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Spaceship Commander News

Support for widescreen monitors

[p]Added support for widescreen monitors. Now everything is displayed correctly in the trading window.[/p]

Bugfixes, upgrades

[p]A small update has been uploaded.[/p][p]Bugfixes:[/p]
  • [p]The navigation system of the vehicles (mining drone Mk1 and Mk2) was redesigned. Now they're moving around obstacles correctly. It will become more convenient to dig ore now![/p]
  • [p]Fixed a bug where the quest marker did not disappear after completing the introductory quest at the planetary location. [/p]
  • [p]The introductory quest marker (which appeared when learning how to use the modules) became more visible.[/p]
  • [p]Fixed a bug with walls that crew members could pass through at the "Military Outpost" location on planet Beta.[/p]
[p]Added:[/p]
  • [p]Now, if you have a selected crew member, then when you have your mouse over a building, a hint appears that you can enter this building. [/p]
  • [p]Minor cosmetic changes at the "Mining Outpost" location on planet Alfa[/p]
[p][/p]

The manual control mode

[p]The manual control mode of the crew member (called by pressing the Spacebar) allows you to control the character as in some top-view shooter games. [/p][p]That is, you can play directly as a crew member, shoot aiming with the mouse and run in different directions (WASD keys) as well as use different objects - open boxes, start dialogues with NPCs, use ship modules.[/p][p]In this regard, the game combines several genres:[/p][p]-Strategy (controlling units by selecting them with the mouse and giving them orders) [/p][p]-Action (when you directly play the character)[/p][p]If you didn't know about this feature, then try it:)[/p]

About the moduels

A small guide about the modules:
You can attach maintenance personnel to some modules, this will increase their efficiency. To maintain some modules, a crew member needs a higher level of "module maintenance skill" . Maintenance of the module reduces the chance of its "breakdown".



At the moment, the following modules can be maintained:

- Engine. It gives you a speed bonus, which decrease the chance of an enemy's shot hitting the ship. Required maintenance skill level: 1
- Reactor. Gives a bonus for energy production. Required level of maintenance skill: 2. However, at the moment it is not easy to realize this bonus:) This can help if you have modules on the ship that do not have enough ship power. With a bonus, they can start working. In the future, power generation bonuses will become more useful.
- Medical module. Here, the "medicine" skill of the 1st level is already required for maintenance (medics have it). Gives a bonus on the healing speed.
- The bridge of the ship. Everything is more complicated here: the fact is that all crew members can serve the bridge (this gives a speed bonus, similar to that of the engine), but it is a crew member with the profession of "pilot" who has a double bonus. This useful in space battles (the chance of dodging an enemy shot is much higher)
- Industrial modules (ore processing module, furnace module) - maintenance of these modules gives a bonus to the production speed. However, a skill is required here: maintenance of technological machines of the 1st level, it is possessed by a crew member with the profession of "process engineer"
- Production modules (CNC machine, chemical reactor, assembly module): personnel is mandatory here, without it the module will not be able to work. Like industrial modules, maintenance requires a process engineer with the skill of: maintenance of technological machines 1st level.

Bugfixes, upgrades

An update with fixes has been uploaded. The main fix is to change the logic of the zoom (zoom in/out of the camera), now there is no sharp animation when the camera is moved away to the tactical level. The camera now works seamlessly, allowing for a smoother and more detailed view of what is happening on the game field.

Other changes:
- The crew members no longer overlap each other.
- Loading the game menu is now faster.
- The description of its gas extraction process has been corrected for the gas harvesting drone.
- Fixed a bug with stainless steel ingots. Now they are stored and stacked correctly. Attention! The old "damaged stack" of stainless steel ingots will have to be sold or thrown away!
- Fixed filters (filter by player units) in the store.
- Fixed a bug with a non-appearing hint in the tutorial quest.
- Fixed a bug with incorrect display of the player's fleet position in some planetary locations.
- Fixed the description of the ship's modules slots.
- Improved work with the ship/station in the preview window. It is now more convenient to install modules in it.