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Hotfix 517.7

517.7 (server)
  • Clear unwanted structures on Freeports and GA
  • Freeports and GA Servers are no longer crashing on startup


We are continuing to work on additional hotfixes for other crashing issues and the map that we hope to push out tomorrow.

Hotfix v517.6 (server) notes and Keybindings crash workaround

V517.6 (server) hotfix:
  • Bug Fix: being able to build on Freeports and Golden Age islands.
  • Freeport Structures that are not normally allowed will be destroyed with the update
  • Bug Fix: being unable to spawn in beds


We are continuing to investigate the crashing and other issues that have been reported. We hope to have another hotfix out for some of them by the end of the week.

For a workaround (until fix is out), for crashing caused by keybinding issues, please see here: https://bit.ly/3oQPgUH

If you are continuing to experience any issues or have further details, please report to us here: https://forms.gle/pYZuMuZCuCC2ZHEf6

Thank you for your patience and understanding!

ATLAS Patch 517.5 - Ramming Ship and Holiday Patch

[h3]12/8 8:45 PM PST EDIT: [/h3]We are looking into the issue where beds that were placed on land before the patch are now out of claim. Thanks for your reports and patience!

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Ahoy Pathfinders!

The holiday season is here! In the spirit of the Holidays, we set sail for a little trip up to the North Pole to bring back some Holiday loot and festivities to ATLAS! Sail the Seas in a fancy new Santa Hat or Top Hat, and craft festive decorations! Safely have a “Company” Holiday Party here on ATLAS! ;)



Ramming Ship

Looking for the perfect gift? How about the new Ramming Ship? That’s right, the Ship Salesman is now officially open for business! He can be found selling our latest ship - the Ramming Galley - on his island in the center of Freeport grids. The Ramming Galley features rowers, 20 cannons, and a ram that deals bonus damage when ramming other ships.

Rowers, a new feature currently unique to the Ramming Galley, give a burst of speed to intercept and ram other ships. Using rowers requires use of the ship's Rowing Stamina. Once Rowing Stamina is depleted, rowing will cease and the stamina will regenerate over time.

As the first ship using our new ship system, the Ramming Galley will function a bit differently from previous ships. In addition to HP numbers changing, holes will appear in parts of the ship as they become damaged. As the damage worsens, the holes will grow, giving pirates a better visual indicator to determine how damaged each part of their ship is! Be sure to keep your ship repaired since rowers and weapons will only function if the part of the ship they're on has sufficient health.

Repairing the Ramming Galley will require the use of a new item: the Patch Kit. No longer will you need to haul planks and raw resources to ensure your ship stays in pristine condition!

Since the Ramming Galley already comes equipped with a large arsenal of weapons, players will not be able to build additional weapons on it. Workstations and furniture can be constructed freely, and existing stairs, doors, and sails can be switched out with player-made variants. Although walls and other structures cannot currently be constructed on ships, we would like to iterate on this in the future to allow pirates to customize their ships with a variety of rooms below deck.



We hope you enjoy the new Ramming Galley and Holiday festivities! We are still hard at work continuing to fine-tune the Markets and Trade system, among other optimization and performance improvements. It’s a long-term process, and we want you to know that even if certain changes are not seen right away - we are taking the steps to move these things along. Thanks again for all of your support and feedback!

Released Patch Notes

v517.5

[h3]New Ship: Ramming Galley[/h3]
  • Cost: 22,000 Gold
  • Weapons: 18 Standard Cannons, 2 forward-facing Large Cannons
  • Special Features: Rowers, Ram
  • Max Level: 60
  • Sail Points: 4.0
  • Repair Resource: Patch Kit


[h3]New Item: Patch Kit[/h3]
The Patch Kit is a new item used for repairing the Ramming Galley. It can be crafted in the Smithy after learning the Shipwright skill in the Seamanship tree. To use, approach a damaged part of the Ramming Galley and use the Repair Hammer. Once the repair is complete, the Patch Kit will be consumed and the repaired component will have 1,000 health restored.
  • Healing: 1,000
  • Crafting Resources: 100 Fiber, 120 Thatch, 200 Wood


