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Star Valor News

August Updates (last update: August 14)

[h3]Patch 2.2.1f[/h3][p]Base Game[/p]
  • [p]Improved collider on the Leviathan, which should diminish the AI getting stuck.[/p]
  • [p]Auto-Save no longer triggers when there is a battle fleet attacking the sector.[/p]
  • [p]AI Traders will now avoid selling items to overstocked stations.[/p]
  • [p]Sectors now level up in half the speed and only do so when the player reaches level 10.[/p]
  • [p]Asteroid resource tooltip (from activating an Asteroid Analyzer or Builder Module) now shows up at the top of the screen.[/p]
  • [p]Slightly increased Children of Terra presence in the galaxy (on galaxy generation only).[/p]
  • [p]Fixed credit loot from certain stations (turrets especially) being too high.[/p]
  • [p]Fixed civilians not hitting marauders.[/p]
[p] \[Base Building DLC][/p]
  • [p]Building stations now snap to a 4x4 units grid. You can toggle on/off showing the grid and snapping to it.[/p]
  • [p]Added more information when building stations: a ring showing the collision/docking range, colliding objects are colored in red, and a message shows when you don't have materials or the base requires clear space or big asteroids.[/p]
  • [p]Stations like factories and labs can now be build on big asteroids, Agristations no longer require docking space when building.[/p]
  • [p]Stations now start with +250 HP but gain a bit less per level (20 times its size, instead of 25).[/p]
  • [p]Added warning before dismantling a station with items on it.[/p]
  • [p]Agristations upkeep is now -80% instead of -100%.[/p]
  • [p]Fixed repairing on player stations not being free as intended.[/p]
  • [p]Fixed Market BUG for Lithium, Titanium and Iridiun.[/p]
  • [p]Fixed another "capture a civilian quest" BUG instance, on Station Defense Mode.[/p]
  • [p]Fixed quest to Boost a Mining Station completing without consuming the item.[/p]
[p][/p][h3]Patch 2.2.1g[/h3][p]Base Game[/p]
  • [p]Fixed not being able to hail mercenaries that are repairing you.[/p]
  • [p]Fixed population in Asteroid Rush sectors increasing.[/p]
  • [p]Fixed (another) BUG that caused certain stations spawning too close or inside asteroid "walls".[/p]
  • [p]Fixed pirate bases being hostile during 'Going with the Pirates' mission.[/p]
  • [p]Fixed cargo space bonus from Relaxed Mode not applying to fleet ships.[/p]
  • [p]Fixed Tinhead Workshops not selling blueprints.[/p]
[p] \[Base Building DLC] [/p]
  • [p]Added optional production limit to stations.[/p]
  • [p]Fixed stations not updating model correctly after finishing construction.[/p]
  • [p]Fixed NPCs or fleet members buying ammo or drone parts from stations without those in stock.[/p]

Steam's most underrated space RPG, Star Valor, just got a new tower defense mode

I've said it before and I'll say it again, there really is nothing better in space games than the freedom to choose a ship and set off to explore the stars. No Man's Sky, Eve Online, and even the controversial Star Citizen are often the first examples to come to mind, but sometimes the best sci-fi adventures can be found in unexpected places, like Star Valor. And now, the underrated Steam game has grown, with a new base building DLC that allows you to expand your empire even further.


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Star Valor is one of Steam's most overlooked space RPGs, and it's getting better

Base Building DLC Out Now!

