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Couch Party Game Night News

New "Murder Ball" Mode

2021 12 24
- changed distance to detect pickups for money and ammo to 2x its size
- changed time to pick up money and ammo drops from 1 to 2.5 minutes
- disabled being able to go away for 1v1 games (pointless, just pause)
- fixed heli swaps bringing a player back automatically from being away
- fixed players sometimes spawning into the void when their buddy's away
-- Bots & Helz mode now displays an alert when switching to helicopters
--- added new "Murder Ball" game mode (every 5s holding ball gives 1p) **********

2021 12 17
- BRB screens now count & display how long that player's been taking a dump
- changed corpse models to stay an extra 5 seconds after dyn player respawns
- changed graphics presets to only 3 tiers (bare ass, normal, maximum butter)
- orbs AI now auto remove themselves if overlapping with other orbs near by
- player check marks now visible for DM to make their usage more obvious
-- testing: orbs AI can now kill you kamikaze style (plus a 1p mode test)

2021 12 10
- changed handicaps to never apply more than 5 sec of respawn to time sensitive matches
- moved 10 sec respawns from Team Games to handicap KDRs over 3 with half of Score To Win
- player color selections now fully unfold so no one has to scroll to find what they want
-- added a FreeCam photo mode to capture "bullet time" pics & vidz (press F6, use KBM)

2021 12 03
- fixed not being able to cancel ballCams for players that switched to mouse & keyboard controls
- trees now have inner transparent graphics for when Ball and Final Kill Cams pass through them
-- changed handicap boosters to only apply to players with less than half of Score To Win points
-- updated buddy tracking sys icons with fading distance indicators (far is dull, close is bright)
--- Buddy Spawns now check if enemy team near (if so, spawns to safety. if not, spawns on buddy)

Updates 2021 12

2021 12 17
- BRB screens now count & display how long that player's been taking a dump
- changed corpse models to stay an extra 5 seconds after dyn player respawns
- changed graphics presets to only 3 tiers (bare ass, normal, maximum butter)
- orbs AI now auto remove themselves if overlapping with other orbs near by
- player check marks now visible for DM to make their usage more obvious
-- testing: orbs AI can now kill you kamikaze style (plus a 1p mode test)

2021 12 10
- changed handicaps to never apply more than 5 sec of respawn to time sensitive matches
- moved 10 sec respawns from Team Games to handicap KDRs over 3 with half of Score To Win
- player color selections now fully unfold so no one has to scroll to find what they want
-- added a FreeCam photo mode to capture "bullet time" pics & vidz (press F6, use KBM)

2021 12 03
- fixed not being able to cancel ballCams for players that switched to mouse & keyboard controls
- trees now have inner transparent graphics for when Ball and Final Kill Cams pass through them
-- changed handicap boosters to only apply to players with less than half of Score To Win points
-- updated buddy tracking sys icons with fading distance indicators (far is dull, close is bright)
--- Buddy Spawns now check if enemy team near (if so, spawns to safety. if not, spawns on buddy)

Updates 10 31 to 11 29

2021 11 29
- changed default startup weapons to Lightgun Retros (rocket launcher, pistol, smoke grenade)
- removed unused toggle to turn off special abilities (ballCams & superJumps) for PB & LT guns
- switching back from Predator Mode now reloads the default recommended settings for other modes
-- added the ability to cancel / disable Ball Cams mid-flight by pressing Gear Use a 2nd time
-- changed explosives to act as a concusion effect when behind walls or cover (does 0 damage)

2021 11 24
- added menu logic switches for certain items
- added player colors to BRB info screen texts
-- handicap help now does double damage too
--- added buddy UI tracking sys for team games

2021 11 15
- moved killstreaks to top and changed display to stay on while streaking 3+
- predator mode now disables ammo drops when active for extra play balancing (only 1 source of ammo for team, but 3 for pred. inf ammo still an option.)
-- added optional Health Regeneration mechanics and fx (config menu toggle)

2021 11 13
- fixed snpr tower platform sensor
- fixed laser gfx sticking to edges
- fixed rare color loading glitch
- particle emitter tweaks
-- added killstreak tracking and texts
-- added a volume-spam damping system

2021 11 06
- changed game timer countdowns to drop the leading zeros if under 1 min (better readability)
- changed laser sights for LT and SS6 to appear on foliage while bullets still pass through
- misc tweaks to menus and buttons dealing with map generation timing and visibility
- removed player clipping on window openings so helicopters can fit / fly through

2021 10 31
- changed accuracy rating to include only direct grenade (smoke, hand, and rocket) hits
- changed new final kill cam to just dolly straight back but without tracking flying heads
- fixed respawns triggering twice in heli vs bots mode when dying just before switching
-- fixed players getting stuck on geometry when spawning in to "junk land" map

Updates 10 31 to 11 13

2021 11 13
- fixed laser gfx sticking to edges
- fixed rare color loading glitch
- particle emitter tweaks
-- killstreak tracking and alerts
-- volume spam damping system

2021 11 06
- changed game timer countdowns to drop the leading zeros if under 1 min (better readability)
- changed laser sights for LT and SS6 to appear on foliage, bullets still pass through
- misc tweaks to menus and buttons dealing with map generation timing and visibility
- removed player clipping on window openings so helicopters can fit / fly through

2021 10 31
- changed accuracy rating to include only direct grenade (smoke, hand, and rocket) hits
- changed new final kill cam to just dolly straight back but without tracking flying heads
- fixed respawns triggering twice in heli vs bots mode when dying just before switching
-- fixed players getting stuck on geometry when spawning in to "junk land" map

Updates 07 31 to 10 29

2021 10 29
- changed render timings of bullets and trails for aiming down sights
- corpses now get cleaned up along with other dropped items in the map
- fixed: ammo drops option sometimes not taking in menu config settings
- fixed: jittery UFO when setting game to 30 frames per second
-- changed longest killshots to record avg killshot distances instead
-- final kill cam now more cinematic (slow motion backwards dolly)

2021 10 05
- fixed: points exploit when switching guns in 1HKs mode

2021 09 10
- fixed: 2 gun sets (Snipers Only & Duty Calls) getting stuck holding grenades when gun clips empty
- reverted explosive kill radius back to 5 meters
-- countdown added to extra 5 secs of Buddy Spawn waits

2021 08 28
- raised rate of Duty Calls auto damage from 10 to 25 so that it now takes only 4 shots to kill instead of 10
-- One Hit Kills enabled for Real Guns & Lightgun Retros (keeps balance by points based on gun used to kill)

2021 07 31
- adjusted grenades only ammo count to 750
- readjusted graphics level presets