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Update 34

Update 34, 20201011 (smallest to biggest changes)..
- adjusted GR smoke transparency to match bullet puffs
- adjusted bullet tracer fadings to better track dir of shots
- adjusted paint particle transparency to match paint splats
- adjusted some player and weapon model textures
- adjusted the crosshairs for LT guns
- adjusted volume of rockets exploding out of range
- can now set multiple players away / back at once
- changed bot model eyes slightly and its glow
- changed wrong inner wheel vehicle texture map
- fixed camBalls turning off mid-air after aiming down barrel
- fixed glass dome overlappying colored smoke
- fixed heli scope staying on while using PB guns
- fixed laser sight staying on while restocking
- fixed new rocket launcher not tracking accuracy and hits
- fixed occasional flicker on respawns
- fixed rocket launcher now drops on death with other guns
- fixed rockets hitting self when helicopter
- increased sound radius of explosions for stereo pickup
- player names now glow your selected color
- removed helicopters only test mode to avoid confusion
- rocket launcher rate of fire now half while aiming
- spawn protection raised to 900 to deal with explosives
- swapped locations of KDR and Player Names on screen
- testing new "worksite" map type and sliding glass doors
- testing throwable sticky / timed / smoke / impact grenades
-- helicopters now only "focus aim" with zoom
-- movement now gradual like looking for better control
-- new config option: joystick deadzones
--- new weapon set of classic console lightguns