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Dual Pistols, Counter Snapping, TP Sounds, Heli Controls, & More

2023 07 02
- added 4th of July fireworks display that automatically runs for 3 days a year
- added an auto reload with gun switching mechanic when out of ammo (handi cfg)
- added keyboard mapping for reloads and gears for people without scroll mouses
- adjusted some timing in radar slightly dealing with kills, pings, and resets
-- added retro attack sounds to the Bat Man and Red Mask characters in TP mode
--- added dual pistols mode called "Agent Man" and working on remote C4 next

2023 06 29
- added aim assist detection to Target Practice mode so players can better understand the mechanics (toggles off with "handi help" config)
- added display text on main menu for each controller stick and button pressed to check your setups or refresh your memory before starting
- added new CPU management for potato PCs that stops frame dropping during intense battles (seems to have benefited high-end PCs as well in some cases, but cant be sure until further testing of the plunger I shove in my ass and run down the street cackling like a witch on a broom)
- changed the default look and aim sensitivities slightly to what I think everyone will be happy with and if not, you can still adjust it back
- fixed Burst Shot function (F9) not unpausing audio after capturing and continuing the game plus made it assignable to controller buttons
- fixed rare cases of directional hit arrows staying on too long and hanging around bad mouthing your mother while youre trying to play the game
-- added new button to controllers that uses a new "Snap To Radar" mechanic that points you in the direction of the Radar Arrows (while active) tracking both the last bullet hit's origin and or the nearest player. make sure to set this in the Input Tab (on the launcher) to use!

2023 06 23
- added "BALL" text when picking up Murder Ball before moving to top left corner display
- changed amount of time Predator Cloaking is disabled to 3 seconds when hit by flying pies
- changed Botz & Helz with teams enabled to force a time limit to ensure helicopter swaps
- fixed many low level hoes and made various code optimizations for speed and stability