[h3]Greetings Commanders![/h3][p][/p][p]I'm glad to announce the Base Building DLC is now LIVE![/p][p][/p][p][dynamiclink][/dynamiclink]Build and manage your own stations, with a wide variety of bases and modules to grow your galactic empire.[/p][p][/p][h3]Available station models include:[/h3][p]·         Standard stations that provide basic services like ship repair and trading with NPCs;[/p][p]·         Weapon turrets to provide defenses;[/p][p]·         Mining stations, to mine big asteroids;[/p][p]·         Production stations: factories, laboratories and "agristations";[/p][p]·         Power plants and Solar arrays that provide energy to nearby bases;[/p][p]·         Jumpgates;[/p][p]·         Beacons that provide light or set spawn positions on the sector;[/p][p][/p][h3]Internal station modules[/h3][p]Each station comes with a few default modules like a generator or a basic defense setup, then a limited space for expansion, allowing deeper customization. [/p][p][/p][h3]Station Capture[/h3][p]In addition to building your own base, you can now capture enemy stations (limited to hideouts for now).[/p][p][/p][h3]New ship role: Engineer[/h3][p]Engineer ships have a built-in 'Builder module', which is required for base building. They also have bonus to repair beams, which are used in the actual building process.[/p][p][/p][h3]New ship models[/h3][p]2 tier 3 yachts (size 2): the Beaver and Raccoon.[/p][p][/p][h3]New special character[/h3][p]1 special character to unlock.[/p][p][/p][h3]New perks / achievements[/h3][p]3 new Perks / Achievements to unlock.[/p][p][/p][h3]New game mode: Station defense[/h3][p]A new "Tower Defense" inspired game mode where you start with an engineer ship equipped with a repair beam instead of a normal weapon, and basic materials in order to build your base right from the start. Battle enemies in waves and trade with NPCs to grow your empire![/p][p][/p][p] [/p][h3]Daily Deal! Special Bundles! More Cool Games![/h3][p][/p][p]In celebration of the Base Building DLC, we're running a Daily Deal with our highest ever discount of 66%. Not only that, we've also teamed up with a few of our friends to hold a special sci-fi extravaganza! We're bundling with three other sci-fi games that have major releases today: Reality Break with its Ascension UpdateAstronomics with its Better Bots Update, and last but not least, Star Vortex which is launching today into Early Access!
All games are available bundled with each other for extra discounts, so there's a ton of cool new stuff for you to check out![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]
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[/p][p][dynamiclink][/dynamiclink][/p][p]Follow Up Updates:

Patch 2.2.1b - LIVE [/p]
  • [p]Updated German translation.[/p]
[p] \[Base Building DLC] [/p]
  • [p]Increased range of Solar Arrays and Power Plants by 50%.[/p]
  • [p]You now always start with basic blueprints for Base Building: Repair Beam, Builder Module, Construction Component and Prefab Unit.[/p]
  • [p]Fixed BUG that caused assault fleet to remain in the station when all ships were destroyed.[/p]
[p]Patch 2.2.1c - LIVE [/p]
  • [p]Added message telling you need to bring hideout shields down before capturing it.[/p]
  • [p]Fixed minor translation erros on several languages.[/p]
[p] \[Base Building DLC] [/p]
  • [p]Removed upkeep costs from most station modules, leaving only those you can boost to get rid of the cost, like generators and fabricators, plus a few others like Diplomacy, warp beacon or jump gates.[/p]
  • [p]Depositing trade goods to your own station now goes directly to the station storage, instead of the normal "in the station" section. Materials are still automatically added to stash if possible (your stations use their storage AND your stash when building or trading stuff).[/p]
  • [p]You can no longer sell items to your own station.[/p]
  • [p]Reduced XP gain from the Station Defense quest chain.[/p]
  • [p]Player stations now receive 20% less XP when enemies are defeated nearby.[/p]
  • [p]Added message to big asteroid tooltips telling you need a mining station to extract its resources.[/p]
  • [p]Fixed 'Research Support' not granting +1 rarity when crafting custom weapons on your own stations.[/p]
  • [p]\[FIXED] You now always start with basic blueprints for Base Building: Repair Beam, Builder Module, Construction Component and Prefab Unit.[/p]

Star Valor is one of Steam's most overlooked space RPGs, and it's getting better

The very best space RPGs can inspire a sense of wonder and scale unlike anything else. Games like No Man's Sky and Starfield, when they are at their best, offer a magnificent sense of smallness and an equal embracing of freedom. That feeling goes to back to some of the best retro RPGs like Wing Commander: Privateer. Continuing in this legacy, Star Valor is a overlooked throwback. An upcoming DLC centered around base building looks to make it even better.


