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Couch Party Game Night News

2022 changes and updates

2022 01 22
- adjusted internal memory management code for long gameplay sessions
- ballCams now only linger when hitting players (otherwise instant off)
- bot feet now have checkerboard graphics so you can see them rolling
- changed Murder Ball graphics to a soccer ball pattern just because
- platform elevators now seal smoothly to the floors they raise up to
-- inscreased rate of fire for lightGunRetro's zapper gun while aiming
-- requested: testing out clutch turning that doesnt affect vert sens

2022 01 15
- added text effect to flash along with every emptyClip tick sound
- added text under points display to show you have the Murder Ball
- adjusted controller sensitivities for highs & lows to most used
- changed Murder Ball icon from a ball to a more "targeted" look
- changed game timer to double its size for last 10 second counts
- fixed FreeCam sometimes not freezing player gravity in mid-air
- fixed being able to move a player assigned to MnKB with gamepad
- fixed countdown text between helicopter swaps staying 2x size
- fixed janky movement on Murder Ball holding & brightened color
- fixed rare GamePad vs MouseKeyboard glitch that started wacky
- fixed smoke grenades counting as shotsFired as they dont do dmg
- removed 2nd "game over" from end sequence for cleaner scoreboard
- requested: explosv dmg back to counting as shotsHit for accuracy

2022 01 07
- adjusted PB ballCam timing movement & position for seamless execution
- adjusted shadows to be a little cleaner & much lighter on gfx memory
- fixed slight differences in controller sensitivities for 4K/120 setups
- requested: using old handicap methods (KDRs < 1.0 boost, > 3.0 delay)
-- changed Murder Ball to give a point every 10 seconds instead of 5

New "Murder Ball" Mode

2021 12 24
- changed distance to detect pickups for money and ammo to 2x its size
- changed time to pick up money and ammo drops from 1 to 2.5 minutes
- disabled being able to go away for 1v1 games (pointless, just pause)
- fixed heli swaps bringing a player back automatically from being away
- fixed players sometimes spawning into the void when their buddy's away
-- Bots & Helz mode now displays an alert when switching to helicopters
--- added new "Murder Ball" game mode (every 5s holding ball gives 1p) **********

2021 12 17
- BRB screens now count & display how long that player's been taking a dump
- changed corpse models to stay an extra 5 seconds after dyn player respawns
- changed graphics presets to only 3 tiers (bare ass, normal, maximum butter)
- orbs AI now auto remove themselves if overlapping with other orbs near by
- player check marks now visible for DM to make their usage more obvious
-- testing: orbs AI can now kill you kamikaze style (plus a 1p mode test)

2021 12 10
- changed handicaps to never apply more than 5 sec of respawn to time sensitive matches
- moved 10 sec respawns from Team Games to handicap KDRs over 3 with half of Score To Win
- player color selections now fully unfold so no one has to scroll to find what they want
-- added a FreeCam photo mode to capture "bullet time" pics & vidz (press F6, use KBM)

2021 12 03
- fixed not being able to cancel ballCams for players that switched to mouse & keyboard controls
- trees now have inner transparent graphics for when Ball and Final Kill Cams pass through them
-- changed handicap boosters to only apply to players with less than half of Score To Win points
-- updated buddy tracking sys icons with fading distance indicators (far is dull, close is bright)
--- Buddy Spawns now check if enemy team near (if so, spawns to safety. if not, spawns on buddy)

Updates 2021 12

2021 12 17
- BRB screens now count & display how long that player's been taking a dump
- changed corpse models to stay an extra 5 seconds after dyn player respawns
- changed graphics presets to only 3 tiers (bare ass, normal, maximum butter)
- orbs AI now auto remove themselves if overlapping with other orbs near by
- player check marks now visible for DM to make their usage more obvious
-- testing: orbs AI can now kill you kamikaze style (plus a 1p mode test)

2021 12 10
- changed handicaps to never apply more than 5 sec of respawn to time sensitive matches
- moved 10 sec respawns from Team Games to handicap KDRs over 3 with half of Score To Win
- player color selections now fully unfold so no one has to scroll to find what they want
-- added a FreeCam photo mode to capture "bullet time" pics & vidz (press F6, use KBM)

2021 12 03
- fixed not being able to cancel ballCams for players that switched to mouse & keyboard controls
- trees now have inner transparent graphics for when Ball and Final Kill Cams pass through them
-- changed handicap boosters to only apply to players with less than half of Score To Win points
-- updated buddy tracking sys icons with fading distance indicators (far is dull, close is bright)
--- Buddy Spawns now check if enemy team near (if so, spawns to safety. if not, spawns on buddy)

Updates 10 31 to 11 29

2021 11 29
- changed default startup weapons to Lightgun Retros (rocket launcher, pistol, smoke grenade)
- removed unused toggle to turn off special abilities (ballCams & superJumps) for PB & LT guns
- switching back from Predator Mode now reloads the default recommended settings for other modes
-- added the ability to cancel / disable Ball Cams mid-flight by pressing Gear Use a 2nd time
-- changed explosives to act as a concusion effect when behind walls or cover (does 0 damage)

2021 11 24
- added menu logic switches for certain items
- added player colors to BRB info screen texts
-- handicap help now does double damage too
--- added buddy UI tracking sys for team games

2021 11 15
- moved killstreaks to top and changed display to stay on while streaking 3+
- predator mode now disables ammo drops when active for extra play balancing (only 1 source of ammo for team, but 3 for pred. inf ammo still an option.)
-- added optional Health Regeneration mechanics and fx (config menu toggle)

2021 11 13
- fixed snpr tower platform sensor
- fixed laser gfx sticking to edges
- fixed rare color loading glitch
- particle emitter tweaks
-- added killstreak tracking and texts
-- added a volume-spam damping system

2021 11 06
- changed game timer countdowns to drop the leading zeros if under 1 min (better readability)
- changed laser sights for LT and SS6 to appear on foliage while bullets still pass through
- misc tweaks to menus and buttons dealing with map generation timing and visibility
- removed player clipping on window openings so helicopters can fit / fly through

2021 10 31
- changed accuracy rating to include only direct grenade (smoke, hand, and rocket) hits
- changed new final kill cam to just dolly straight back but without tracking flying heads
- fixed respawns triggering twice in heli vs bots mode when dying just before switching
-- fixed players getting stuck on geometry when spawning in to "junk land" map

Updates 10 31 to 11 13

2021 11 13
- fixed laser gfx sticking to edges
- fixed rare color loading glitch
- particle emitter tweaks
-- killstreak tracking and alerts
-- volume spam damping system

2021 11 06
- changed game timer countdowns to drop the leading zeros if under 1 min (better readability)
- changed laser sights for LT and SS6 to appear on foliage, bullets still pass through
- misc tweaks to menus and buttons dealing with map generation timing and visibility
- removed player clipping on window openings so helicopters can fit / fly through

2021 10 31
- changed accuracy rating to include only direct grenade (smoke, hand, and rocket) hits
- changed new final kill cam to just dolly straight back but without tracking flying heads
- fixed respawns triggering twice in heli vs bots mode when dying just before switching
-- fixed players getting stuck on geometry when spawning in to "junk land" map