1. Star Valor
  2. News

Star Valor News

Update - 2.0.5

Greetings Commanders!

A special thanks to my 90 Patreons (as of October)! That is great support!
Also thank you all that bought the game and continue to support/play it! :D

[h3]Patch notes:[/h3]

  • Added ship: Iziko, independent Carrier, tier 3 (blue), size 5 (Cruiser).
  • Added item 'Lootfilter' which lets you choose either to collect or destroy items based on tier (rarity) and item type. You can configure lootfilters on each fleet ship individually (there will be preset options). Collector beams will respect the filter but will not actually destroy loot (for now). This is a work in progress.
  • Added time limit to certain quests (mostly delivery ones). If you don't complete it before the deadline, they either fail or (most of the time) the item rewards are removed as well as half the credits.
  • Local and Regional delivery quests now adds an actual item on your cargo, for transport.
  • Regional Delivery missions can now be 'Elite' or 'Boss' difficulty level, which reduces the time and increases the distance, while adding item rewards.
  • Added a shortcut to destination sector in the quest panel.
  • The 'Stats' screen now shows general stats such as enemies defeated, asteroid fields cleared, etc.
  • 'YouTube safe music' option is now available in any game mode, not only on Streamer/Casual.
  • Changed 'Armor' points to 'Hull Points'. A proper armor stat mechanic will be added soon.
  • Increased base HP repaired from ship hangars and 'Supervisor' crew bonus.
  • 'Early Supporter' Perk is no longer acquired when starting every game, it's only unlocked instead. Its bonuses were removed so it's just a thank you message from the developer.
  • Severely Improved AI ships and gunners accuracy when mining or repairing other ships.
  • Fixed Battle Fleet flagships getting stuck in asteroids when too far from the player.
  • The quests to join the CoT or the Venghi will now pop up when becoming allied as well as honored, in case you skip it the first time.
  • Fixed Splattercat Fleet ship bonuses.
  • Deuterium Warp Drive now spawns in Arena Mode to enable using the Warp Diverter.
  • Fixed Ramming Damage bonus.
  • Fixed Explorer level bonus.
  • Fixed BUG on blueprints unloaded with 'Unload Cargo to Station' button.
  • Fixed 'Tactician' seat tooltip information.


[h3]Follow up fixes (2.0.5a):[/h3]

  • Fixed lootfilter panel not closing when swapping ships.
  • Fixed AI ships not using lootfilter.

Developer Livestream this Sunday!

Livestream devlog, where Laious will show the changes in version 2.0.5, as well as answering questions and chatting with collaborators.
It will be on the YouTube channel at 16:00 EST / 20:00 GMT in this link:

[previewyoutube][/previewyoutube]

Going Live!

Hey everyone I'll be live for a talk about Star Valor launch and to answer questions. Maybe we'll have special guests as well 🙂
It will take place on my YouTube channel, at 15:30 EST (19:30 UTC/GMT) here:

[previewyoutube][/previewyoutube]

Update - 2.0.4

  • Added an icon to represent cargo on fleet ships panel. It gets orange when almost full (less than 1 free space) and red when full.
  • 'Order Hold Fire' (default: H) now tell your fleet to not fire for 10 seconds instead of 5. If you hold shift while giving the order, it becomes permanent until you tell them to 'Order Fire' (default: F), dock the ship or warp to another sector. Note: The permanent hold fire is ignored for mining and repair role.
  • Special Crewman can now spawn in Distress Signal escape pods.
  • Blueprints as quest rewards can now be of a faction item and will prioritize those you haven't maxed out yet.
  • Ship panel 'View Stats' button now properly shows bonus space to weapons, equipment, cargo, speed and agility.
  • Fixed cargo space enhancements not working on fleet ships.
  • Fixed Fleet ships collecting loot when 'Loot collect' is off.
  • Fixed AI ships collecting random loot.
  • Weapons in spinal mounts now properly show the amount of flux consumed (3 instead of 'all').
  • 'Unload cargo to station' button no longer disembark passengers from fleet ships.
  • Fleet ship captains now properly show a tooltip when you mouse over it.
    Note: Although fleet ships already benefit from every bonus effect on its captain when active, the stats aren't updated yet when you are editing/refitting the ship.
  • The Perk '*Sometimes you find cool stuff in the trash...*' now has a chance to give you scrap and refined metal. The chance to find equipment or weapons is now a bit higher also.
  • 'Unload Cargo to Station' no longer affects ships.
  • Added special crewman: Thraknar: Red Skull Pilot
  • Added ship enhancement: +10% Ramming damage.
  • Fixed Zeus turning speed BUG when using spinal mounts.

Update - 2.0.3

  • Fleet ships now collect loot (optional, default: On). For now it works better with collector beams.
    NOTE: Make sure to set it in your fleet ships behavior, on your old save files.
  • Added button for your fleet ships to drop their cargo (except ammo and drones for now) to the station you are in.
  • Fleet ships now also use (in addition to collector beams): Refineries, Flux Capacitors, Warp Diverters, Energy Barriers and Automated Repair.
  • Added 'Colorblind Mode' for items, which adds "TX" before the item name and quantity, according to its rarity.
  • The currently selected cargo item no longer changes after the list updates (example: when collecting a new item).
  • The weapons tab on ship setup now always shows weapon mounts, even when no weapons are installed or selected.
  • 'Destroy All' button now remains visible when there is any amount of "destroyable" items selected.
  • Fixed gray quality equipment applying incorrect bonuses.
  • Fixed knowledges leveling too fast, which was mostly happening with 'Explorer'.
  • 'Back' button on gamepad is now default for opening 'Skills' panel.
  • Decreased Cannon Ammo size and base price.
  • AI ships will try to stock a bit more drones now.
  • Fixed repair drones not working on bigger ships.
  • Fixed gunners not targeting enemy repair ships.
  • Fixed (mostly) hostile/friendly detection.