[h3]New Workstation: Kiln[/h3]
The Kiln is a new workstation used for rapidly creating coal out of wood. Add wood to the Kiln inventory and activate it, and it will burn one into coal every second. Kiln crafting is learned in the Secrets of Building skill in the Construction tree, and can be done at the Smithy.
  • Crafting Resources: 500 Stone, 200 Flint, 25 Metal


[h3]Winter Event[/h3]
  • Two new hat skins are available for purchase from the Freeport's cosmetic vendor for a limited time
    • Santa Hat: 200 Gold
    • Top Hat: 200 Gold
  • Seven new items available for crafting at the Smithy for a limited time
    • Christmas Tree: Produces a random gift every 24 hours!
      • Crafting Resources: 250 Wood, 200 Fiber, 250 Thatch
    • Festive Lights: A decoration that can be hung on walls
      • Crafting Resources: 20 Wood, 10 Thatch, 1 Metal
    • Holiday Gift: A festive variant of the Small Storage Box
      • Crafting Resources: 44 Wood, 40 Thatch, 15 Hide
    • Sleigh: A festive variant of the Wooden Chair
      • Crafting Resources: 100 Wood, 100 Thatch, 50 Fiber
    • Snowman: A new friend that can be placed on ships or floors
      • Crafting Resources: 2 Wood, 12 Coal, 1 Carrot, 50 Fiber, 30 Ice
    • Stocking: A decoration that can be hung on walls. Produces one Coal every five minutes
      • Crafting Resources: 40 Fiber, 30 Hide
    • Wreath: A decoration that can be hung on walls
      • Crafting Resources: 20 Fiber, 10 Wood, 20 Thatch


[h3]Armored Docks[/h3]
  • Bug Fix: Gold upkeep status now only shown for the owning company
  • Bug Fix: Upkeep timer now correctly updated on the UI
  • Bug Fix: Ships in Armored Docks no longer stay protected after the owner of the Armored Dock or the ship changes


[h3]Market[/h3]
  • Market Logs now have paging, allowing all logs to be displayed for each Market
  • Bug Fix: Suspend and Unsuspend Market are now working correctly


[h3]Known Issues[/h3]
  • The Ramming Galley's Railing Gunports and Castles can be damaged, but don't update their meshes to reflect this damage (their HP updates accordingly and they can be repaired)
  • The Ramming Galley's forward-facing Large Cannons are in the Right Station Group by default
  • HP for undamageable parts of the Ramming Galley can be viewed and will always display as 100/100
  • Cannons on top of the Ramming Galley's Front Castle clip through the castle when aiming left and right (this doesn't prevent them from firing)
  • Sail Rigging does not preview correctly when placing sails on the Ramming Galley
  • Many map tiles are black when viewing the map through the Atlas or when spawning



Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

12/3 Hotfix for Armored Docks

We issued a fix earlier this morning for the armored dock crashing issues. If you are still experiencing any further issues or bugs, please report them to us in the bug report form here: http://bit.ly/36zPZmJ

We apologize for the inconvenience. Thank you!

ATLAS Patch 516.2

[h2]12/3 UPDATE[/h2]
We issued a fix earlier this morning for the armored dock crashing issues. If you are still experiencing any further issues or bugs, please report them to us in the bug report form here: http://bit.ly/36zPZmJ

We apologize for the inconvenience. Thank you!

[h2]12/2 EDIT: [/h2]
The team is currently investigating the crashing issues with armored docks and the potential data loss from the related crashing. We will update again when we have more info.

Please send further bug reports or details of any issues here: https://bit.ly/36zPZmJ

Thank you!

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Ahoy Pathfinders!

We hope you’ve all enjoyed the 2x event over the Thanksgiving Weekend! This week, we have a bit of a smaller maintenance patch, with the Small Armored Dock now available!

