1. ATLAS
  2. News

ATLAS News

Patch 555.2 - Season 11.1 Patch

Ahoy Pathfinders!

This update is focused on fixing both old and new issues, adding in some quality of life changes, and the addition of four more PvP servers.

Servers will be going down to deploy the update on Monday 12/19/22 at approximately 12:00 PM PST.

Released Patch Notes


v.555.2

[h2]New Servers[/h2]
Four new 3x3 Official PvP servers are opening up with a brand new map layout!

[h3]Variant 4 Information:[/h3]
  • Mixture of Tropical, Desert, Temperate, Polar and Equatorial biomes.
  • One home server which includes a lawless Freeport island.
  • One grid containing a Golden Age Ruin island and a Trench (lawless!).

[h3]List of New Servers:[/h3]
  • [NA][PvP] Elite Cove (Variant 4)
  • [NA][PvP] Sentinel’s Tear (Variant 4)
  • [NA][PvP] Gemini’s Breach (Variant 4)
  • [EU][PVP] Poseidon’s Crown (Variant 4)


[h2]Bug Fixes[/h2]
  • Fixed encroachment issues with the Barn, Quarry, Warehouse, and Industrial Statue Base so they’re easier to place.
  • Fixed graphical issues when playing in Low Memory Mode.
  • Fixed an issue with a missing Seed Vendor NPC in the variant 1 server's freeport.
  • Fixed an issue where the fuel in the Bait Station disappeared when added for the first time from the Bait Station's inventory.
  • Fixed an issue where the Smithy could be placed underwater.
  • Fixed a text issue when placing the Industrial Statue Base.
  • Fixed an issue with unfertilized eggs for some creatures not stacking.
  • Fixed an issue where the Ancient Rock Elemental could be lured out to the open sea and become unreachable on the ocean floor.
  • Fixed an issue where tames and crew were falling off of the ship when gridding.
  • Fixed an issue with the Wooden Cage having a 5 day decay timer.
  • Fixed an issue with the Large Armored Dock and Sea Dock having small holes in the pillars next to the doorways.
  • Fixed an issue where treasure maps of the same quality would stack in the death cache and become copies of the same map.
  • Fixed an issue where the Ferrymen NPC was missing from a Freeport island.
  • Fixed an issue where the large mace-wielding AotD from the treasure maps were not attacking.
  • Fixed issues with mace-wielding Wild Pirate NPCs.
  • Fixed a crash when rapidly backspacing while typing in Chinese.
  • Fixed a crash that happened when quickly selecting different worlds.
  • Fixed an issue where structures on cargo saddles would not get claimed when the tame gets claimed by another company.


[h2]Misc.[/h2]
  • Increased the tame claim timer on PvE servers to 10 days.
  • Reduced the decay timer on Campfires to 10 hours.
  • Tames equipped with Cargo Saddles can no longer be manually unclaimed.
  • Removed player and tame collision on Holiday Lights
  • Removed crafting inventories from tames.
  • Added Solidified Essence to Ship of the Damned Galleon loot
  • Added Mythos to sunken treasure loot.
  • Added more hyperthermal insulation to Cloth Armor.


[h2]Xbox Only[/h2]
  • Fixed an issue causing a crash.


Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

SGE Update 11.30

Ahoy Pathfinders!

With the new season, we have an updated Server Grid Editor (SGE) available for unofficial server owners. We wanted to ensure making a map was as easy as possible to all players, so we have added the ability to export and import server layouts. Players will be able to export/import grid layouts from season 10 or another personal layout they prefer. It should be noted that this feature and update is optional! 

To download the latest Server Grid Editor (SGE) click the the following link: SGE download

Exporting Grids
  1. Open up an instance of the SGE and load a project that you want to take grid layouts from.
  2. Be sure to have ‘Show Server Data’ checked to see all the server coordinates



  3. Go to the export tab and you’ll see new options with text fields above them:
    • Export Server Json (this section will be covering this)
    • Import Server Json (next section)


  4. In the text field above ‘Export Server Json’ type in the server you want to export in alphanumeric format like A1 or M12 not the numerical coordinates such as (0,0) or (12,12) respectively.
    • NOTE: you cannot bulk choose servers, it has to be one at a time. Do not try to use lists like A1,B2,C3 as it will not work.


  5. Once the server you want to export is typed in click ‘Export Server Json’ and an explorer window will open.
  6. Save that file wherever you will find it and leave the syntax as its default (It will be something like: ServerGrid_B2).



  7. Repeat steps 3-6 with all servers you are interested in exporting/importing.
  8. NOTE: The data you are exporting will include Discovery Zones, Server Data and Island Data (instances, overrides and positioning).
  9. Close this editor or File -> Open the project you are importing to.
Importing Grids
  1. Open up an instance of the SGE and load a project that you want to take grid layouts from.
  2. Be sure to have ‘Show Server Data’ checked to see all the server coordinates.
  3. Go to the export tab and you’ll see new options with text fields above them:
    • Export Server Json (Previous section)
    • Import Server Json (This section)
  4. In the text field above ‘Import Server Json’ type in the server you want to overwrite with an export in alphanumeric format like A1 or M12 not the numerical coordinates such as (0,0) or (12,12) respectively.
    • NOTE: Same as last time, you cannot bulk choose servers. It has to be one at a time. Do not try to use lists like A1,B2,C3 as it will not work.
  5. Once the server you want to overwrite is typed in, click ‘Import Server Json’ and an explorer window will open.