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Update 2.2

[h3]Greetings Commanders![/h3][p][/p][p]After a long development time, the Update 2.2 is here! The Base Building DLC is coming only on the 28th of this month, however, you can enjoy many cool new things, fixes and requested features.[/p][p][/p]
  • [p]Big Asteroid models were remade and they now interact with the game plane, forming "space caves". They can be mined with mining bases, either by the AI or the player with base building DLC.[/p]
  • [p]Items (trade goods) are now produced (or extracted) in mining bases, factories, agristations and laboratories, which are mostly available in civilian sectors (including PMC and Syndicate ones).[/p]
  • [p]Sectors are now generated with fewer stations, but they have more variety like mining bases or factories. Faction controlled sectors will also spawn turret defenses. Old saves were adjusted to reflect this change.[/p]
  • [p]Added actual NPC traders, which will buy/sell items from stations to keep productions going, even when not in the current sector. Their number is tied to galaxy size and is finite, for now.[/p]
  • [p]Added 7 new items (trade goods): Ice, Organic Matter, Chemicals, Computers, Advanced Composites, Volatile, Batteries.[/p]
  • [p]Stations now have lower chances of selling a particular item, which should make each market more unique. Ammo is always sold in most stations.[/p]
  • [p]Sectors suffering attacks by battle fleets or assault on player bases (a DLC feature), do not receive NPC traders and have ship population drastically reduced.[/p]
  • [p]You can now interact(dock) with Marauder and Mercenary hideouts, when friendly.[/p]
  • [p]Hideouts now enter a 'deactivated' state when they have no shields and all guard ships are destroyed. You can dock at deactivated bases and choose one of the following actions:
  • *Plunder**, for money and goods;
  • *Salvage**, for crafting materials;
  • *Hack**, for Tech level and blueprints;
  • *Capture**, to claim the base to yourself (and later to other factions). The Capture option requires base building DLC.[/p]
  • [p]The station interface now shows a 3D image of its model as a background, whose visibility can be customized in settings.[/p]
  • [p]Added spaceship: Artemis, tier 3 independent Corsair, size 6 (Dreadnought).[/p]
  • [p]Added spaceship: Leviathan, tier 2 independent Freighter, size 6 (Dreadnought).[/p]
  • [p]Added spaceship: Aurora, tier 2 independent Mining, size 5 (Cruiser).[/p]
  • [p]Added spaceship: Toupeira, tier 2 independent Mining, size 1 (Shuttle).[/p]
  • [p]Added spaceship: Posylny, tier 2 independent Freighter, size 1 (Shuttle).[/p]
  • [p]Added spaceship: Sparrow, tier 1 independent Fighter, size 2 (Yacht), replacing the old Galaxy (worn) model.[/p]
  • [p]Added weapon: 'Improved Mining Laser'.[/p]
  • [p]Added equipment: 'Mining Drone Bay Mk.II'.[/p]
  • [p]Manned turrets will now mine asteroids if they have a mining laser installed.[/p]
  • [p]Now you gain 'Fleet Commander' points when your fleet mines. It's based on the sector level and is considerably slower than actual combat.[/p]
  • [p]Energy Orbs are now craftable.[/p]
  • [p]Drones with auto targeting will now repair and attack stations automatically.[/p]
  • [p]Drones with auto-targeting will now search for a new target near its owner if they fail to find one close to its current position.[/p]
  • [p]Repair drones when too far will return to orbiting its owner instead of recalling (deactivating). Attack drones with auto targeting will also search for a new target near its owner before recalling.[/p]
  • [p]Improved collector beam loot detection and item pulling.[/p]
  • [p]Special crewman Tigger received new abilities (only available for new games though).[/p]
  • [p]Item tool tip now show base price if you have 'Market Insight'[/p]
