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Battleships! - Update 1.3.4



[h3]Greetings Commanders![/h3]

We couldn't start the year in a better way than with an update, right? Also, we keep getting reinforcements every month in my Patreon account! Thank you very, very much, everyone!

Happy New Year and have fun!

[h3]Here is the Patreon list for Jan-2022:[/h3]

Commanders:
- Ryan Schubert
- Jean-Philippe Martel
- Warlock Raccoon

Captains:
- XxVeratyrxX
- BalaCanabis
- Gary Scott
- Punkoala
- Zarinthal the Sleepy Dragon
- kolby varner
- Kevin Chote
- Gio
- ZipTieFun

Pilots:
- AJ Parker
- Latheos
- Casey Kelleher
- Graeme Kent
- suicidelmadness
- Tigger
- HansP3ter
- Brandon Curlee
- Lukas Zito
- Kalvadar
- Libo
- Scott Frisius

Rookies:
- Brian
- Herbert Monni
- Andrew
- James Ketola
- Martin Liwski
- Martin Nielsen
- Matthew Ritter
- Kero7
- Dave Barretti
- Jeremy Sandahl


[h3]Now, the 1.3.4 changes:[/h3]

  • Added charging weapons: You have to hold the button for a moment before it fires, for increased damage.
  • Added 'Spinal Mounts': Special charging weapon mounts, which massively increases the weapon damage, for a very long cooldown time.
  • Added new ship role: Battleship, with +10% Damage Resistance as bonus and Spinal Mounts as a special ability.
  • Added Achilles and V5B-A, the CoT and Venghi Battleships, size 5 (Cruiser):





  • Added 'Flux', an energy charge generated by new capacitor equipment, which is used to power certain items or weapons (for instance: spinal mounts)
  • Added 2 items capable of generating and storing 'Flux': Flux Capacitor (😅) and Warp Diverter.
  • Added item: Flux Accumulator.
  • Added icons to represent cooldown, either for charging weapons or low rate of fire ones.
  • Background and overall visuals received a considerable improvement. Planets have more details, you can occasionally see the sector star in the background, dark sectors are now darker (dark background always), among other things. Old saves will only partially benefit on this change.



  • Added side view of your ship in the Hangar/Ship Setup.
  • Replaced 'Transport' ship model with a new one called 'Goliath', increased it's size to Cruiser (5) and rarity to green:



  • Added a warp drive and a proper gunner for the turret of Sam Holo's ship.
  • Added a dual barrel gun for the Geraki (Sam Holo's ship) turret.
  • Fixed energy modifier from Space Pilot bonus not applying correctly.
  • Gunners will no longer fire Non-Point Defense weapons against drones or missiles.
  • Added another warning on top of the screen when your fleet ship explodes.
  • Fleet Ships can now use multiple/different stacks of drones.
  • Added a grid to the sector map and scanner.
  • Reputation gain through trading is now capped at 1000.
  • Further improved AI path-finding.
  • Key Input messages now show the correct button assigned to it (example: Press G to dock).
  • Fixed friendly targets not shooting back after you order fire at them.
  • Fleet Ships no longer buy ammo over their ship's cargo capacity, and you get a warning if they need more space for it.
  • Fixed BUG that allowed equipping a weapon bigger than the hardpoint space.
  • Fixed slot spaces not updating after equipping or unequipping a weapon.

[h3]Follow up Fixes[/h3]
  • Fixed tractor beam not working.
  • Changed 'Warp Diverter' to spend a % of the warp charge instead of a full charge, in order to generate 'Flux'.

Update - 1.3.3



Greetings Commanders!

First of all, I'm happy to announce we have 8 new Patreon Supporters this month, and no one left, so we have a total of 21! Yey! Here is the list for December-2021:

[h2]Commanders:
- Ryan Schubert
- Jean-Philippe Martel[/h2]

[h3]Captains:
- XxVeratyrxX
- BalaCanabis
- Gary Scott
- Punkoala
- Okrika
- Zarinthal the Sleepy Dragon[/h3]

Pilots:
- AJ Parker
- Latheos
- Casey Kelleher
- Graeme Kent
- suicidelmadness
- Tigger

Rookies:
- Brian
- Herbert Monni
- Andrew
- James Ketola
- Martin Liwski
- Martin Nielsen
- Matthew Ritter

Thank you very very much for the support!
Also, this month we are getting special crew members customized by our Commanders! If you want yours too, join us at Patreon! ;)


