1. Spaceship Commander
  2. News

Spaceship Commander News

Work continues

Hello everyone! Time goes fast! I've been working on a very big update for many months now, so I haven't written any news. Soon you'll see the new interface! This will be the starting point for the next series of updates, which will already start to change the gameplay and functionality. I don't give details as there's a lot of boring technical stuff, I reviseted some design fundamentals and data structurs. But I can tell you it's going to be cool! Welcome aboard to the spaceship, Commander!

Join to game community!

Dialogues text improvement

Now all dialogues and descriptions of quests are much better and more interesting! Also, the introductory quest has been improved, now it should be more comfortable for new players to start the game.

Big help with the improvement of texts has provided player shanneng, here is his profile: https://steamcommunity.com/id/shanneng/.
Thanks very much shanneng for his contribution to the common cause, for his work and creativity!

What kind of dialogues do you like? Funny, gloomy or non-standard?


Join to game community!

New modules [UPDATE]

Update has been uploaded! Was add 5 new modules of the Earth Federation and 2 modules of the Robot Fraction.
Some modules are sold at the player's station, while others will have to be found at the traiders.


In addition to new modules, the main menu has been improved - now there is a new planet, space traffic and several new special effects.


In addition, many changes and corrections have been made:
- Fixed incorrect work of hand weapons, shooting now is much more comfortable and the player is no longer inferior to the AI characters.
- Fixed many places in Alfa City where there were incorrect colliders.
- Loading of all locations, especially Alfa City, has been significantly accelerated
- Added new engine effects. Also fixed the bug when engines turned on when a ship landed on the planet
- Optimized decorations characters
- The ship's prefab has been optimized, and now it weighs much less, which has affected on increased loading speed of space battles and planetary landings
- The ship's damage effects have been reworked (hull damages). And also is corrected the unpleasant moment with too loud sound from these damages
- The skyscrapers now have elevator motion animation.
- New VFX - flashing lights, traces of missiles as well the missiles themselves.
- Now the monitor of the enemy ship and the player's monitor shows hits of shells and missiles.
- Fixed shadows from modules
- Fixed bug when player received reports of enemy ship damage.
- Fixed a rare bug with the incorrect work of the player's ship in the system map.
- Removed the camera frieze when moving between systems
- The landing module has been removed from the robots ships, because they are not capable of boarding, for this will be introduced new ships and characters at the robot faction "Executor"

Join to game community!






New location

A new mini-location "Ore Preparation Plant" has been added, it is located in a large location "Mining Outpost" on the planet "Alfa Centauri".


Find out what difficulties have encountered the workers in this strategically important enterprise of the Earth Federation, and you can even was try to work by your hands like as a locksmith. And you can also buy ores at a cheap price directly from the manufacturer!


However, please note that the path to this plant is very dangerous, as the whole location is occupied by pirates.


Also has made the following corrections/bugfixes:
- Different edits in the "Mining Outpost" location, now the drone and soldiers see obstacles at the outpost exit.
- The mining drone is now able to detect the enemy.
- Loading speed of Database noticeably increased
- In "Alpha City" appeared boxes with a good things
- At the station was appeared lights of closed doors
- Fixed several colliders on objects/props
- Chain quests are now not only for story quests, but also for usual.
- Fixed bug with double loot of crates

Do you like to mine minerals? Write in comments!

Join to game community!

Heavy exoarmor trooper

Starfleet is adding with a new cool crew member - a heavy trooper in an exoarmor. He is armed with a high-speed plasmagun and has resistance to any climatic conditions! Airless, low or high temperatures, as well toxicity - all this he can conquer. Although he moves almost twice slowly as ordinary crew members.

Also added is a new quest where you can test this super soldier- a quest to explore the most deadly planet in the sector - "Setron". High temperatures with toxic atmosphere will start to destroy your ship as soon as you land. You can find quest in "Spaceport" location.


Also has made the following corrections/bugfixes:
- Loading speed of all planetary locations increased by optimizing civilian characters (of which there are especially a lot in Alfa City).
- Fixed the "waiting screen", which turns on when data is being transmitted.
- Fixed the algorithm, which was responsible for the impossibility of landing a very large ship on planetary locations (if was no landing site for him).
- Fixed "Executor" ships - now boarding capsule docks correctly
- Small corrections to the interior of the pirate ship Hunter.
- The algorithm for the appearance of crew members on the ship has been changed a little bit, now they appear less crowded than before.


How do you like the new crew member? Write in comments!

Join to game community!