  6. Navigate and choose the “ServerGrid_Server.json” file you want to import and hit ‘Ok”
  7. It will replace the layout and information of the Grid you entered in step 4.
  8. Repeat steps 3-7 for all other grids.
  9. Save your project.


Final Note

Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Season 11 Patch and Wipe

Ahoy Pathfinders!

A new season is soon to be here! We have new server layouts, a Winter Holiday to celebrate, some items to improve taming and tame storage, and a long list of bug fixes. With the changes to the servers, we are expecting an extended downtime to get everything up and running.

Official servers are expected to go down Wednesday November 30th around 7AM PST and should be back up around 7PM PST.

There were some questions regarding the status of the Season 10 Roadmap previously posted here. Since we were not originally anticipating the current season ending so soon, not everything on the roadmap was able to be completed. The information in that roadmap is still relevant, it will just be extended into the new season. You can still expect to see those trading system upgrades, factions, modular ship improvements, and singleplayer maps.

Released Patch Notes


v.554.3
[h2]New Content[/h2]

[h3]New Servers / World Maps[/h3]
As mentioned in our previous announcement, there are some changes coming to the size, count, and layout of our official servers this season. There will be one 6x6 PvE server and ten 3x3 sized PvP servers.

Layout Variants: For the PvP servers, players will have access to 3 different map layouts.
  • Variant 1: Mostly temperate
  • Variant 2: All Equatorial and Tropical
  • Variant 3: All Equatorial and Tropical
List of Official Servers:
  • [Global][PvE] Kraken’s Grasp
  • [EU][PvP] The Shark’s Frenzy (Variant 1)
  • [EU][PvP] Typhoon Lagoon (Variant 2)
  • [EU][PvP] Crimson Tides (Variant 3)
  • [NA][PvP] Cobra’s Strike (Variant 1)
  • [NA}[PvP] Red Beard’s Revenge (Variant 1)
  • [NA][PvP] Royale Reef (Variant 2)
  • [NA][PvP] Greedy Gulf (Variant 2)
  • [NA][PvP] Ivory Shores (Variant 3)
  • [NA][PvP] Seagull’s Beak (Variant 3)
  • [NA][PvP] Stingray Bay (Variant 3)
Gameplay Changes for the PvE Server:
  • 6x6 size
  • Quest content is available
  • All grids are unclaimable lawless
  • There are no regions or portals
  • No Maw Waters Regions
Gameplay Changes for PvP Servers:
  • 3x3 size (10 total)
  • There will be a mixture of NA and EU Servers
  • Quest content will not be available
  • Mixture of Island Claim, Claimable Lawless and Unclaimable Lawless grids
  • There are no regions or portals
  • No Maw Waters Regions
  • Boosted Rates*

* The season will start out with PvE and PvP servers having the same server rates (2x normal and 4x boosted on weekends), then will later transition into PvP servers having higher rates than PvE.


[h3]Winter Event[/h3]

Winter has arrived in Atlas, so cozy up next to a warm fire and enjoy the jolly times ahead during this limited time event!

Winter themed items can be obtained from Holiday Vendors found on Freeport islands:
  • Gold Turkey Statue: (50g) a placeable cosmetic structure.
  • Cooked Turkey Decoration: (50g) a placeable cosmetic structure.
  • New! Cooked Turkey Cannon Skin: (1000g) a cosmetic skin for your cannons to change the appearance of shot cannon balls.
  • Top Hat: (200 Gold) a cosmetic skin for helmets.
  • Santa Hat: (200 Gold) a cosmetic skin for helmets.
  • Christmas Tree: (100g) a placeable structure that produces a random gift every 24 hours!
  • Festive Lights: (100g) a placeable decoration that can be hung on walls.
  • Holiday Gift: (100g) a festive variant of the Small Storage Box.
  • Sleigh: (100g) a festive variant of the Wooden Chair.
  • Snowman: (100g) a placeable cosmetic structure.
  • Stocking: (100g) a decoration that can be hung on walls. Produces one Coal every five minutes.
  • Wreath: (100g) a placeable decoration that can be hung on walls.
  • New! Snowball Cannon Skin: (1000g) a cosmetic skin for your cannons to change the appearance of shot cannon balls.
  • New! Sleigh Saddle: (2000g) a saddle that can be equipped on horses, bears, and cows.


[h3]Barn[/h3]

The Barn is a structure used to store up to 255 tames. Tames in the Barn will not reproduce or require food.

Crafting: Can be crafted in the Smithy after learning the Beastmastery 2 skill
  • 240 stone
  • 40 flint
  • 80 hide
  • 120 wood
  • 40 fibers
  • 50 metal
  • 90 keratinoid


[h3]Bait Station[/h3]

The Bait Station is a small structure used to lure and bait nearby creatures with their preferred food. The Bait Station can be picked back up and reused as long as the inventory has been emptied.

