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Update - 2.0.8 - MORE STORY! (Updated Jul 8)

[h3]Greetings commanders![/h3]

MORE STORY! Yes, I finally added more story to the game, continuing the independent quest chain normally begun in the tutorial, with Sam Holo. The new quest dives deeper in the lore, which many of you have been waiting for, besides adding more guidance and introducing important mechanics early on. It triggers after the tutorial OR if you start a game with 'Outis' and the tutorial off. As usual, you can completely skip it if you want to create your own unique adventures :)
By the way, the story is far from done and I'll be adding more later on, but I'm pretty happy about this part.
Other than that, 2.0.8 brings a lot of cool changes, many requested features and ships. Oh and the next part, before you all ask, is going to be Station Building DLC.

Thanks to my friend Xyranoth for writing most of the new stuff on this patch :)
Thank you all for buying and supporting the game in any way, and as always:
[h3]a special thanks to my Patreon supporters:[/h3]

[h3]Commanders:[/h3]
Ryan Schubert
Bancheis

[h3]Captains:[/h3]
Rin
Zarinthal the Sleepy Dragon
鹿目圆香
Juan Carlos Rodriguez

Aces:
Jean-Philippe Martel, BalaCanabis, Gary Scott, kolby varner, Kevin Chote, Gio, Quickshadow, Scott Tjhia, Baduz, Maxter1o2, Severance Bane, Lamergaroth, semeku, Mort, Jiri Sluka, Ashven Scarpaw, chaussepied quentin, Matouš Otta

Pilots:
AJ Parker, Latheos, Dave Barreti, Jeremy Sandahl, Libo, Hawk, Elkan, SW9876, Boosted, Myoron, Aaron Meek, GamerForLife, Logan Laramay, NAUTILUS11045, Ryyuka, Michael Krämer, Stuart Bunn, Ujvari Tibor, jin, lochinator, Justin Schultz, Derrick Southerland, Andreas Clemenz, Shinnjin, Evan Light, Peter Müller, Scott Woodie, ITEDVO, Maik Landgraf, Zachary Johnson, Kuba Vildomec, Mathew Beane, Michael Van Camp

Rookies:
Brian, James Ketola, Martin Nielsen, ZipTieFun, Fedaygin, Takuma Shimoyama, Grendug, Vladrynne, Christopher Boyd, Jeffry Fleischer, Matthew DuPlanty, Gary, Thomas Ran, Josh Worden, Cpt Incorrigble, Thy Ruos, Adam E Burks, Billy Radis, markcro

Thank you!!!


[h3]2.0.8 features:[/h3]
  • Added a new part to the independent story quest, started in the tutorial with Sam Holo. It also triggers if you start a new game as Outis background without tutorial missions. Old saves up to level 20 and still at 'Outis' will recieve the quest-chain, otherwise, it's only available in new games.
  • Lone Wolf Perk is now obtained in the end of the new quest, instead of when reaching level 30 as Outis.
  • Added Perks: Scoundrel and Swashbuckler, both related to the new quest.
  • Added the option to go with Pirates (Red Skull) at the end of the tutorial. The tutorial is also a bit more complete now.
  • Hidden characters like Ziggy and Sam Holo can now be unlocked to start new games with. However, 'The Exiled' quest no longer triggers if you pick Ziggy when starting a new game. In addition, a few special characters cannot be picked with certain perks, for example: Sam Holo can't be selected at the same time as 'Outis'.
  • Tinhead Workshops now have quests with ship blueprints as rewards.
  • Added ship: Hornet, tier 3 Independent Gunship, size 1 (Shuttle).



  • Added ship: Wizard, tier 3 Independent Ranger, size 4 (Frigate).



  • Added ship: Prometheus, tier 3 Independent Corsair, size 6 (Dreadnought)



  • Dragonfly received 'Drones gain: Drone parts drop when destroyed'.
  • Taurus received 'Built-In equipment: Advanced Mobile Refinery'.
  • Increased cargo space on the Feisar, Speeder and Screamer.
  • The Beetle model is now unlocked by default.
  • Added Tier 2 ship enhancements: Built-In equipment: Attack Drone Mk.2 and Repair Drone Mk.2.
  • Added Tier 2 ship enhancement: Built-In equipment: Advanced Mobile Refinery.
  • Added a scrollbar to captain selection when adding a ship to your fleet.
  • Added button for 'Jettison X' items.
  • Weapons now properly fire from hard-points when the ship is rolling.
  • Collector beam now picks up closest items first.
  • The 'Scout Mission' quest now only spawns in stations from level 2 to 5, so it won't show up on the starter station.
  • Hunter Fleets no longer spawn in the starter sector
  • Increased initial galaxy size when choosing 'Unlimited'.
  • All target ships from quests are now highlighted in the sector map, not just the first.
  • Added a screen fade In/Out when loading different scenes (can be turned on/off in settings)
  • The Load Game panel now sorts files by last time saved.
  • Added option to set auto-save frequency, in minutes.
  • The selling confirmation for ships now account for crew still aboard.
  • Missiles and drones no longer follow cloaked targets.
  • Added weapon: PD Orb.
  • Fixed equipment stash not sorting after 'Unequip All'.
  • Fixed 'Elimination' quests ending in enemy stations.
  • Fixed changing fleet ship role not affecting its current target.

[h3]Follow up fixes(2.0.8a)[/h3]
  • The Enforcer now has 4 gunner seats instead of 2.
  • Added 'Mining drone' blueprint to Self Reliant start.
  • Fixed black screen BUG when entering a sector.

Dragonfly, Ranger Spaceship Spotlight

This video shows the Dragonfly and its weapon loadouts, a close and side view of the 3D model and some Gameplay features for the Ranger role.

[previewyoutube][/previewyoutube]

Price update In some countries

Starting Friday, April 21st, there will be price adjustments in several countries to follow Steam's new regional pricing suggestions.
Recently I noticed that prices in some countries were really outdated, needing more than 200% increase. Therefore, I believe that the new conversions recommended by Steam better reflect the current economic situation, so as not to devalue the product.

Please note that the game's base price (in US$) will not be affected and these price adjustments are not expected to occur on a regular basis.

Warlock HC 'Self Reliant' run - Recorded Livestream

This is a recorded Livestream where I played my own game (Star Valor) and showed a bit of a new Ranger ship, the Warlock, in a Self Reliant Hardcore run.

Direct link: https://youtu.be/WlKfH8KfGfU

[previewyoutube][/previewyoutube]

Patch - 2.0.7d

  • Added ship: Enforcer, tier 3 Independent Destroyer, size 4 (Frigate).
  • Added ship: Warlock, tier 3 Independent Ranger, size 2 (Yacht).
  • Added buff icons for active drones.
  • Active drones now auto deploy after being destroyed.
  • Changed inventory sorting to show equipment by size class first, followed by item level, then rarity.
  • Changed base ship enhancement slots to 3 instead of being equal to the ship's Tier (rarity).
  • Tacticians will no longer learn 'Acceleration' and 'Energy Generation' bonus effect for fleet ships.
  • Removed background from the Left Panel UI.
  • 'Join the War' quest now only triggers when you reach Friendly with CoT or the Venghi.
  • Fixed missile 'auto targeting' only working on main barrel.
  • Fixed Carrier repair queue BUG.
  • Fixed 'Guardian Angel' being acquired for saving player fleet members.
  • Fixed co-pilot efficiency on Venghi ships size 4+.