New Mechanics Update
Time for another update!
So last time I said I was hoping to return with some info showing the new Scavengers. But I ended up moving in another direction and then got really caught up in said direction... So basically I've been building an entirely new outdoor section that introduces a couple new mechanics, including minor platforming, a grappling gun, and swimming. It also brings in new enemies and bosses. This section is meant to replace and expand on that very small outside area from the original game where the tomb stones were. Right before the Lab.
Those new mechanics I mentioned are already made into the game and they are designed to expand on our ability to explore the world. Combat is cool, but I want there to be more than just that and minor key hunts. There will be lots of hidden items, extra enemies, and new places to find, and this is how we're going to do it!
I got some screens here showing some of the new area and a short video showing a little testing on the latest enemy's AI:












[previewyoutube][/previewyoutube]
The way I'm expanding this section is the way I want to expand many of the other sections too. The original games couldn't be too big because of the engine I was making them on. With UE4 I can make the game as big as I want! So there's going to be quite a bit added.
With all that said, I'm going to continue working on this area until it's done and then I'm going to try to reel it back in and finally get the Scavengers into the game so I can show them sooner rather than later!
Should be fun!
So last time I said I was hoping to return with some info showing the new Scavengers. But I ended up moving in another direction and then got really caught up in said direction... So basically I've been building an entirely new outdoor section that introduces a couple new mechanics, including minor platforming, a grappling gun, and swimming. It also brings in new enemies and bosses. This section is meant to replace and expand on that very small outside area from the original game where the tomb stones were. Right before the Lab.
Those new mechanics I mentioned are already made into the game and they are designed to expand on our ability to explore the world. Combat is cool, but I want there to be more than just that and minor key hunts. There will be lots of hidden items, extra enemies, and new places to find, and this is how we're going to do it!
I got some screens here showing some of the new area and a short video showing a little testing on the latest enemy's AI:












[previewyoutube][/previewyoutube]
The way I'm expanding this section is the way I want to expand many of the other sections too. The original games couldn't be too big because of the engine I was making them on. With UE4 I can make the game as big as I want! So there's going to be quite a bit added.
With all that said, I'm going to continue working on this area until it's done and then I'm going to try to reel it back in and finally get the Scavengers into the game so I can show them sooner rather than later!
Should be fun!