GP - What's Going On??
I've been keeping quiet here for some time now!
For reasons....
Actually for pretty exciting reasons! Ok, so to start off... Remember that combat patch i was working so hard on before? Well it started to become too much for the engine I was using to handle, and the game would pretty much just start going nuts at random times. Audio and visual glitches possibly due to overload. House of Velez suffers from similar occaasional audio glitches, but these were 10X worse. Not just background music, but even in-game sound effects would just outright refuse to play. Shadows would begin jumping from the background layer to the foreground layers. Things were getting out of hand...
SO!
Basically it was a losing battle, and I had to come to terms with the fact that the games I'm wanting to make are not best suited for an engine like Construct 2. I'm using large pre-rendered sprites of professionally made 3D models, and I'm using them to make full FMV's throughout the game.
So I had to ask myself: "Why not just go full 3D?"
I mean that is the style of game I'm dancing around and trying to emulate as best I can.
The reason is because I was afraid. Afraid of trying to learn 3D modelling, and afraid of tackling a professional grade engine.
Long story short, I had to suck it up and make it happen.
So I did!
I learned to model in Blender, recreated the Daz Studio models I was using by hand, and fully animated them. After that I started learning to use the Unreal Engine 4. Very fun!
I've been messing around with Unreal for maybe a month now. I tested an OTS/FPS style out for Grave Prosperity. It was cool, but not what I was looking for. Then I decided to go for the style of game I had been trying to emulate in 2D for all these years. The good ol classic survival horror cinematic style! It's been working out really well! I've been at it for about a week now, and it's coming along beautifully! I've just begun recreating the Red Mosquito Inn from the beginning of the game. Here's a look at what the game looks like right now:
[previewyoutube][/previewyoutube]
In-game screenshot showing the interior of the newly remake Red Mosquito Inn and the sawed-off shotgun.
Once this -err- "patch" is complete, it will obviously replace the current game here on Steam. And the price of the game will increase due to the increased quality of the game. Anyone who already owns the game as it is right now will get the update free, as it really is just a patch in the grand scheme of things.
I do want to keep the current game on the store page as a DLC though since there will surely be players who prefer the original. And that version will become free for everybody.
So that's it! That's what's been going on! A whole bunch a craziness and growing!
For reasons....
Actually for pretty exciting reasons! Ok, so to start off... Remember that combat patch i was working so hard on before? Well it started to become too much for the engine I was using to handle, and the game would pretty much just start going nuts at random times. Audio and visual glitches possibly due to overload. House of Velez suffers from similar occaasional audio glitches, but these were 10X worse. Not just background music, but even in-game sound effects would just outright refuse to play. Shadows would begin jumping from the background layer to the foreground layers. Things were getting out of hand...
SO!
Basically it was a losing battle, and I had to come to terms with the fact that the games I'm wanting to make are not best suited for an engine like Construct 2. I'm using large pre-rendered sprites of professionally made 3D models, and I'm using them to make full FMV's throughout the game.
So I had to ask myself: "Why not just go full 3D?"
I mean that is the style of game I'm dancing around and trying to emulate as best I can.
The reason is because I was afraid. Afraid of trying to learn 3D modelling, and afraid of tackling a professional grade engine.
Long story short, I had to suck it up and make it happen.
So I did!
I learned to model in Blender, recreated the Daz Studio models I was using by hand, and fully animated them. After that I started learning to use the Unreal Engine 4. Very fun!
I've been messing around with Unreal for maybe a month now. I tested an OTS/FPS style out for Grave Prosperity. It was cool, but not what I was looking for. Then I decided to go for the style of game I had been trying to emulate in 2D for all these years. The good ol classic survival horror cinematic style! It's been working out really well! I've been at it for about a week now, and it's coming along beautifully! I've just begun recreating the Red Mosquito Inn from the beginning of the game. Here's a look at what the game looks like right now:
[previewyoutube][/previewyoutube]

Once this -err- "patch" is complete, it will obviously replace the current game here on Steam. And the price of the game will increase due to the increased quality of the game. Anyone who already owns the game as it is right now will get the update free, as it really is just a patch in the grand scheme of things.
I do want to keep the current game on the store page as a DLC though since there will surely be players who prefer the original. And that version will become free for everybody.
So that's it! That's what's been going on! A whole bunch a craziness and growing!