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Couch Party Game Night News

Updates 07 31 to 10 29

2021 10 29
- changed render timings of bullets and trails for aiming down sights
- corpses now get cleaned up along with other dropped items in the map
- fixed: ammo drops option sometimes not taking in menu config settings
- fixed: jittery UFO when setting game to 30 frames per second
-- changed longest killshots to record avg killshot distances instead
-- final kill cam now more cinematic (slow motion backwards dolly)

2021 10 05
- fixed: points exploit when switching guns in 1HKs mode

2021 09 10
- fixed: 2 gun sets (Snipers Only & Duty Calls) getting stuck holding grenades when gun clips empty
- reverted explosive kill radius back to 5 meters
-- countdown added to extra 5 secs of Buddy Spawn waits

2021 08 28
- raised rate of Duty Calls auto damage from 10 to 25 so that it now takes only 4 shots to kill instead of 10
-- One Hit Kills enabled for Real Guns & Lightgun Retros (keeps balance by points based on gun used to kill)

2021 07 31
- adjusted grenades only ammo count to 750
- readjusted graphics level presets

Big new Map & updates

Let me know if the new test map "random" (bottom of the dropdown) lags anyone's setup because it's the most dense map so far with the most geometry.

Keep pressing the RGM button and it'll randomize even the layout of the maps it makes. Will build on that later, also. On to the change log..

- balcony pieces added to "base camp" buildings
- changed corpse stay time from 5 to 10 seconds
- fixed: aim-throw grenade flashing for pairs
- fixed: heli muzzle flashes for grenade shots
- fixed: heli smokes not firing for grenades only
- fixed: reload amount glitch for ammo pickups
- fixed: reload clip amounts getting shorted
- fixed: visual grenade glitch with reloads
- increased UFO climb speed for dropping orbs
- new crosshairs and flash for paired gun sets
- orbs line of sight now blocked by foliage
- platforms now stay up / closed when player near by
-- added Predator Mode specific point messages
-- changed 2v2 buddy spawns from 5 to 10 secs
-- heli collision model now includes gun mounts
-- new generators and dense new test map "random"
-- new mode: Duty Calls (autos and nades)

The following "test features" from previous updates will now be (based on feedback) permanent parts of the core gameplay mechanics:
- 3D hit detection HUD arrows
- optional ammo drop / pickups
- optional handicap boosters

Still haven't generated enough money to work on this full-time so, it's going pretty slow, but working on a ton of new things I can't wait to show off. Ai bots you can partner with and command, more randomization types, gameplay modes, more everything.

Game is on sale right now until July 8th! Spread the word :)

Snipers Only & Junkland Map

2021 05 09 (smallest to biggest changes)..
- new textures: cinder blocks, dirt, lab walls
- testing: junkland map with new random types
- testing: tree physics / bullet passing
-- new mode: snipers only (with smokes)

2021 04 16 (smallest to biggest changes)..
- changed smoke grenade tracers to streamers
- changed tracers for rockets to transp smoke
- misc texture adjustments and code polishing
-- requested: Grenades Only a permanent mode

Metal, Applause, Markers

2021 04 10 (smallest to biggest changes)..
- adjusted UI name color highlightings
- dynLights option now applies to LGR guns set too
- fixed destroyed orbs sometimes ignoring explosive forces
- menu logic for either infinite or dropped ammo
-- changed F11 to take 1 sec burst shots instead of video

2021 03 27 (smallest to biggest changes)..
- final kill cam sounds get centered when active
- misc code optimizations for too much to list
-- bonus point camball kills now come with applause

2021 03 23 (smallest to biggest changes)..
- fixed 3D hit detection flickers
- fixed menu spacing in config page
- optimized particle debris physics
-- changed both hit sound types to metal

Update 36: Dropped Ammo & 3D Hit Markers

2021 03 21 (smallest to biggest changes)..
- added 2nd damage sound to rely handiboost
- ballCam cameras now use fog color settings
- increased range to pick up dropped items
- misc dynamic respawn code optimizations
- vert look range for bots increased to 60d
-- nostalgic sounds added to BRB buttons
-- testing: 3D UI hit source direction arrows
--- ammo drop / pickup mechanic and settings