  • [p]Pressing 'Order Fire' will now break cloaking (or camouflage) if you have gunners able to fire.[/p]
  • [p]Blueprint rewards will now try to prioritize weapons and equipment higher than level 5, with very low chance of lower levels or trade goods.[/p]
  • [p]Improved overall image contrast.[/p]
  • [p]The starter ship model now has a trait that reduces its sell price, especially for bigger class sizes.[/p]
  • [p]Changed (improved) plasma and cannon fire sounds.[/p]
  • [p]Battle Fleets now update position twice as fast, but the resulting travel speed is just a bit faster.[/p]
  • [p]Plasma weapons base projectile speed increased from 60 to 70. They also received a new mechanic called 'Heat bloom' (name not definitive) which adds a raw DPS bonus based on current hardpoint heat, where 5 heat points equals 1 DPS up to double the weapon's normal damage.[/p]
  • [p]Heat bloom is also available as a crafting modifier.[/p]
  • [p]Added the option to treat neutral ships as friendly when firing at them, which is now default.[/p]
  • [p]Added 2 special crewman: Wraith and Rojopappu.[/p]
  • [p]Added 1 more zoom out level for all ship sizes.[/p]
  • [p]Battle Computer now shows target info based on its version: 1.0: Hull Points; 2.0: Armor and Damage Resistance; 3.0: Shields.[/p]
  • [p]The quest to become 'White Collar' no longer triggers after 3 declines.[/p]
  • [p]Casual/Streamer mode can now be played in Hardcore difficulty.[/p]
  • [p]Added 2 more songs to the ambient music.[/p]
  • [p]Added in-game clock[/p]
  • [p]Mouse hovering the XP bar in the left panel now shows the actual value for current and next level. [/p]
  • [p]The first active quest objectives are now shown on the UI (prioritized by time limit).[/p]
  • [p]'Base Component' renamed to 'Basic Component'[/p]
  • [p]Improved Upgrade Kits are now crafted with 1 Refined Metal instead of 2.[/p]
  • [p]Manned PD turrets may now target enemy drones that are attacking player fleet ships or stations.[/p]
  • [p]AI ships over level 10 now use tractor beams to slow down enemies.[/p]
  • [p]CoT ships now use cloaking device when engaging enemies.[/p]
  • [p]AI stations can now level up when its lower than the sector level.[/p]
  • [p]Fixes, lots and lots and LOTs of fixes...[/p]
[p]Have fun![/p][p]- Laious[/p][p][/p][h2]Follow up Patches[/h2][p][/p]
  1. [p]Small Patch 2.2a - LIVE[/p]
    • [p]Fixed visual BUG on station when importing old saves.[/p]
  2. [p]Small Patch 2.2b - LIVE[/p]
    • [p]Fixed minor BUG when opening crafting panel.[/p]
  3. [p]Small Patch 2.2c - LIVE[/p]
    • [p]Fixed Perk unlock times not showing up.[/p]
  4. [p]Small Patch 2.2d - LIVE[/p]
    • [p]Fixed BUG that allowed a new player to chose the starting ship without completing the tutorial.[/p]
  5. [p]Patch 2.2e - LIVE[/p]
    • [p]Increased initial stock for items such as Microchips, Energy Cells, Ice, etc.[/p]
    • [p]Fixed Ravager and Guardian weapons hitting ships during spinning roll.[/p]
    • [p]Fixed BUG that corrupted weapons with Heat Bloom modifier on ships with not weapon slots.[/p]
  6. [p]Patch 2.2f - LIVE[/p]
    • [p]Added ship: Crusader, tier 3 independent Gunship, size 4 (Frigate).[/p]
    • [p]Added more information on production icons on the Galaxy Map, like selling price as well as materials being bought on the sector. This will soon be tied to Trader Codex item.[/p]
    • [p]Fixed 'Builder' Perk being selectable without owning the DLC, when starting a new game.[/p]
    • [p]Fixed Escape Pod 3D model.[/p]
    • [p]Fixed 'Press G to Dock' message still visible after destroying a station or hideout.[/p]
    [p]\[Base Building DLC][/p]
    • [p]Station Defense mode now starts with a light laser in addition to the repair beam and mining laser.[/p]
    • [p]The cancel building button is now positioned a bit over the model to avoid unintended clicks.[/p]
