Basic Mechanics Update!
Time for another update! Development is going wonderfully. Amber's model has received a number of visual upgrades, and she now has some of her old moves back in the game, along with some new ones!
So first, she has her basic dodge roll and backflip again. But to add to that she also has a "quick dodge" now too! This will be a slightly more advanced move that will require better timing to pull off. It is an instant dodge that will allow you to not only avoid damage, but also resume the offensive immediately after without the need for re-establishing your position.
These things are shown below vvv
[previewyoutube][/previewyoutube]
Evasion techniques using machete and pistol
Amber's new visual upgrades
I think I want the next update to show a full combat demonstration against the dreaded Scavengers! I've already got them modeled and rigged, just need to get them animated. The combat using this new system should be lot's of fun when all of Amber's mechanics are made. Dodges, counters, blocks, and combos! And quite possibly some flashy finishers to top it all off!
So first, she has her basic dodge roll and backflip again. But to add to that she also has a "quick dodge" now too! This will be a slightly more advanced move that will require better timing to pull off. It is an instant dodge that will allow you to not only avoid damage, but also resume the offensive immediately after without the need for re-establishing your position.
These things are shown below vvv
[previewyoutube][/previewyoutube]
Evasion techniques using machete and pistol


I think I want the next update to show a full combat demonstration against the dreaded Scavengers! I've already got them modeled and rigged, just need to get them animated. The combat using this new system should be lot's of fun when all of Amber's mechanics are made. Dodges, counters, blocks, and combos! And quite possibly some flashy finishers to top it all off!