Small Armored Docks, for Schooners and Sloops, will have 20,000,000 health. We are also beefing up the Large Armored Dock to 30,000,000 health. Gold upkeep has been lowered to 150 a day, while Small Armored Docks will have an upkeep of 50 a day. We have also made a number of changes and bug fixes to balance and improve the Armored Docks. Rest easy knowing yer furry companions are safe onboard your protected Ships!

Development and optimization work for the Trade System continues! We have made improvements to the Market UI for Market Searching. Most importantly, we have addressed several server issues to improve performance and latency. Thank you for your feedback and bug reporting as the Trade System continues to undergo development. Again, not all features of the Trade System, including the NPC Ships, are out yet. Subsequent patches will continue to see more and more improvements and fixes. Missing resources and new items are now available for Trade as well! Anyone got any Ale or Grog? We’re stockin’ up fer a new adventure as the Ramming Ship is getting closer to making its debut on the ATLAS seas! Look out for it in the nearby future ;)

Please see the Full Patch notes below!

Released Patch Notes

v516.2

[h2]New Structure: Small Armored Dock[/h2]
The Small Armored Dock is suitable for protecting Schooners and Sloops. It can be crafted at a Smithy after learning the Intermediate Shipwright Skill in the Seamanship tree.
  • Health: 20,000,000
  • Upkeep Cost: 50 Gold every 24 hours
  • Crafting resources required:
    • 700 Alloy
    • 900 Fiber
    • 4,000 Stone
    • 1,000 Thatch
    • 1,250 Wood
    • 10,000 Gold


[h2]Large Armored Dock[/h2]
  • Increased health from 300,000 to 30,000,000
  • Decreased upkeep cost from 500 to 150 Gold every 24 hours
  • Added 50,000 Gold cost for crafting


[h2]Armored Dock[/h2]
  • NPCs and Tames on protected ships can no longer be damaged
  • Added a new protected icon that replaces the anchor icon above protected ships
  • Ships can now anchor inside an Armored Dock even if the Dock is placed in deep water
  • Ships must not have received or dealt damage for at least five minutes before receiving protection from an Armored Dock
  • Bug Fix: Armored Docks can now only protect one ship at a time
  • Bug Fix: Ships are no longer protected after an Armored Dock is destroyed
  • Bug Fix: Protected ships will no longer decay. This prevents an issue where protected ships instantly sink when raising their anchor after a long period of time


[h2]Ships[/h2]
  • Brigantine price decreased from 25,000 to 18,000 Gold
  • Increased max level of common ships from 42 to 50
    • NOTE: This change only applies to ships built after the patch


[h2]Trade[/h2]
  • Markets Searching now returns a paged list instead of all Markets. This should clear up the performance hit on the server when someone opens a Market
  • Added new resource types for Trading:
    • Rushes (missing from Thatch)
    • Oil Category and variants
    • Salt Category and variants
    • Consumables:
      • Wheat
      • Maize
      • Ale
      • Grog
    • Others
      • Cannon Balls
      • Large Cannon Balls
      • Gunpowder
      • Fire Gel
      • Blasting Powder
      • Organic Paste
      • Fertilizer
  • Bug Fix: Addressed several server issues that led to increased latency
  • Bug Fix: Trade Routes are now correctly calculating distance when the shortest path wraps around the map border
  • Bug Fix: Disconnected Markets are no longer shown as candidates in the Market List


[h2]Misc[/h2]
  • Warehouses and Farmhouses can now only be enabled or disabled by players within the same company
  • Restored XP reward to standard Golden Age Army of the Damned Soldiers
    • NOTE: Golden Age Army of the Damned Soldiers in caves still don't reward XP
  • Bug Fix: Treasure will no longer spawn on Sea Forts


[h2]Known Issues[/h2]
  • Not all available Markets are showing up from every other Market during search
  • Upkeep Cost on Armored Docks does not properly show the next time. Upkeep is still taken on skill
  • Crashing Issues with Armored Docks - Please see edited note at very top of the post.


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)


Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame