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Spaceship Commander News

My washing machine repair

[p][/p][p]I've been practicing with repair my washing machine for a few days, in real life :)[/p][p]Are the brushes on the electric motor sparking⚡, as I understand it, is there a short circuit in the rotor, or not? By the way, I put new brushes. [/p][p]In general, I'm like this flight engineer👨‍🚀 on the gif, I look at it sparkling and I don't understand what to do with it (may be it will fix itself, lol)[/p][p]I hope in the future our washing machines will become as reliable as a brick! Living on Mars, I would not like to look for details on it![/p][p]Well, if you have to fix something, there should be complete unification and standardization📻. It's not like each product has its own engine or a unique nozzle/rubber seal😆[/p]

Structure of the "game world"

[p]What the structure of the "game world" looks like: [/p][p][/p][p]- Close level: [/p][p]This is the level with the maximum zoom, when we see our ship🚀, crew members👨‍🚀, and the surface of the planet🌲. From here we can see the details of objects (costumes of characters, details of structures, flowers, etc.). Also from here comes the main control of your squad and ship systems (modules).[/p][p]- Tactical level: [/p][p]This is a level where you zoom out the camera from a close level. From here it is convenient to observe space battles - we see boarding capsules 📱 (our own and enemy's), we see incoming projectiles. At this level, additional graphics appear - some "squares" that help visually divide the "empty space" into zones. If it happens on a planet, then here we can see the orbit (squares above the planet) as well as the locations on this planet (you can click on the location and we can land on it).[/p][p]- Star system level: [/p][p]Appears after the camera is further zoom out from the tactical level. At the star system level, we can travel through space (using the ship's warp drive, not the main engines!). From here, we make contact with enemy ships, traders and planets, and we can also fly through the hypergate🥅 to other system.[/p][p]- Galaxy level: [/p][p]🌀We get here by zoom out the camera from the star system level. From here, we can understand where neighboring star systems are located and how they are connected by hypergates. By zoom out the camera a little more, we begin to see the names of the regions of the galaxy. [/p][p]It may sound complicated, but in fact, in the game you just need to rotate the mouse wheel and enjoy the scale of space :)[/p][p][/p]

Mine! ⛏

[p]What could be better than freshly digged iron ore?[/p][p][/p][p]For extract ore from surface vein you need a Mining Drone. After he has filled his hold with ore he will go to your ship for unloading (if ship have space in cargo hold).[/p][p]
You can get acquainted in detail with the mining drone in the article: [dynamiclink][/dynamiclink][/p]

Interface fixes

[p]A small update with interface changes has been uploaded:[/p]
  • [p]Formatting large numbers separated by a space of three digits. In the "1 000 000" style[/p]
  • [p]Now you can find out what weight/volume an inventory cell occupies. For example, how much 5000 apples total weight.[/p]
  • [p]Now, on the slider for transferring items between units, as well as on the slider for selling/throw items, you can specify the exact number from the keyboard (an input field has been added)A bug was also fixed when the player clicked on the slider frame and its value was reset to 1.[/p]
  • [p]The weight/volume in the inventory of the ship or station is now rounded (so that fractional numbers in the style of 253414,354 kg and 70,356 m3 are not visible), however, you can find out the exact weight/volume simply by pointing the mouse there. At the same time, the inventory of crew members is not rounded (as there are no such large numbers by weight/volume)[/p]

Economy changes

[p]An update has been released, where the game's economy has been significantly changed.[/p][p][/p]
  • [p]The prices of some goods have increased by 100-500 times! But don't be alarmed :) For players with current progress, their cash reserves will be increased 500 times (if you had 1,000 Cr, you will now have 500,000 Cr)[/p]
  • [p]With such a price increase, the player's salary also increased :) More credits will now be given for quests. The reward takes into account the danger of the quest (strong enemies, hard-to-reach location)[/p]
  • [p]Goods such as gas, food and other "small things" are now very cheap (5-10 Cr), and such luxury items as a spaceship or module are very expensive (the ship Scout now costs 1 million Cr). At the same time, cheap items like apples now take up very little space in the hold: 1 kg of apples = 0.001m3 (this is 1 liter). The hold of the smallest ship = 500m3. How many apples will fit into the hold: 500/0.001 = 500,000 pieces![/p]
  • [p]By the way, the holds of all ships have been increased by 20-30% in volume and the maximum transported weight by 2 times![/p]
  • [p]There is an interesting feature of gases. The lightest hydrogen takes up a lot of volume, and for example, heavy argon gas with the same weight will occupy 20 times less space by volume! In general, gases can be classified as "volume" goods.[/p]
  • [p]Changed the mathematics of ore mining. Now, for 1 piece of ore (1,500 kg, 1 m3), an average of as many as 100 pieces of concentrate are given. 10 concentrates = 1 ingot. In general, it is more profitable to sell ready-made metal ingots rather than unsifted ore (the difference is about 1.5 times). So get some enrichments modules and furnaces! At the same time, different ores produce different amounts of concentrate, for example, 200 concentrates (20 ingots) will be obtained from iron ore (the poorest ore), and 10 concentrates (1 ingot) will be obtained from copper ore.[/p]
  • [p]The number of ingredients for crafting has been changed.[/p]
  • [p]The number of items in the boxes found by the player has also been increased.[/p]
  • [p]Rewards for destroying the enemy have been increased.[/p]
  • [p]Ship repairs have become noticeably cheaper. A complete repair of the ship costs about 20% of its cost.[/p]
  • [p]Fixed the navigation of the crew members on the station.[/p]
  • [p]Increased the size of the item's cell in the inventory, now they are better visible.[/p]