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2024 Updates & new KOTH mode

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2024 12 14
- added improved options to limit frames on monitors with oddball refresh rates
- changed Murder Ball to new KOTH point methods where only objectives give points
- changed GRs and C4s in 1 Hit Kills Mode to give 2 points instead of Arnold Rimmer
-- added a "King Of The Hill" game mode to control randomized points on the maps

2024 12 10
- adjusted each preset of graphics levels
- fixed being able to BRB while in vehicle
- fixed being able to piss inside vehicles
- requested: "potato" gfx disables shadows
-- added shotgun preview model to worksite

2024 12 04
- added a Session Time display on Escape / Quit function
- fixed occasional railings not following themes of generated structures
- requested: adjusted default sensitivities to be slightly lower allowing for better aim control and utilization of snap mechanic
- requested: run 4Xs look sens horz & vert, together, making it uniform without damping. makes it more frantic to run but easier to "switch gears" on the fly
-- added F8 button to 2 player games to toggle back and forth between full or aspect corrected screens
-- changed 2 player seating pos defaults when picking players (assumes facing screen as.. p3 p1 p2 p4) which removes needing to switch seats / controllers when going back and forth from 4 to 2 player modes, retaining controller setups, names, colors, and skill ratings

2024 11 20
- added 5 more sets of textures for generated buildings to use
- improved random map generation code efficiency and technique

2024 10 16
- added more randomization for larger terrain pieces
- changed "direct hit" messages to display for 5 secs
- fixed drivable vehicles not spawning on Worksite Map
- fixed looking out front and rear disabled veh windows
- improved ragdoll collisions for dead player bodies

2024 07 12
- changed vehicles to turn looking on after disabled
- fixed case of "grey death" when against walls
- removed "grey blinks" between respawns

2024 05 08
- added sounds to vehicles when entering / exiting, plus crashing into things if impacts hard enough
- changed name for "Random" map types to "Full RanGen" to avoid any confusiion with what it is / does
- fixed case of not being able to hear bullet impacts on windshields from interiors in first person
-- added ability to damage / disable vehicles by shooting them (starts smoking / resets after 15s)

2024 04 22
- changed look turning from inside vehicles to toggle with aim buttons
- changed vehicle wheels to be framerate independent for slow mo cams

2024 04 17
- fixed case of moving platforms hitting head and disabling jumps
- fixed third person death messages showing over final kill cams
-- enabled vehicles to be driven anywhere they're seen in any map

2024 04 09
- changed detonation for Agent Man's C4 to fire button but paced
- fixed bug in TP mode that gave extra points on out of ammo PDs
- fixed case of aim assist possibly missing or skipping a frame
- fixed floating super jumps when under something pushing upwards
- fixed hit markers not showing after direct hits with a rocket
- removed out of ammo point deductions from Target Practice mode
-- added hit marker feedback (colors & size change for killshots)
--- added drivable vehicles test map until stable enough for all

2024 03 26
- added an orange swampy mud layer to the Terrarium One map type
- adjusted graphics on paintball splats, muzzle smoke, and tracers
- adjusted the way mekz and helz adjust their twin "hipfire" guns
- changed the 3rd person throwables aim sights to short dash lines
- fixed infinite ammo setting not applying to Agent Man's C4 cash
- fixed restocking not triggering with only smokes left to throw