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Expo Updates 1

2025 03 25
Change of plans. After taking my game to a local game expo and having random people playing it who were there to compete in other games, I realized what a perfect fit it is for tournaments. Changes now will be geared towards that, which of course also enhances playing it at home. First big change is being able to pass all 4 controllers over to 4 new people and being able to enter names and colors simultaniously with the controllers. More to come as I book more spaces to set up, so stay tuned!
- adjusted all menu screens to fit better for wider aspect ratios beyond 16:9
- adjusted timings of inactivity arrows for pacing in 2 and 3 player modes
- fixed UI sometimes not coming on right away for certain cases of respawns
-- added mini keyboards that come out with pressing start on controllers

2025 01 18
- adjusted vol spam damping system to reduce even further, instead of capping at half, can go down to quarter
- fixed a few cosmetic things on guns, players, models and textures like Lazer gun dots, Helicopter glow, etc
- improved piss mechanic effects, ragdoll explosion body part movements, and working on exploding headshots
- requested adjustment: changed clutch-turning back to only 2x for players who use higher sens in config menu
-- changed Handicap Boosting to cut 2x damage immediately while health and ammo stay at whatever until respawn

2025 01 03
- adjusted timing of color changes and closest player calculations in King Of The Hill mode
- changed Out Of Ammo Point Deductions for Predator Mode to -1 for both Teams and Predators

2024 12 16
- added F6 freecam to use at Main Menu in addition to other generated map inspection keys
- fixed KOTH mode sometimes not getting closest player to center on simultaneous RL kills
- fixed PgUp PgDn buttons not enforcing new vSync config after setting and changing in-game
- fixed using Home and End while trying to type player names so map inspection stays off