Buttery Updates
[previewyoutube][/previewyoutube]
2022 10 23
- added 2 more "big mine" structures to Random Map's object pool
- added swinging automatic opening doors (was told impossible)
- adjusted Random Spawn map generation format for blue buildings
- adjusted helicopter propeller spin speed for flicker effect
- adjusted player heights slightly so nobody bumps their heads
- changed dropped item spawns to stick to moving platforms
- changed pickup and death sounds to also play positionally
- fixed corpse bodies floating not going down with platforms
- fixed jittery platform lift movements (buttery smooth now)
- testing: positional hit markers for shots causing damage
2022 10 15
- added on rare occasion pyramids to spawn in Random Map (interiors coming soon)
- adjusted shape of gunbox col detection for throwing nades out of windows
- adjusted sky dome textures for clarity and appeasement of shitty Unity Engine glitches
- changed buddy and Murder Ball icons to show only when too far away or behind objects
- fixed Score To Win dropdown not wanting to click (canvas overlay block)
- fixed bullets sticking to ad boards sparking like a bug zapper not sure wtf that was about
- fixed losing color selections before starting a match and changing to team play modes
- requested: reverted handicap boosting cutoffs back to trigger at respawning only
-- added uniform aim sensitivity zoom compensations to all guns with scopes
-- changed objects blocking aiming down sights to not reset gun positions when clear
2022 10 08
- added a hidden ability for humiliating downed opponents good for a few laughs if you can figure out how to do it
- added more conditions to trigger applause, such as direct rocket hits over 50m and direct grenade hits over 25m
- adjusted math used for Skill Rating calculations to better reflect average performance for distance and accuracy
- changed handicap cutoffs to return to normal gun damage instantly while health and ammo stay until next respawn
2022 10 23
- added 2 more "big mine" structures to Random Map's object pool
- added swinging automatic opening doors (was told impossible)
- adjusted Random Spawn map generation format for blue buildings
- adjusted helicopter propeller spin speed for flicker effect
- adjusted player heights slightly so nobody bumps their heads
- changed dropped item spawns to stick to moving platforms
- changed pickup and death sounds to also play positionally
- fixed corpse bodies floating not going down with platforms
- fixed jittery platform lift movements (buttery smooth now)
- testing: positional hit markers for shots causing damage
2022 10 15
- added on rare occasion pyramids to spawn in Random Map (interiors coming soon)
- adjusted shape of gunbox col detection for throwing nades out of windows
- adjusted sky dome textures for clarity and appeasement of shitty Unity Engine glitches
- changed buddy and Murder Ball icons to show only when too far away or behind objects
- fixed Score To Win dropdown not wanting to click (canvas overlay block)
- fixed bullets sticking to ad boards sparking like a bug zapper not sure wtf that was about
- fixed losing color selections before starting a match and changing to team play modes
- requested: reverted handicap boosting cutoffs back to trigger at respawning only
-- added uniform aim sensitivity zoom compensations to all guns with scopes
-- changed objects blocking aiming down sights to not reset gun positions when clear
2022 10 08
- added a hidden ability for humiliating downed opponents good for a few laughs if you can figure out how to do it
- added more conditions to trigger applause, such as direct rocket hits over 50m and direct grenade hits over 25m
- adjusted math used for Skill Rating calculations to better reflect average performance for distance and accuracy
- changed handicap cutoffs to return to normal gun damage instantly while health and ammo stay until next respawn