Now... Update 1.3.3


  • Added Ship: Rising Sun - Independent Carrier, size 6 (dreadnought)
  • Added ship: Bonde - Independent Freighter/Miner (TBD), size 4 (Frigate).
  • Added +10% max speed as basic carrier bonus.
  • Added a special bonus for each 5 points in 'Space Pilot', which you can see on the Knowledge screen. It only works when you don't own a fleet.
  • Ship size class now shows base HP repaired in hangar, when carrier.
  • Added supervisor skill bonuses: Hangar Repair +X HP/s, Geology Bonus +X.
  • Added crew skill/profession: Tactician, which affects player fleet, with the following possible bonuses: Acceleration, Damage Resistance, Weapon Damage, Shield, Armor, Energy Generation, HP regeneration per 5 seconds, Bonus Fleet Commander.
  • Slightly increased crew efficiency bonus percentage, which should fix the BUG where a crewman would get a lower efficiency after leveling up their skill.
  • Added Experience Perk: Excavation (bonus Geology +2).
  • Added warning when scavenging graveyards too difficult for your Tech Level.
  • Asteroid Fields are now considered cleared when destroying all but 2 of its asteroids.
  • Increased overall range and projectile speed in most weapons.
  • Increased zoom distance, especially in lower levels.
  • Increased poly count on planet models.
  • 'Improved Plating' skill now gives 10% Damage Resistance, instead of 12%.
  • Elimination quests now require dealing at least 50% damage to the target, instead of 80%, for it be completed.
  • 'Bounty' stat (You'll often attract more powerful enemies) is now accounted when enemies decide if they should attack you or not (example: when marauders warp in).
  • Enemy tracking and targeting has been improved, specially regarding your fleet. Your gunners will now even fire at missiles or drones targeting your fleet.
  • Repair ships will now try to prioritize damaged fleet members instead of random friendly AI.
  • Fixed critical issues with AI path-finding and improved it (still on testing).
  • 'Leadership' skill changed to: "+10 Fleet Commander. Fleet ships gain +10% Damage Resistance and +1 agility"
  • Damage Resistance cap decreased from 90% to 80%.
  • Changed crew positions in several ship models (carriers specially) to have more tactician/staff seats.
  • Added a First Officer seat in most Frigate size ships.
  • Added button for "Roll" (default: Ctrl)
  • Change Steering mode default key changed to ' (Back Quote).
  • Fleet Ships will unequip weapons and equipment in case it's using more than normal model space. You will see the occupied space number in yellow when it's over normal limit, in case you intend to add it to your fleet later.
  • Improved fleet warp-in location.
  • Reduced Hunter Fleet extra level from Bounty (You will often attract more powerful enemies).
  • Fleet Ships now ignore asteroid collision if Collision Damage is OFF.
  • Fixed BUG that caused a single projectile to trigger damage to a single target more than once.
  • AOE Explosions no longer hit small ships (corvette or smaller) more than once. This includes self damage.
  • Fixed docking issues with big ships.
  • Fixed projectiles colliding with jump gate "field".


Follow up fixes:
  • Fixed gunners trying to "lead shots" when using beam weapons.

Update - 1.3.2

Greetings Commanders!

The first month of our Patreon was a success! 13 new supporters joined us!
Here is the list for November-2021:

[h2]Commanders:
- Ryan Schubert
- Jean-Philippe Martel
- XxVeratyrxX
- AJ Parker[/h2]

[h3]Captains:
- BalaCanabis
- Gary Scott
- Punkoala[/h3]

Pilot:
- Latheos

Rookies:
- Brian
- Herbert Monni
- Andrew
- James Ketola
- Martin Liwski

Thank you all very much for the support!

Oh and... For our Beta Testers (and Pilot tier or higher on Patreon):
New Beta for 1.3.3 will start in a few days. Get ready! :)


[h3]Now... Patch Notes for 1.3.2:[/h3]

  • Replaced Hades single back turrets with one triple barrel.
  • Added Gunner bonus effect: +X% Torpedo damage.
  • Weapon range bonuses now affect certain weapons differently. Short range weapons like mining lasers or torpedoes, only receive half range bonus, while long range ones, like missiles, receive double the bonus.
  • You can no longer store ships in your cargo, if they are the same size class or larger than yours (Yes, it happened!).
  • Removed Halloween themed ships and loot.
  • Repair ships from Battle Fleets now warp away when they have no more friendlies to repair.
  • Added 2 gunner slots to the Hawk.
  • Fixed weapon slot overheat causing weapon cooldown being shorter than it should be.
  • Fixed 'Load Game' button being disabled on hardcore mode instead of permadeath.

Update - 1.3.1

  • Added ship: Hades - CoT Cruiser (size 5) Carrier.
  • Added ship: Fortuna - Independent Cruiser (size 5)
  • Permanent Death is no longer tied to Hardcore Mode and further improve loot chances. So now you can play on Hardcore difficulty (much stronger enemies) without permanent death. Old save games had to be set to "no permadeath".
  • Increased Tech Level advancement bonus from Ship Graveyards.
  • Now you get extra XP and a sound warning after clearing an Asteroid Field.
  • Added Karma Perks: Space Janitor, The Real Space Janitor and Hoarder.
  • Now you get a warning before quitting to menu without saving the game in the past 30 seconds.
  • Fixed Invulnerable Fleet Ships.
  • Fixed crew nicknames not being used in ship's panel.
  • Fixed BUG that allowed you to move your ship freely while docked.
  • Fixed Player fleet members receiving Hardcore difficulty enemy bonuses.
  • Fixed Player fleet members not docking properly when you order them to do it, while docked at a station.
  • Fixed Zeep and Fido portraits being switched.

Small Patch - 1.3.0a

  • Stations now repair HP every 5 seconds. 0.5% on Relaxed mode, 2% on Normal and 3,5% on Hardcore.
  • Increased rarity scale modifier on the Large Miners Reactor to be the same as the smaller version.
  • Fixed fleet ships simply vanishing or getting multiplied.
  • Fixed friendly repair ships being mistaken for enemies by your fleet.
  • Fixed AI firing at you when their friends are repairing you.
  • Fixed weapon delay not applying after slot overheat.

[h3]1.3.0b[/h3]
  • Hephaestus now has a broadside cannon, size 4 with 8 barrels and -60% damage, instead of 4 separate mounts, on each side.
  • Fixed BUG that would remove your perks when starting a new game.