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2024 Road to 1.0 and Updates Since

2024 03 23
I've started to remove and finalize content and I'm working on a "road to version 1.0" list
- added dif ways main menu cams view maps when generating or left idle (you can now inspect maps before playing using Home and End keys)
- adjusted 3rd person aiming to cut off sight rings past the dynamic crosshair points for better faster gauging
- fixed being able to trigger double reload sounds if button spamming or frantically trying to detonate C4
-- added visual recoil to all handheld guns (does not affect aim - controls remain 1:1 with player input)

2024 02 18
- handicap assist mechanics now compatible with Predator Mode
- added experimental 3d scan map i made out of aquarium stuff

2024 01 08
- added prop drops to mine sets for Random Map type
- adjusted some physic params for dead player parts
- fixed case of C4 tracer janks when detting in air

2023 12 19
- added another track layout configuration for Random Map type
- fixed case of zoom not turning off on auto out of ammo switches
-- Target Practice mode now saves performance to highscore slot

2023 12 16
- added new terrain structures and configurations to Random Map type
- adjusted the heights of mine structures to align with rooftops
- changed dropped guns to show ammo pickups from 1 to 0.25 seconds
- fixed case of respawn timer showing over top of 3rd person cams
- fixed health gain for helz and mekz pickups to work with 1HKs

2023 09 07
- changed third person cameras to always angle view
- fixed auto reloads causing gray cameras on deaths

2023 08 25
- added positional sfx to TP mode since only 1 sound src there
- fixed a case of running triggering a cancel cmd for camballs

2023 08 11
Just wanted to share an awesome Email I got.. Ben11: "I f---ing love CPGN! I have it on my laptop with 4 controllers! I bring it with me to my friend's house almost every weekend BUT I'm having trouble playing it lately. It lags now and my laptop says it doesn't support lower resolutions than what I already have it set to! Is there anything you can do?" ..my reply: "Wow, I used to do the same thing with my GameCube back in the day, it's the best gaming there is! Read below for the fix. We tested it on a laptop that couldn't run the game at all before and now it does, perfectly, at 60fps. Let me know how it plays after this update! :D" ..shotguns coming.
- added 2 ways Battle Bots can ragdoll (falling over or blowing apart)
- added random spinning to TP Ai's "digital bullets" for slowmo endings
- added slight random movement to smoke grenades and explosive smoke
- changed main player info display texts to an amiga / retro arcade style
- fixed case of tracers sometimes drifting off bullet impact locations
- fixed dynamic music system sometimes skipping when changing new section of loop
- fixed mech arms sometimes aiming at own body when too close to another object
- fixed rockets sometimes firing with a slight wobble while moving through the air
- fixed scoreboard formatting when calculating player percentages of total team scores
- fixed slower walk speed issue when aiming with mechs and running a gun out of ammo
-- added resolution scaling to PageUp and PageDn keys for machines that are starting to choke on older hardware with all the new stuff in the game. to use: keep pressing PageDn until you see the resolution start to lower with it. you can scale the quality back up to the highest settings with these lower resolutions, including 8X AA, but continue pressing PageUp and it'll increase resolutions back to it's original sharpness again.