The Next Update!
Since the last update there's been quite a bit done!
Lots of environment building and some new enemies have also been made. I've finally completed building on that outdoor section we saw in the last update, and recently I've been working on the infamous room where we encounter our first Scavenger! That's been a lot of fun. There's a couple extra little areas leading up to that now too, instead of just the room itself. I think everyone will be into it!
I've also added a shotgun, which you will see in the video below, along with a new zombie-type enemy we'll encounter.
[previewyoutube][/previewyoutube]
I wanted the shotgun to be fun to use, so it's capable of blowing off limbs, blowing enemies in half, or even completely obliterating a torso (which is shown in the video above).
As of the moment, the focus is on getting the Scavenger's AI made. I've been so excited about getting around to working on these guys since they were the biggest problem with the older games. They'll put up a fight, but I'll have them balanced out this time. I can't wait to run a combat demonstration when they're ready!
Past that, I need to get that room with the spinning pillar made. And then I have an entirely new section of the game to build! You'll see an image of a large castle-like structure below. That's going to be its own entire section of the game. I decided to have a level leading up to the Stillborn Wanderer instead of just walking into the fight like we did in previous games. That means more opportunity for new monsters and exploration, which I'm all for!
Ok, enough blabbing from me. Here's a bunch of screens from what all I've been building on.
















I'm looking forward to putting together the next update! I think I'm gonna make it a Halloween one! Seems appropriate.
Take care, everybody!
Lots of environment building and some new enemies have also been made. I've finally completed building on that outdoor section we saw in the last update, and recently I've been working on the infamous room where we encounter our first Scavenger! That's been a lot of fun. There's a couple extra little areas leading up to that now too, instead of just the room itself. I think everyone will be into it!
I've also added a shotgun, which you will see in the video below, along with a new zombie-type enemy we'll encounter.
[previewyoutube][/previewyoutube]
I wanted the shotgun to be fun to use, so it's capable of blowing off limbs, blowing enemies in half, or even completely obliterating a torso (which is shown in the video above).
As of the moment, the focus is on getting the Scavenger's AI made. I've been so excited about getting around to working on these guys since they were the biggest problem with the older games. They'll put up a fight, but I'll have them balanced out this time. I can't wait to run a combat demonstration when they're ready!
Past that, I need to get that room with the spinning pillar made. And then I have an entirely new section of the game to build! You'll see an image of a large castle-like structure below. That's going to be its own entire section of the game. I decided to have a level leading up to the Stillborn Wanderer instead of just walking into the fight like we did in previous games. That means more opportunity for new monsters and exploration, which I'm all for!
Ok, enough blabbing from me. Here's a bunch of screens from what all I've been building on.
















I'm looking forward to putting together the next update! I think I'm gonna make it a Halloween one! Seems appropriate.
Take care, everybody!