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ATLAS News

Season 13 Wipe Announcement

Ahoy Pathfinders!

We have heard your persistent requests and taken your feedback to heart about the current season, so in response we will be wiping the official servers for the start of Season 13! This means a completely fresh start for all those playing on our official network. Unofficial servers, non-dedicated, and singleplayer sessions will remain unaffected.

The final day of the current season will be Friday, June 30th, when we will be wiping all progress from official servers. Servers will be going offline around 12 PM PDT and returning shortly after. This wipe will not be accompanied by a patch.


Official Servers


The three official servers will remain unchanged from the previous season, with the exception of the PvE server becoming all unclaimable lawless to help prevent single players and companies from claiming large expanses of land.


[h3][Global][PvP] Cobra’s Strike[/h3]
  • Crossplay
  • 9x9 map size
  • All quest content will be available
  • One open world (no regions or portals)
  • All claim types (claimable islands, claimable lawless, and unclaimable lawless)


[h3][Global][PvE] Whale’s Solitude[/h3]
  • Crossplay
  • 6x6 map size
  • All quest content will be available
  • One open world (no regions or portals)
  • All unclaimable lawless (no claimable islands or claimable lawless).


[h3][Console][PvP] Emerald Shores[/h3]
  • Xbox players only (no PC)
  • 3x3 map size
  • Quest content (Power Stones etc.) will not be available
  • One open world (no regions or portals)
  • Claimable islands and unclaimable lawless only (no claimable lawless)



Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Devkit Update 560

Ahoy Pathfinders!

We’re happy to announce that the ATLAS Devkit has been updated to include all current game content up to v560.3!

Devkit


The latest version of the ATLAS Devkit can be downloaded at the Epic Games Store: https://store.epicgames.com/en-US/p/atlas-mod-kit


Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Patch 560.3

Ahoy Pathfinders!

This update focuses on resolving key issues that have been negatively impacting players. We've dedicated our efforts to fixing tame structures, tackling exploits, eliminating Xbox crashes, refining shorelines, and reintroducing proximity voice chat.

Official servers will be going offline to deploy the update on Tuesday, May 30th at 12:00 PM PDT and are expected to be up shortly after.

Released Patch Notes


v560.3

[h2]Bug Fixes[/h2]
  • Fixed an issue with the tame limit incorrectly increasing.
  • Fixed an issue with the Fertilizer Barrel displaying an incorrect amount of fertilizer.
  • Fixed an issue where a paused tame structure could no longer be unpaused.
  • Fixed an issue with the Tortuga shoreline.
  • Fixed an issue with proximity voice chat no longer working (note: cross-platform chat is disabled).
  • Fixed several exploits.


[h2]Misc.[/h2]
  • Removed the Unicorn Skin from the Cosmetic Vendor.


[h2]Xbox Only[/h2]
  • Fixed an issue where Unicorn Skins would cause Xbox players to crash.



Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support!

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

DevKit Update 557

Ahoy Pathfinders!

We’re happy to announce that the ATLAS DevKit has been updated to include all current game content to match v557. Thank you everyone who has been waiting so patiently for it!

The latest version of the ATLAS Devkit can be downloaded at the Epic Games Store: https://store.epicgames.com/en-US/p/atlas-mod-kit

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Patch 558.0

Ahoy Pathfinders!

We have a small patch to fix an exploit as well as a couple bug fixes for singleplayer/non-dedicated sessions.

Official servers will be going offline to deploy the update on Wednesday, April 5th at 12:00 PM PDT and are expected to be up shortly after.

Released Patch Notes


v558.0

[h2]Bug Fixes[/h2]
  • Fixed an exploit.
  • Fixed an issue with clients at max torpor when in a non-dedicated session.
  • Fixed a crash in singleplayer when exporting pathfinder then choosing the delete option.


Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame