1. Grave Prosperity - part 1
  2. News
  3. UPDATE!

UPDATE!

Hello everybody!
So since the last update here there has been a whole lot of things going on in my life. Lot's of very big changes. Some of you may already be in the loop if you follow the game's Youtube channel or other social media pages, but this is going to be an update for those of you who do not already know.

I could type it all out here, but that would be a huge pain in the ass, so instead I have a video explaining what all was going on during my time away.

[previewyoutube][/previewyoutube]

So there's that. Pretty neat stuff, right?
Right!

Now on to the next order of business! What's been going on since then? Because that video was made like 4 months ago...
Well over these past 4 months I have built this:

[previewyoutube][/previewyoutube]

I know that House of Velez may not be of any relevance to some of us here, since it is the exact opposite type of a game to Grave Prosperity. But the part that should interest you is the advancements that have been made (and will continue to be made) in how I am developing my games.
Although I put GP on hold in order to work on something simpler and more appropriate for the time I had available, that doesn't mean this hiatus comes with no benefits.

Everything we saw in the clip above is new knowledge for me. The whole Resident Evil styled inventory, the seamless world travel without any sort of black screens between doors, seamless transitions from cutscene to gameplay and back again. All of it. It all came from working on this project, and it will all translate over to my work on GP after this project as well.
In the past these are the things I always wanted for the game, but because GP was my first ever project, I didn't have the means nor experience to create them before.
But I do now.

So for everyone who is excited for the new HoV, awesome, me too!
For everyone who is not, and is kind of annoyed at the fact that I had to but the brakes on GP temporarily, just remember this:
The game we could have gotten would have been good. But the game we're going to get will be even better, because it comes with the experience and advancements made from the time it takes to work on the HoV Remake. I'm basically off training in the mountains in order to prepare for my biggest project yet.

So hang in there, everybody! It's going to be a little while, but when I come back we're going to be seeing a very different and much more impressive version of Grave Prosperity!

Until then, feel free to follow the progress of the House of Velez Remake here:
Facebook: https://www.facebook.com/profile.php?id=100051135744778

Or here:
Twitter: https://twitter.com/D_R_I_G

And of course, always here:
Youtube: https://www.youtube.com/channel/UCQLF-aN1soWYfv_XCJhZ_og

Take care of yourselves and be safe!