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Spaceship Commander News

Hotfix

[p]A few fixes has been released:[/p][p]- Fixed a bug when the crew members did not eat their delicious food (although it was in the inventory)[/p][p]- Now the crew member decides to have a snack when the satiety slider go to 25 points, instead of 0. If after a snack the satiety points have not been reached, the enterprising character eats again (this happens when the character has a low-calorie healthy diet such as apples, which restore low satiety points)[/p][p]- Now, if a crew member was engaged in equipment maintenance (module maintenance) and got hungry, he would resolutely put aside his surely important work and have a snack (again, if there was food in the inventory). After a snack, he will return to work.[/p][p]- A problem was also fixed when there was not enough space in the module (production module such as furnace, hydroponics, ore enrichment) and the process went into a stop-start cycle. Now, he will civilly pause and wait until there is a free place in his inventory for the manufactured products.[/p][p]- The modules "ore enrichment" and "furnace" have increased the volume and weight contained in them.[/p][p][/p][p][/p]

Hunger, food and hydroponics [Update]

[p]The new update adds hunger for the crew members. And, accordingly, food that can be eat to satisfy hunger. Food can be bought or grown in the Hydroponics module.[/p][p][/p][p]Character hunger:[/p][p]The hunger system is not made straightforward, but with some logic: first, the crew member's satiety points are reduced (from 100 to 0), after which the character is applied the state "hunger level 1". Hunger of the 1st level is the initial stage of hunger, and does not cause damage to the character. Then, after a few minutes, the hunger level will rise to 2, where the character's movement speed will be slightly reduced (in the future, there will be more debuffs on accuracy and morale). At level 3, the character is already slowing down quite noticeably. At level 4, the character will begin to receive rare damage. At level 5, damage will be dealt even more frequently.[/p][p]Note that hunger is not able to completely kill a crew member, but can only bring his health to 20%. [/p][p]To feed a character, you need to put some food in his inventory and he will automatically eat. Or give him the order to "eat" manually.[/p][p][/p][p]Food:[/p][p]There are different foods in the game (apples, wheat, protein, cookies). Each food has its own parameters: apples do not restore satiety well, but they have an average healing effect, while protein or wheat restore satiety well, but they have a small healing effect, also eating them lasts longer. Well, the actual food varies greatly in price. Protein is cheap and useful (it costs little, but it restores a lot of satiety)[/p][p][/p][p]Food production:[/p][p]Currently, the hydroponics module is used for food production (growing plants in an artificial environment without using soil). Hydroponics has a relatively long production cycle, but it produces relatively many foods at a time.[/p][p]A new crew member, a biologist, was also added. It can service the hydroponics module, which gives a very significant growth rate bonus. He also can to provide medical care.[/p][p][/p][p]Growing wheat[/p][p](the process is accelerated for visual)[/p][p][/p][p][/p][p]Soybean growing (protein)[/p][p]It grows about twice as fast as wheat, while consuming almost half as many ingredients (water, nitrogen)[/p][p][/p][p][/p][p]Growing apples[/p][p]The longest growing process, a lot of ingredients are consumed. But apples are much more costly than soybeans or wheat.[/p][p][/p][p][/p][p]Another way to produce a food[/p][p]Synthetic protein - this can be produced in a chemical reactor (a crew member - process engineer is needed for working the chemical reactor)[/p][p][/p][p][/p][p]Yum-yum animation:[/p][p]When a crew member (in a spacesuit with a helmet) is in a safe place - for example, on board a ship, in a building or on a planet with a normal climate - he will take off his helmet and eat like a normal human. If hunger has caught your brave and cool space marine somewhere on an airless planet, then you will not be able to take off your helmet to have a snack - and he will eat through his helmet (food airlock), this noticeably slows down the snacking process by about 2 times.[/p][p][/p][p][/p][p]Stock up on provisions and organise snacks on time. Feed your crew to make it work to the fullest![/p]

Travel console📟

[p]Activating the travel console📟 at the station is one of the ways to switch the camera to the "system map" mode.[/p][p]This feature is still from the very first versions of the game :)[/p][p]To activate it, you need to go to the console in manual character control mode (press the spacebar)[/p][p][/p]

Autumnal equinox🌞

[p][/p][p]Today is the day of the autumnal equinox🌞[/p][p]On this day, the northern and southern hemispheres of our enjoyable planet receive the same amount of light. And day on the entire surface (excluding the poles) is equal to night.[/p]

My washing machine repair

[p][/p][p]I've been practicing with repair my washing machine for a few days, in real life :)[/p][p]Are the brushes on the electric motor sparking⚡, as I understand it, is there a short circuit in the rotor, or not? By the way, I put new brushes. [/p][p]In general, I'm like this flight engineer👨‍🚀 on the gif, I look at it sparkling and I don't understand what to do with it (may be it will fix itself, lol)[/p][p]I hope in the future our washing machines will become as reliable as a brick! Living on Mars, I would not like to look for details on it![/p][p]Well, if you have to fix something, there should be complete unification and standardization📻. It's not like each product has its own engine or a unique nozzle/rubber seal😆[/p]