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Couch Party Game Night News

Update 34

Update 34, 20201011 (smallest to biggest changes)..
- adjusted GR smoke transparency to match bullet puffs
- adjusted bullet tracer fadings to better track dir of shots
- adjusted paint particle transparency to match paint splats
- adjusted some player and weapon model textures
- adjusted the crosshairs for LT guns
- adjusted volume of rockets exploding out of range
- can now set multiple players away / back at once
- changed bot model eyes slightly and its glow
- changed wrong inner wheel vehicle texture map
- fixed camBalls turning off mid-air after aiming down barrel
- fixed glass dome overlappying colored smoke
- fixed heli scope staying on while using PB guns
- fixed laser sight staying on while restocking
- fixed new rocket launcher not tracking accuracy and hits
- fixed occasional flicker on respawns
- fixed rocket launcher now drops on death with other guns
- fixed rockets hitting self when helicopter
- increased sound radius of explosions for stereo pickup
- player names now glow your selected color
- removed helicopters only test mode to avoid confusion
- rocket launcher rate of fire now half while aiming
- spawn protection raised to 900 to deal with explosives
- swapped locations of KDR and Player Names on screen
- testing new "worksite" map type and sliding glass doors
- testing throwable sticky / timed / smoke / impact grenades
-- helicopters now only "focus aim" with zoom
-- movement now gradual like looking for better control
-- new config option: joystick deadzones
--- new weapon set of classic console lightguns

Lightguns & Grenades

Zapper lightgun added to "RL Test" weapon set, along with the Super Scope.

Smoke grenades added as an alternate throw in the "TG Test" weapons.

Plus many other misc changes / fixes yet to be finalized.

Update live on Steam. Have a good one.

New Stuff to Test

I've started to add things to the game in their incompleted states, just to show people what's being worked on. Each item in the menu that's in testing will be marked in front of it with a * character.

- Tossy Grenades
The newest item in testing is TGs. They stick to walls with a 3 second fuse before exploding unless you hit a player directly, which explodes on impact. Secondary function will be an alternate throw.

- Rocket Launcher
The RL has been updated with a 2nd function for better aiming which slows the rate of fire. It's model (gunSS6.gif) has also been completed and added to the game. Does it need a scope?

- Worksite Map
Also a map I'm working on with new kinds of props like automatic sliding glass doors, and more.

Feedback is always welcome!

Update 33: Rocket Launchers

The internally dubbed "Quake Mode" is now active in-game..

+ new testing weapon set: rocket launchers
+ also testing new slow motion final kill cam effects
- fixed decals appearing to be over top of impact effects
- tweaked brightness of glowing vests and laser guns
- flashes, impacts, and explosions are now animated

Some of you have suggested that the upcoming Rocket Launcher model should be the Super Scope 6 from the SNES era, and that just may be the one we go with!

Have a good one! Stay tuned.

Update 32

- switched all textures over to new gradient shader system
- fixed Final Score sometimes not displaying last winning point
- fixed bug related to elevator platforms getting out of sync
- fixed timer still showing when using full screen dev mode
- fixed scope graphics staying on when swapping to helicopter
- new graphics on arcade cabinets and pinball machines