    • [p]The item list for adding a new Trade in Market module is now sorted alphabetically.[/p]
  7. [p]Patch 2.2g - LIVE[/p]
    • [p]Crusader speed incresed from 7 to 8[/p]
    • [p]Fixed Enforcer ship model not being available to players or NPCs.[/p]
    • [p]Fixed weapon turrets continue to fire at a station after it is destroyed.[/p]
    • [p]Fixed old save import resulting in only 1 station models for each faction.[/p]
  8. [p]Patch 2.2h - LIVE \[Base Building DLC] Hunter Fleets are now delayed when you defeat an assault at your base.[/p]
  9. [p]Patch 2.2i - LIVE[/p]
    • [p]Fixed BUG that made asteroids not having more than 1 base metal and Iridium being impossible to mine.[/p]
    • [p]Fixed certain items or player credits having "NaN" (not a number) value.[/p]
    • [p]Fixed Lithium, Titanium and Iridium supply icon not appearing in the Galaxy Map.[/p]
    • [p]Fixed Tinhead Workshops only showing 1 blueprint for sale, instead of several as intended.[/p]
    • [p]Fixed Upgrade Kits being sold for zero.[/p]
    • [p]Fixed stations, jumpgates and debris fields spawning inside asteroid "walls"[/p]
  10. [p]Patch 2.2j - LIVE[/p]
    • [p]Fixed Blueprint Crafting tooltips not showing all spaceship and energy bonuses.[/p]
  11. [p]Patch 2.2k - LIVE[/p]
    • [p]Increased chance for PMC stations to trade metals, while reduced other types (this is only defined when generating the galaxy or importing a save prior to 2.2).[/p]
    • [p]Reduced materials required for ship crafting, especially in small sizes.[/p]
    • [p]Slightly increased docking range on hideouts.[/p]
    • [p]Fixed ship crafting tooltip showing your current ship enhancements featured on the resulting ship.[/p]
    [p]\[Base Building DLC][/p]
    • [p]Drones launched from stations now receive 50% damage bonus and 40 HP as base (no traits required).[/p]
    • [p]Fleet members no longer dock when you open station management, only when you DOCK at your stations.[/p]
    • [p]Fixed message when station upkeep isn't paid.[/p]
  12. [p]Patch 2.2.0l - LIVE [/p]
    • [p]All PMC station markets were remade to account for the previous change where they buy most metals and less of other types, despite the station level.[/p]
    • [p]Ship blueprints are now sorted alphabetically.[/p]
    • [p]Fixed hideout capture exploit.[/p]
    • [p]Fixed Spanish translation errors.[/p]
    • [p]Fixed pronouns on crew descriptions like co-pilot, first officer, etc.[/p]
    [p] \[Base Building DLC] [/p]
    • [p]Hunter Fleets no longer spawn when a station assault is imminent (90% or higher threat).[/p]
    • [p]Turret stations now reduce enemy threat generated per minute by 0.80% instead of 0.50%.[/p]
  13. [p]Patch 2.2.0m - LIVE [/p]
    • [p]The Hephaestus quest now finishes in a normal station (not industry or other types with no markets).[/p]
    • [p]AI Traders will now occasionally seek out stations in sectors much further away than their normal range.[/p]
    • [p]Fixed BUG on collector beam after a refinery makes room in cargo (needs testing).[/p]
    • [p]Fixed BUG on Leviathan side guns.[/p]
    • [p]Fixed hideout capture exploit still working with X button.[/p]
    • [p]Fixed Inventory closing when opening Blueprint Crafting panel.[/p]
    [p] \[Base Building DLC] [/p]
    • [p]Added the 10 remaining parts to the Station Defense quest chain.[/p]
    • [p]Added a new special crew member unlocked after completing the Station Defense quest chain.[/p]
    • [p]Added "Diplomacy" station module, which can be used to reduce (and cease) or increase enemy assaults on player stations.[/p]
    • [p]Tier 2 trait on Detection module now costs 1 point.[/p]
    • [p]Added basic weapon blueprints for Station Defense mode: Light Laser, Burst Light Laser, Light Cannon, Medium Laser, Light Laser beam, PD Laser, Small Missile Launcher and Simple Mining Laser.[/p]
[p][/p]