Full Combat Update
It's finally time to show off Amber's full machete and firearm move set!
Like I talked about last time, I added the shooting system and included that RE4 style contextual melee system to supplement it. And the addition I have been most excited about working on is also now complete! The execution system!
There's 3 different types per enemy-type. Depending on where the camera is pointed on the enemy, Amber will do a different execution. So if the camera is pointed up at them, she'll do one, if it's looking down at them she'll do another, and if it's looking straight at them she'll do a different one. So pretty much like a DOOM-lite glory kill system.
Anyway. Enough talk! Let's take a look at how things are looking after a month of work:
[previewyoutube][/previewyoutube]
So I am very very happy with the current state of the game. This is basically what I always hoped Grave Prosperity could look and play like when I first started working on it years ago. Seeing it the way it is now is something really special for me!
There's still a lot to do though. I'm going to get Amber's damage animations made and then I think it'll be about time to start building on the world again. I don't know when the next update here will be, but I'm thinking it will be when I get the Scavengers into the game. These Dolls are pushovers, but we all know how the Scavengers are. Now that I know Amber's move set it will be fun to balance them around it!
Be seeing you all again soon!
Like I talked about last time, I added the shooting system and included that RE4 style contextual melee system to supplement it. And the addition I have been most excited about working on is also now complete! The execution system!
There's 3 different types per enemy-type. Depending on where the camera is pointed on the enemy, Amber will do a different execution. So if the camera is pointed up at them, she'll do one, if it's looking down at them she'll do another, and if it's looking straight at them she'll do a different one. So pretty much like a DOOM-lite glory kill system.
Anyway. Enough talk! Let's take a look at how things are looking after a month of work:
[previewyoutube][/previewyoutube]
So I am very very happy with the current state of the game. This is basically what I always hoped Grave Prosperity could look and play like when I first started working on it years ago. Seeing it the way it is now is something really special for me!
There's still a lot to do though. I'm going to get Amber's damage animations made and then I think it'll be about time to start building on the world again. I don't know when the next update here will be, but I'm thinking it will be when I get the Scavengers into the game. These Dolls are pushovers, but we all know how the Scavengers are. Now that I know Amber's move set it will be fun to balance them around it!
Be seeing you all again soon!