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Couch Party Game Night News

Still Going

Small update for now just to let everyone know that the game hasn't been abandoned and never will be. Like I said before, this was and is a life-long passion project that continues to grow, even in cases where we get a little too busy with our day jobs and disappear for awhile! We could work on it full-time if we had the funding but so far sales have only slowed and investors only want to rip us off still. This project will reach standing ovation with or without them. Gamers who fell in love with the golden era of gaming will always have CPGN to look forward to!

- added seperate volumes for explosives and adjusted them
- changed default frame rate config to sync with disp device
- changed vol spam damping system to only affect gun fire
- enabled keyboard and mouse autom for target practice mode
- fixed ballCams getting stuck on without a manual cancel

2 new TP chars &

2022 02 25
- changed Murder Ball mode to auto select a time limit of 10
- changed default selected aim sens to "slow" (most common set)
- cleaned up TP sprite quality and added a few graphical details
- fixed time limit getting stuck at 5 minutes when leaving TP mode
-- added 2 new Ai chars to Target Practice mode (gungirl & batman)

2022 02 19
- TP enemies that can shoot now have muzzle flashes
- TP enemy type 2 now has a death sound on suicide kills
- fixed Ai bullets not applying force
- fixed Ai walking through fences
- fixed volume differences in gun shots when adding Ai to MP modes
-- TP mode now displays points on each shot hit (up to 4 in a row)
-- changed TP key to disable cheating by adding extra targets

2022 02 16
- fixed double ammo boxes getting dropped by Ai
- fixed not being able to aim in slow motion devMode
- fixed targets spawning too fast in other modes
-- rockets and grenades now blow apart Ai
-- smokes now block line of sight for Ai
-- targets can now take aim and shoot

--- new boss type added to TP mode

2022 02 14
- added extra tiers for look and aim sensitivities in config menu (faster & slower)
- fixed a bug where you could change maps to start a game without marking a player
- fixed last animation frame of TP targets not setting to be the frame to explode
- fixed setting not applying to targets if you enable them in a match with 1HKs
-- changed TP drop speed for 1HKs to once a second (still every 5 normally)
-- changed Target Practice distance tracking from "killshots" to "target hits"
-- changed bullet velocity of LGR set's NZ pistol to match specs of RG bullets

New TP Character & More

2022 02 19
- TP enemies that can shoot now have muzzle flashes
- TP enemy type 2 now has a death sound on suicide kills
- fixed Ai bullets not applying force
- fixed Ai walking through fences
- fixed volume differences in gun shots when adding Ai to MP modes
-- TP mode now displays points on each shot hit (up to 4 in a row)
-- changed TP key to disable cheating by adding extra targets

2022 02 16
- fixed double ammo boxes getting dropped by Ai
- fixed not being able to aim in slow motion devMode
- fixed targets spawning too fast in other modes
-- rockets and grenades now blow apart Ai
-- smokes now block line of sight for Ai
-- targets can now take aim and shoot
--- new boss type added to TP mode

2022 02 14
- added extra tiers for look and aim sensitivities in config menu (faster & slower)
- fixed a bug where you could change maps to start a game without marking a player
- fixed last animation frame of TP targets not setting to be the frame to explode
- fixed setting not applying to targets if you enable them in a match with 1HKs
-- changed TP drop speed for 1HKs to once a second (still every 5 normally)
-- changed Target Practice distance tracking from "killshots" to "target hits"
-- changed bullet velocity of LGR set's NZ pistol to match specs of RG bullets

New Textures & Target Practice Mode

2022 02 12
- new single player only target practice mode where youre surrounded by animated 2d soldier sprites trying to kill you while you earn points based off the shots you land that multiply by distance of the shot before the 5 minute timer runs out. there will be expansion of this mode heavily with more characters, different behaviours, types of attacks, and recorded voice lines. this was a lot of work, but its so fun to play with!
[previewyoutube][/previewyoutube]
2022 02 06
- added new structures & generators to "random" map type (some TF2 feels)
- testing: new burst shot mode (F9 caps all screens then each player's)
-- system wide replacement textures (all new sets in place of temps)

2022 changes and updates

2022 01 22
- adjusted internal memory management code for long gameplay sessions
- ballCams now only linger when hitting players (otherwise instant off)
- bot feet now have checkerboard graphics so you can see them rolling
- changed Murder Ball graphics to a soccer ball pattern just because
- platform elevators now seal smoothly to the floors they raise up to
-- inscreased rate of fire for lightGunRetro's zapper gun while aiming
-- requested: testing out clutch turning that doesnt affect vert sens

2022 01 15
- added text effect to flash along with every emptyClip tick sound
- added text under points display to show you have the Murder Ball
- adjusted controller sensitivities for highs & lows to most used
- changed Murder Ball icon from a ball to a more "targeted" look
- changed game timer to double its size for last 10 second counts
- fixed FreeCam sometimes not freezing player gravity in mid-air
- fixed being able to move a player assigned to MnKB with gamepad
- fixed countdown text between helicopter swaps staying 2x size
- fixed janky movement on Murder Ball holding & brightened color
- fixed rare GamePad vs MouseKeyboard glitch that started wacky
- fixed smoke grenades counting as shotsFired as they dont do dmg
- removed 2nd "game over" from end sequence for cleaner scoreboard
- requested: explosv dmg back to counting as shotsHit for accuracy

2022 01 07
- adjusted PB ballCam timing movement & position for seamless execution
- adjusted shadows to be a little cleaner & much lighter on gfx memory
- fixed slight differences in controller sensitivities for 4K/120 setups
- requested: using old handicap methods (KDRs < 1.0 boost, > 3.0 delay)
-- changed Murder Ball to give a point every 10 seconds instead of 5