1. Couch Party Game Night
  2. News

Couch Party Game Night News

Update 35: Handicap Settings, Dynamic Respawns, and Changes

As stated previously, I've changed the way patch notes about updates work. They will be updated directly in the game's root folder "updates.txt" files unless it's a larger update or new mechanics.

Here is a list of the updates from that file since Oct 2020..
2021 03 11 (smallest to biggest changes)..
- fixed UI sometimes not displaying after death while scoping
- fixed grenade showing in hand when out of ammo or turning to heli
- fixed weapon switch jamming after turning back to bots
- increased all explosives damage radius by 1 meter
- removed bullet drop to NZ to match balance of the RL
-- new handicap config option that gives extra health and ammo to players that drop below a KDR of 1.0
--- respawns now dynamically place you in the safest corner of the map at the time of spawning

2021 02 26 (smallest to biggest changes)..
- NZ now has it's own aim sights overlay
- graphical adjustments to all crosshairs
- infinte ammo and one hit kills now always display
- misc texture adjustments to random props
-- AI testing: up arrow to activate, right to enable line of sight, left and down turn them off

2021 02 11 (smallest to biggest changes)..
- code optimizations to final kill cam
- improvements to LT and RL's laser dots

2021 02 07 (smallest to biggest changes)..
- aim firing with RealGuns & Zappers now show flashes too
-- aiming with rocket launcher now also turns on laser

2021 02 05 (smallest to biggest changes)..
- camballs now follow player if killed during use
-- controls now smooth regardless of framerate

2020 10 18 (smallest to biggest changes)..
- camball camera tweaking
- fixed rocket launcher aim

Also there are 2 new gameplay videos and a bunch of 3D GIF animations on the media page.

In summary of the updates: new Orb Ai co-op testing.. new handicap mechanic settings.. and new dynamic respawn code! These are the most recent updates from yesterday. Happy Friday!

Update 34

Update 34, 20201011 (smallest to biggest changes)..
- adjusted GR smoke transparency to match bullet puffs
- adjusted bullet tracer fadings to better track dir of shots
- adjusted paint particle transparency to match paint splats
- adjusted some player and weapon model textures
- adjusted the crosshairs for LT guns
- adjusted volume of rockets exploding out of range
- can now set multiple players away / back at once
- changed bot model eyes slightly and its glow
- changed wrong inner wheel vehicle texture map
- fixed camBalls turning off mid-air after aiming down barrel
- fixed glass dome overlappying colored smoke
- fixed heli scope staying on while using PB guns
- fixed laser sight staying on while restocking
- fixed new rocket launcher not tracking accuracy and hits
- fixed occasional flicker on respawns
- fixed rocket launcher now drops on death with other guns
- fixed rockets hitting self when helicopter
- increased sound radius of explosions for stereo pickup
- player names now glow your selected color
- removed helicopters only test mode to avoid confusion
- rocket launcher rate of fire now half while aiming
- spawn protection raised to 900 to deal with explosives
- swapped locations of KDR and Player Names on screen
- testing new "worksite" map type and sliding glass doors
- testing throwable sticky / timed / smoke / impact grenades
-- helicopters now only "focus aim" with zoom
-- movement now gradual like looking for better control
-- new config option: joystick deadzones
--- new weapon set of classic console lightguns

Lightguns & Grenades

Zapper lightgun added to "RL Test" weapon set, along with the Super Scope.

Smoke grenades added as an alternate throw in the "TG Test" weapons.

Plus many other misc changes / fixes yet to be finalized.

Update live on Steam. Have a good one.

New Stuff to Test

I've started to add things to the game in their incompleted states, just to show people what's being worked on. Each item in the menu that's in testing will be marked in front of it with a * character.

- Tossy Grenades
The newest item in testing is TGs. They stick to walls with a 3 second fuse before exploding unless you hit a player directly, which explodes on impact. Secondary function will be an alternate throw.

- Rocket Launcher
The RL has been updated with a 2nd function for better aiming which slows the rate of fire. It's model (gunSS6.gif) has also been completed and added to the game. Does it need a scope?

- Worksite Map
Also a map I'm working on with new kinds of props like automatic sliding glass doors, and more.

Feedback is always welcome!

Update 33: Rocket Launchers

The internally dubbed "Quake Mode" is now active in-game..

+ new testing weapon set: rocket launchers
+ also testing new slow motion final kill cam effects
- fixed decals appearing to be over top of impact effects
- tweaked brightness of glowing vests and laser guns
- flashes, impacts, and explosions are now animated

Some of you have suggested that the upcoming Rocket Launcher model should be the Super Scope 6 from the SNES era, and that just may be the one we go with!

Have a good one! Stay tuned.