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Star Valor News

Pre-Faction Wars update (updated Nov 16)

Greetings Commanders!

Just a small update before Faction Wars comes out. Enjoy the new Venghi ship and a few new items!

  • Sensor system remade. Now you can see the entire galaxy (or currently generated galaxy in the unlimited mode) from anywhere and explored sectors show full information. Unexplored sectors in sensor range are marked as "spotted" and show basic information like size, population, mineral and level. Sectors which are connected through jumpgates are no longer marked as "spotted". The Galaxy Map zoom-out has also been increased.
  • Added fixed size galaxy options. Auto-expand (infinite) will still be an option.
  • If every station from the controlling faction gets destroyed, that sector becomes neutral (no control).
  • Added spaceship: V4G-A (Venghi Frigate)
  • Added 4 new items: Sensor Amplifiers (Mk 1 to 4).
  • Ardonian Armor had it's damage reduction reduced to 30% from 35%
  • Damage reduction from 'Improved Plating' skill reduced to 12% from 15%.
  • Damage reduction from 'Armor Plating' Perk reduced to 10% from 12%.
  • Added 1 new tutorial entries.


Follow up fixes (1.1.8h):
  • Added more appropriate basic equipment when you buy or start with a ship bigger than a yacht.
  • Fixed a BUG that hid some of your equipment when you had too much items in the bank.
  • Fixed Venghi Frigate name in German and some others in Portuguese.

Returning to Life

Hey everyone! It has been some time since the last update, which is not common for me, so I felt I needed to let you guys know what is going on.
Note: I wrote this on the forums and copy pasted here, so if you read it there you can skip this announcement :)

First of all, I am still working on the game and will keep doing so for a long time, at least until the game is out of early access and a bit beyond that, probably with some DLCs (lots of ideas).
Secondly, there hasn't been an update for some time mainly because of 2 reasons:

1 - I'm working on Faction Wars, which is a feature for end game, and kind of a big update, so I'm taking it slow. But I intend to add a minor update real soon, cause I don't like to keep it "too quiet" :)

2 - I recently had nose surgery and took some time off to recover (it takes such a long time..) AND to play some WoW Classic (which I love), but things are slowly getting back to normal now.

Working on Star Valor has always been a lot of fun for me, and the community makes it even better. This has really been a dream coming true, to work with what I love, making a game I really enjoy playing, with great people helping out and earning enough to make a living.

So... Considering what the game already is, and with your awesome support, we have all the reasons to make Star Valor a really great game.

Cheers!

Trading Cards!

Hello everyone!

Different announcement this time: Star Valor now has Trading Cards!
It has been asked before and I finally decided to sit down and make them. I hope you guys like it and enjoy the new “feature”!



How does it work:

Play the game to collect some of the cards, trade the remaining to finish the set, craft badges and earn emoticons and special backgrounds!



Good luck!

Patch 1.1.8e (updated: Sep 09)

Greetings Commanders!

Some important fixes and requested features were added, I hope you all enjoy.
Oh and a big update is coming soon (Faction Wars), so prepare yourselves!

  • Various items had it's Tech Level requirement changed.
  • Added items: Heavy Energy Armor, Ardonian Armor, Gyroscopes (normal and large) up to Mark 4, Lateral Thrusters (normal and large) up to Mark 4.
  • Slightly increased credit loot from spaceships.
  • Slightly increased credit gained when clearing pirate hideouts.
  • Ship repair cost has been increased.
  • Slightly improved low level refineries.
  • Added minimum movement speed to avoid situations when you get stuck.
  • Sector Tiles now shows how much of it has been explored.
  • Experience gained when fully exploring a sector has been increased.
  • Now a check mark (✓) will appear before the quest name, when it is completed or ready to be turned in.
  • You can no longer unequip items from your ship if it's damaged.
  • Now you can see turret hard points of a spaceship by holding 'Shift' when displaying it's tooltip.
  • Fixed turret slots BUG (Finally =) )
Following updates (1.1.8f):
  • Added option to set a target framerate (default: 120 FPS).
  • Fixed bug when upgrading items with Ancient Relic. The item is now properly selected after being upgraded.

Update 1.1.8d + Price Increase (updated 26 Jul)

Greetings Commanders!

It took a bit longer for this update, but there is a lot of little things you all asked for. The main change is the introduction of ‘Sensor Power’, which determines how far you can detect other sectors in the Galaxy Map and later will be used for other actions as well.
Also, as announced last month, the game has a new price now, with a slight increase.

Enjoy!

Features:
  • Added stat: 'Sensor Power' which determines how far in the Galaxy Map you can detect Sector details. In higher levels it will later discover nearby sectors automatically.
  • Some items had Sensor Power added to its stats.
  • Some equipment (mainly computers) had it's energy cost increased.
  • Added Item: D. O. Sweeper Drive.
  • Added weapon: Heavy Vulcan.
  • Experience Perk 'Navigation' now only gives +1 Warp Range but also has +2 Sensor Power.
  • 'Anaximander' Perk now has +10% Scanner Power instead of +20%, and has +20% Sensor Power.
  • 'Galactic Lore' skill now also gives +50% Sensor Power.
  • Second exploration skill name changed to 'Scanners'.
  • Marauders are now attacked by Civilian Stations and Sentinels. Civilian Sentinels now also attack players with 'Marauder' Perk.
  • Mercenaries and followers are now better at keeping a distance from you when travelling.
  • Sector traffic/AI ship spawning has been optimized, now it uses less CPU and there will be a bit more ships flying around.
  • The game will now keep a backup save file and update it from time to time. This is only done after a successful loading to make sure the file is valid.
  • Reduced the chance to find Mi'Iaoshu spaceship.
  • The Syndicate Dreadnought (Sanctuary) can now be acquired at stations, although it is not fully usable until Ship Crew update.
  • Damage Resistance now has a limit of 90%. High level Arena ships will no longer heal because of absurd DR.
  • Jump gate icon now shows it's orientation with 2 small arrows on the scanner.
  • UI Transparency no longer fades minimap objects unless it's over 75%.
  • Slightly reduced equipment drop chance from small ships and highly increased on large ones.
  • Slightly increased chance for purple and orange loot from Elites and Bosses.
  • Increased weapon range bonus for big ships.
  • Increased Camera Zoom distance on the 2 farthest levels.
  • Reduced chance to find drifting cruisers or dreadnoughts.
  • Reduced global game volume.
  • Added scroll bar on Load screen.
  • Added confirmation dialog before unequipping all ship items.
  • Weapons in inventory are now sorted by type and higher rarity first.
  • Fixed Spotlight position BUG.
  • Fixed Scrap/Upgrade item BUG.
  • Fixed Drones not respawning properly after being destroyed. Now they are fully repaired when returning to the ship.
  • Fixed acquiring White Collar Perk being Indoctrinated.
  • Fixed game not running under 32bit operational systems.
Following updates (1.1.8c):
  • Fixed old save games not loading (prior to 1.1.0).
  • Fixed Drones not dying.
Following updates (1.1.8d):
  • Improved the stats on Hull Reinforcements.
  • Fixed item replace BUG when equipping.
  • Fixed damage BUG on High level enemies (Arena).