1. Star Valor
  2. News

Star Valor News

Trading Cards!

Hello everyone!

Different announcement this time: Star Valor now has Trading Cards!
It has been asked before and I finally decided to sit down and make them. I hope you guys like it and enjoy the new “feature”!



How does it work:

Play the game to collect some of the cards, trade the remaining to finish the set, craft badges and earn emoticons and special backgrounds!



Good luck!

Patch 1.1.8e (updated: Sep 09)

Greetings Commanders!

Some important fixes and requested features were added, I hope you all enjoy.
Oh and a big update is coming soon (Faction Wars), so prepare yourselves!

  • Various items had it's Tech Level requirement changed.
  • Added items: Heavy Energy Armor, Ardonian Armor, Gyroscopes (normal and large) up to Mark 4, Lateral Thrusters (normal and large) up to Mark 4.
  • Slightly increased credit loot from spaceships.
  • Slightly increased credit gained when clearing pirate hideouts.
  • Ship repair cost has been increased.
  • Slightly improved low level refineries.
  • Added minimum movement speed to avoid situations when you get stuck.
  • Sector Tiles now shows how much of it has been explored.
  • Experience gained when fully exploring a sector has been increased.
  • Now a check mark (✓) will appear before the quest name, when it is completed or ready to be turned in.
  • You can no longer unequip items from your ship if it's damaged.
  • Now you can see turret hard points of a spaceship by holding 'Shift' when displaying it's tooltip.
  • Fixed turret slots BUG (Finally =) )
Following updates (1.1.8f):
  • Added option to set a target framerate (default: 120 FPS).
  • Fixed bug when upgrading items with Ancient Relic. The item is now properly selected after being upgraded.

Update 1.1.8d + Price Increase (updated 26 Jul)

Greetings Commanders!

It took a bit longer for this update, but there is a lot of little things you all asked for. The main change is the introduction of ‘Sensor Power’, which determines how far you can detect other sectors in the Galaxy Map and later will be used for other actions as well.
Also, as announced last month, the game has a new price now, with a slight increase.

Enjoy!

Features:
  • Added stat: 'Sensor Power' which determines how far in the Galaxy Map you can detect Sector details. In higher levels it will later discover nearby sectors automatically.
  • Some items had Sensor Power added to its stats.
  • Some equipment (mainly computers) had it's energy cost increased.
  • Added Item: D. O. Sweeper Drive.
  • Added weapon: Heavy Vulcan.
  • Experience Perk 'Navigation' now only gives +1 Warp Range but also has +2 Sensor Power.
  • 'Anaximander' Perk now has +10% Scanner Power instead of +20%, and has +20% Sensor Power.
  • 'Galactic Lore' skill now also gives +50% Sensor Power.
  • Second exploration skill name changed to 'Scanners'.
  • Marauders are now attacked by Civilian Stations and Sentinels. Civilian Sentinels now also attack players with 'Marauder' Perk.
  • Mercenaries and followers are now better at keeping a distance from you when travelling.
  • Sector traffic/AI ship spawning has been optimized, now it uses less CPU and there will be a bit more ships flying around.
  • The game will now keep a backup save file and update it from time to time. This is only done after a successful loading to make sure the file is valid.
  • Reduced the chance to find Mi'Iaoshu spaceship.
  • The Syndicate Dreadnought (Sanctuary) can now be acquired at stations, although it is not fully usable until Ship Crew update.
  • Damage Resistance now has a limit of 90%. High level Arena ships will no longer heal because of absurd DR.
  • Jump gate icon now shows it's orientation with 2 small arrows on the scanner.
  • UI Transparency no longer fades minimap objects unless it's over 75%.
  • Slightly reduced equipment drop chance from small ships and highly increased on large ones.
  • Slightly increased chance for purple and orange loot from Elites and Bosses.
  • Increased weapon range bonus for big ships.
  • Increased Camera Zoom distance on the 2 farthest levels.
  • Reduced chance to find drifting cruisers or dreadnoughts.
  • Reduced global game volume.
  • Added scroll bar on Load screen.
  • Added confirmation dialog before unequipping all ship items.
  • Weapons in inventory are now sorted by type and higher rarity first.
  • Fixed Spotlight position BUG.
  • Fixed Scrap/Upgrade item BUG.
  • Fixed Drones not respawning properly after being destroyed. Now they are fully repaired when returning to the ship.
  • Fixed acquiring White Collar Perk being Indoctrinated.
  • Fixed game not running under 32bit operational systems.
Following updates (1.1.8c):
  • Fixed old save games not loading (prior to 1.1.0).
  • Fixed Drones not dying.
Following updates (1.1.8d):
  • Improved the stats on Hull Reinforcements.
  • Fixed item replace BUG when equipping.
  • Fixed damage BUG on High level enemies (Arena).

1 Year of EA and Price Increase coming

Greetings Commanders!

We are approaching one year of Early Access! This period was great for developing the game with community feedback, not to mention the financial return much needed as an independent developer with no other funding. The game has grown a lot this past year and I managed to release around one update per month, with new features (a good amount of them being player suggestions) and of course BUG fixes.

After receiving feedback about pricing and putting some thoughts on the matter, it is clear now that the current price does not represent the game value. A price increase was in fact already planned for when the game leaves Early Access, but I decided to do part of it now, as I think it’s only fair to value my own work :)

What is also fair is to let everyone knows about it in advance, so that they have the chance to buy the game now, with 45% OFF on Steam Sale, before the increase. The actual price change will occur around mid July, So, if you haven’t bought the game yet, or you have friends “on the fence”, this is the time to do it.

I hope I can count on the community support, just as it has been for the past year. Thank you!
- Laious

Arena Mode! - 1.1.7e (Updated July 05)

Greetings commanders!

The Arena mode is here, for those who love to fight and test different builds. You will battle waves of enemies of all kinds and sizes, with different compositions, and a boss for every 10 waves. For each wave defeated you´ll earn some cash to repair and upgrade your ship, and if you do it without taking damage and/or before the timer runs out, you´ll get a generous bonus.

This is the first Arena version so there might be changes/fixes soon, let me know your feedback here : )

NOTE 1: A Hardcore mode (with permadeath) will be added later on, for the Arena and Normal game mode, for those who like real challenges.
NOTE 2: This is a separate mode, so you can't use your characters from main game.

Enjoy!

  • Added Arena Mode that can be selected when starting a new game
  • Increased Bloom image effect and added option to customize it's intensity.
  • Fixed minor issues with the UI.


Following updates (1.1.7d):


  • Arena: Station market will change every 2 levels, even after level 50 and will always have all materials for crafting.
  • Arena: Destroying neutral mercenaries no longer give XP or Loot.
  • You can no longer unlock spaceship models in Arena mode, although you can buy and use them normally.
  • Arena size increased to better fit cruisers and dreadnoughts.


(1.1.7e):


  • You no longer have to manually unequip an unique item (like a scanner or warp drive) before installing a new one, it is automatically replaced.
  • Added station level on quest objective description.
  • Disabled Galaxy and Sector Maps on Arena mode.
  • Fixed an issue with limited arch turrets firing over targets.
  • Fixed objects showing 0 damage.