycle:
Poor ore - 1 concentrate.
Medium ore - 2 concentrates.
Rich ore - 4 concentrates.
Extra rich - 8 concentrates.

Next, the resulting concentrate must be transfered to the "furnace" module, where the process of melting the concentrate into ingots will start (automatically).
1 concentrate = 1 ingot.

By the way, the game will also feature a wide range of alloys. So far, only 1 is available - stainless steel. To get it, you need to put 1 ingot of iron and 1 ingot of nickel into the furnace module.

Ingots of metals are used in some production recipes (armor, weapons, parts). And you can also just sell them, or save them at your station :)

If you want to dig for ores in a quiet mode, you can do it on Mars, but now you can find ore on other planets.

In the future, production and mining activities will expand (new recipes, ingredients, mining methods).

The following fixes and improvements have also been added:
-The transported weight of the ship has been increased (now even a pack of ore will fit on the starting ship).
Fixed colliders on crew members, now they don't "cling" to each other so much and get stuck less in narrow corridors. Also, now when a crew member comes close to the wall, he pretentiously lowers the cannon down (so as not to cling to the wall). The crew members are also more effective at shooting from behind their brothers (the squad's fire on targets is now more dense).
-Fixed colliders on weapons, previously this collider could block an enemy bullet or plasma shot, now there is no such thing.
-Improved navigation in the Alfa City location, there was a bug with entering the building, previously crew members chose ambiguous trajectories when walking inside or near the building.
The "Alpha Centauri" planet has now been renamed to planet "Alfa".
-Added auto-start of the process. For example, the enrichment module or furnace does not have to choose a recipe every time, they start the process automatically (if they have ingredients in their inventory).
-Added new ore (nickel, titanium). There are also new ore vein on the planets.
-The Linux version now displays video tutorials.
-Fixed a bug where inventory was not updated in real time.
-Fixed incorrect calculation of the order volume in the store.
-Fixed the logic of opening/closing the interior of buildings. Now, when all the crew members leave the building, it "closes".
-Fixed a bug where it was possible to select an enemy or a crate when they were not detected.
-A laser disco ball has been added to the city location in the place where the party is taking place:)

Linux OS support

Galactic penguin!🐧
Now the game also works on Linux OS.