Visual Updates And... The Scavenger!
Since the last update I decided to do some more studying up on 3D modeling. I also picked up Zbrush so I could start making some very high detailed sculpts to project onto low poly models. Doing this has really helped optimize things as well.
Having Zbrush, I decided that this would be the best time to get the Scavenger properly made! They're the most well know monster in Grave Prosperity due to their incredibly unforgiving reputation as the first enemy you encounter in the old games. Because of this I didn't want them made until I felt I could get the best quality out of them.
Here's some of the progress as I was learning:

The second, and most recent thing I've been working on is boss transformations. I'm a big fan of monster transformations in any game, and I really wanted something like that for this one. So here's a test run using the Lake Monster boss fight I've been working on:
[previewyoutube][/previewyoutube]
Currently I'm wrapping up the second of three phases for this fight. Once that's done it'll be back to adding on to this outdoor area. There's still a whole other section after this before we're done with this area! Then it'll finally be time to get back indoors where I can finally make the area for the first Scavenger encounter. Of course it'll be completely expanded on like this part, so it should prove to be an interesting endeavor!
Having Zbrush, I decided that this would be the best time to get the Scavenger properly made! They're the most well know monster in Grave Prosperity due to their incredibly unforgiving reputation as the first enemy you encounter in the old games. Because of this I didn't want them made until I felt I could get the best quality out of them.
Here's some of the progress as I was learning:
Zbrush sculpt for the Lake Monster

Low poly model with Zbrush diffuse and normals projected in Blender


Amber's updated and optimized model

Updated lighting




Zbrush sculpt for the Scavenger's design

Low poly model with Zbrush diffuse and normals projected in Blender

Scavenger final result in-engine



The second, and most recent thing I've been working on is boss transformations. I'm a big fan of monster transformations in any game, and I really wanted something like that for this one. So here's a test run using the Lake Monster boss fight I've been working on:
[previewyoutube][/previewyoutube]
Currently I'm wrapping up the second of three phases for this fight. Once that's done it'll be back to adding on to this outdoor area. There's still a whole other section after this before we're done with this area! Then it'll finally be time to get back indoors where I can finally make the area for the first Scavenger encounter. Of course it'll be completely expanded on like this part, so it should prove to be an interesting endeavor!