1. Grave Prosperity - part 1
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  3. GP - The Final (DEMO) Update

GP - The Final (DEMO) Update

Here we are! The last big update before the demo is ready! Anything past this point will be in regards to delays for that "by or before the new year" release window I'm trying to hit. Things are looking good though, so I'm not even worried about it.

So on to the update! Today I have a look at the official title screen for the demo, and a full demonstration on its combat system. The demo is titled "The Vestigial Princess," and it is going to be treated as its own little chapter that leads into the events of Grave Prosperity, opposed to being a section of the main game.

The Title Screen:

[previewyoutube][/previewyoutube]


The Combat System:

[previewyoutube][/previewyoutube]

This demo introduces a new character and expands on the story that will be present in GP. Keep in mind that the character models that we've seen up to this point will not be the same ones in the final game.
This is for the better.
The new models blow these out of the water, but I'm going to wait on showing them off until after this demo is finished and out of the way. The only reason is because I already had the current models and animations made by the time I made this new discovery, and I didn't want to sink too much unnecessary time into updating the graphics for a demo designed to show off general mechanics and gameplay.

Anyway. That's it for now! As of typing this up, there is very little left to do for the demo. Just some minor UI tweaks here and there, and getting the sound effects into those death scenes. After that it's off for a little play testing, and if it's good to go then I'll be submitting it over here for Steam's approval!
Then the real fun work can finally begin!