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Resources [Guide]


The game has many different resources. Ore, food, metals, gases, etc. You can find them on planets, in cache, buy on traders or mine it (ore mining is available).



Resources can be sold for credits, they will also be needed for crafting modules and ships (the system will be added in the future).

Each resource has its own cost and volume, which it take in the hold of the ship. Some resources, such as ore, require a lot of space, and it is quite low cost, so it’s better to take a large ship with a large capacity.

Some locations produce their own product, which can be bought at a low price and sold where this product is in de-mand at a higher price. For example, the trade route Alpha Centauri -> Proxima
Also, note that some merchants do not buy certain goods (for example, a farmer does not need ammunition, he needs water and fertilizers).
What are your ideas on the trading system?

Tactical Mode [Guide]


The game has a way to control the situation in battle or when landing on the planet - "Tactical Mode". In it, we ending to be just a “Man with a gun” and become a commander, we can control the modules on the ship, manage our sol-diers, control a mining dron, inspect the battlefield, etc.

For activate "Tactical mode", we need to go to the bridge of the ship and activate the module - “Bridge”. After that, the entire battlefield will go into a holographic projection and we will be able to control everything as in RTS games.


For select a group of our soldiers, you need to hover over them cursor and click [Left Mouse Button], or select them with a frame by holding the left mouse button and dragging the frame, highlighting the soldiers. After that, without removing the selection, we can send them to a point or to a module by pressing [Right Mouse Button].


For give order to board of a group from several marines, select them, send them to the "Marines Module", then se-lect the module and press the "Launch Capsule" button (capsules can be of different capacities).


Further, when the capsule docked with the enemy, it would weld out the Airlock and drop off the marines. To observe and control the boarding process, you can switch to the enemy ship in Tactical Mode.

Resource Mining [Guilde]


You can mine resources on the planets using the "Mining Drone". In order for you to have a drone you need a special module - "Planetary Mining Module". It will contain a drone. To manage drone you need to go into Tactical Mode from the ship’s bridge, select Mining Module, launch drone and select drone.

The drone has several commands - “Return to the ship” and “Unload ore”.
In order for the drone to start mining, you need to send it to the ore mine from the Tactical Mode.

Then he will start digging and as soon as he fills his body with ore, he will go to the ship to unload. After that, he will be to repeat the mining process until it is stopped or the ship’s hold is full.

By the way, ore takes up a lot of space in the hold, and in order to efficiently mine and sell it, it is recommended to take a ship with a large hold.
In the future there will be many different drones for the extraction of various resources, as well as mining in space from an asteroid
Write your ideas!

Add content [UPDATE]

An update was downloaded, where was added 2 new locations:

Federation frigate (system "Proxima", planet "Rilotetu")


Primitive Village (system "Centauri A" , planet "Alpha Centauri ")


Also added a new ship of enemys - Pirate Scout.


And many small edits in the locations, for example, in "Alpha City" there is now a highway with flying cars and there are cookies at the "Military Outpost"!

Information: the game has several enemy factions - the pirates of the "Blood Claw" group and the aggressive AI "Exeecutor". Later, others will appear, the first faction of enemy that will appear later - the "Syndikat of Corporations" and their mercenaries.

Landing on the Planet [Guide]


The planet - is an important game object, which is separated into several types of locations: static (cities, villages, ba-ses, etc.) and dynamic (forests, mountains, swamps, etc.).
You can landing on any planet. Each planet is unique and has its own landscape and climatic conditions. For example, somewhere hellish cold, somewhere heat, and somewhere there is no oxygen. Remember that when the character leaves the ship on a dangerous surface, he will begin to take damage if he does not have resistance to this type of condition (f.e., a crew member without a helmet will not be able to walk on the airless moon).


Also remember that there are planets where it is safe, hostile, and disputed, where represented both the forces of the Earth Federation and for example, pirates.


Another important point: on the planets there may be resources that can be mined (for example, ore). You can also find a container with resources or a module somewhere in a location.


For fly from planet – press [J]
Explore these worlds!