1. Grave Prosperity - part 1
  2. News
  3. The REMAKE

The REMAKE

I have a quick look at some of the visual updates that are going into the final game!
As most of you already know, I made everything in the demo by hand. That means models, textures, animations- everything. Because of that the demo took a massive hit in the visuals department, but it was something I needed to do for myself at least once. I gained a lot from the experience, so I was happy with the results even if they weren't as good as they could have been.

Now for the full game I am actually dumping money into the assets where needed in order to make a better looking game! Here's some screen shots of Amber's model and the exterior of the Red mosquito Motel. And of course I tried to keep her design as close to the current game's design as possible.


Amber's REDUX Costume will be making a return as well -Blender Concept-


A new feature I've included is Amber will physically look at wherever the camera is pointed if she's just walking around or idling. It isn't anything huge, but it is something kind of fun that I've been wanting to try out for a long time. It also helps make her feel less static in the world.

Amber looking toward the camera's direction


Another perk to finally utilizing all of the tools I have at my disposal is the ability to create much better looking monsters! I used CC3 to get a base humanoid model and then sculpted it out in Blender to create this little lady!
-Blender Concept-

I plan to use the same method when I remake the Scavengers as well.


And that's it for the show and tell for now! Basically the game is going to look much better than the demo (I want to try to make it look like you're playing one of the cutscenes from the 2D GP/HoV the entire time. If I can do that then I'll be happy). The mechanics will feel about the same as the demo with some additions/tweaks to the combat. And it's going to be a ton of fun to get made for you all!

I'm not quite sure what the next update will be or when it will be, but I will be working on this every day until then!
Take care, everybody!