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Spaceship Commander News

Weight and volume of items [Guide]

There are different things in the game. For example, modules or resources. They all have different weights and occupy different volumes in the cargo of the ship. Take, for example, iron ore and microchips. The ore weighs a lot and occupies a large volume in the hold. Microchips occupy tens of times less volume in the cargo. In the journey you can find a module, it will have its weight, and if our cargo is full, we can not take this module on the ship.

Weapon accuracy [Guide]

All crew members and enemy soldiers have different firing accuracy. Powerful guns usually have a fairly low rate of fire.

Of course, as the distance decreases, this accuracy is less critical, so it will be good to use more powerful guns than more accurate but less deadly analogs when boarding the enemy ship.
There are different enemys in the game. Pirate low-level troops, for example, have quite poor accuracy shoot.

At the same time, the "Executor" robots almost no miss, but due to the slow flight of their charge you can dodge.

Bugfix and rebalance

A little bugfix released, in which I destroed some bugs and did some rebalancing.

Bugfixes:
- When you activate the quest item shows how many more of these items are left.
- Now, when the quest to collect items is complete the search area on the map disappears. Before that it continued to work.
- Fixed a bug when flying through a hypergate in the "Luhman 16" system
- The pointers of the quest on the map have become more visible. You can also see them on the full map by pressing the [M]
- The music volume in the menu has been reduced. And all the ambience soundtrack is now have the identical vol-ume.

Changes in balance:
- Enemys now also have a accuracy of firing. Now it's easier but more interesting to fight with them.
- Enemys now have a longer range of fire. It will no longer be possible to run away from them and shoot away, staying at a distance.
- On the starting ship the internal design is changed, the landing module does not interfere with the exit from the ship anymore. Also, when we on the planet, green light bulbs now light up in the airlock.
- Increased the rate of fire of all combat modules. Reduced durability of some modules.
- In the quest to activate the antenna no longer need to run 100500 kilometers, it is now in the spaceport area

If you know about a bug, write in the discussions and we destroyed them!

Quest system [Update]

Now there are 40 quests in the game! These are just starting quests.
Today there are quests of several types: combat, recon, object search, visiting, action/activation.

The uniqueness of quests is that they do not adapt to the player, and are part of the game world, for example, you take a battle quest to destroy the pirate ship, fly to point, but he is not there. For the time you spend you will still be given a reward, that is, the quest was performed partially. And the ship of pirates did not appear when you take the quest. It was either there initially, or it was not there. That is, in my system, the enemies do not appear out of nowhere when you take the quest.


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Types of quests:

Battle.
They can be either to destroy an enemy ship or to destroy a group of ground troops on the planet.


Reconnaissance .
You need to follow the route and do some reconnaissance. Sometimes the routes go through places full of enemies, you do not need to enter into battle, your task is just to get intelligence.

Visiting the location.
You are offered to visit a place. For example, the location of Alpha City or the settlement of the First Prochords.

Search for objects.
Your task is to find some objects in some area, such as probes or boxes.

Simple quests.
Trifling quests such as throwing out trash, visiting a friend, put plants, or throwing firewood in the fire.

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Awards:
For complete quests you can get: credits, various resources, modules. In the plans also members of the crew and hulls of ships.


Risks:
Some quests do not require any effort at all, f.e. throwing out trash, and some quests are on the verge of possible, for example, to destroy an entire base of pirates. Be careful when agreeing to this!

Good luck in quests accomplishment!

Escape from the enemy [Guide]



When in space you to chase you have the variant to fly to the patrol ships. Than the chaser will stop the chase.
This can be useful when a strong enemies is detects you and your ship is damaged or has an not full crew.

Good luck in space!