Activation: To activate the Bait Station, a Toxic Compound needs to be added as a fuel. Each of the different fuels will provide a different effect to the bait that creatures consume. Creatures will only be lured to the Bait Station if their preferred food is inside the Bait Station inventory.

Toxic Flora:
  • Will pacify creatures to allow easy passive taming.
  • Wild tameable creatures only.
  • Max baited at a time: 1
  • The tame will continue to be affected and consume bait from the Bait Station until one of the following occurs: the Bait Station is deactivated, the creature is successfully tamed, the creature is damaged, or the Bait Station runs out of food.
Toxic Sludge:
  • Will slow the movement speed of creatures.
  • Wild and tamed creatures (tamed on PvP servers only).
  • Will not bait tames owned by the company who placed the Bait Station (or their allies).
  • Max baited at a time: 5
  • Time the effects last depends on the bait potency set on the Bait Station.
Venom:
  • Will add a bleed effect (5% health over 10 seconds)
  • PvP servers only: Will cause aggression on affected tames. Naturally non-aggressive tames will only target players and tamed creatures owned by enemy companies.
  • Wild and tamed creatures (tamed on PvP servers only).
  • Will not bait tames owned by the company who placed the Bait Station (or their allies).
  • Max baited at a time: 5
  • Time the effects last depends on the bait potency set on the Bait Station.
Bait Potency: Players will have the option of increasing the time a creature is baited by changing the bait potency from the Bait Station’s radial menu. Tames will consume more food when the potency is higher.
  • 1 food: 10 seconds (default)
  • 2 food: 12 seconds
  • 3 food: 14 seconds
  • 4 food: 16 seconds
  • 5 food: 18 seconds
  • 6 food: 20 seconds
Crafting: Can be crafted in the Smithy after learning the Beastmastery 2 skill.
  • 40 thatch
  • 10 metal
  • 50 wood
  • 35 fiber


[h3]Cow Carts[/h3]

Cows (and Bulls) are finally able to pull carts, carriages and sleighs! While Horses may be faster and Bears tougher, nothing compares to a Cow when it comes to beasts of burden. Storage Carts (carts and sleighs) pulled by Cows have an increased bonus to weight reduction, allowing players to haul even heavier loads of goods.


[h2]Bug Fixes[/h2]
  • Fixed instance of being able to select “Join with New Character” when selecting a new home server while in-game.
  • Fixed an issue with bad grammar in the “Join with New Character” message warning.
  • Fixed some instances of text overflow in the pathfinder creator.
  • Fixed some instances of spelling mistakes.
  • Fixed a minor text issue with enemy crewmates.
  • Fixed an issue where ceiling tiles were not placeable after placing a Sea Dock on the FOB.
  • Fixed an issue with the Sea Dock door and stair alignment.
  • Fixed an issue where the FOB decay timer is reset when rendered.
  • Fixed an issue where floors placed on FOB only had 5000 health.
  • Fixed an issue with some structure snap points on the FOB.
  • Fixed an issue where the damaged bark texture ended up being projected on the player.
  • Fixed an issue with invisible collision at the center of each grid.
  • Fixed an issue where the range of the Grave Digger and Ore Miner covered the whole island.
  • Fixed an issue of players not being able to access pin coded or unlocked autofarm structures.
  • Fixed an issue with the Farmhouse being difficult to place.
  • Fixed an issue where some structures can be installed on irregular / steep terrain on mountains.
  • Fixed an issue where the raft and dinghy showed as craftable from the Small Shipyard.
  • Fixed an issue with the Harrier being improperly positioned while being built on a basic shipyard.
  • Fixed an issue with being able to consume toxic sludge.
  • Fixed an issue with holes around Sea Forts.
  • Fixed an issue where the Swarm House could be used as a hatchery.
  • Fixed an issue where tames with Cargo Saddles could be loaded into a Tame House.
  • Fixed an issue with cargo saddles appearing below cows/bulls when equipped.
  • Fixed an issue where ships made in a lower quality shipyard would have their quality improved when unbottled in a higher quality shipyard.
  • Fixed an issue with Duplicated ships having duplicated items from the Original ship (items, ammo, weapons, etc.)
  • Fixed an issue where duplicated ships with duplicated storage boxes leave behind death caches with duplicated items that were stored on the Original ship's storage box.
  • Fixed an issue with having multiple small sails causing NPCs to stack on railing on the Carrack
  • Fixed an issue where installing two small sails close to each other on a Cog will cause the NPCS to stack on the railing.
  • Fixed an issue where installing two small sails close to each other on a Tramp Freighter will cause the NPCS to stack on the railing.
  • Fixed an issue where installing two small sails close to each other on a Kraken will cause the NPCS to stack on the railing.
  • Fixed an issue with an incorrect error message when attempting to place an Industrial Shack away from the Industrial Lab.
  • Fixed an issue where a ship docked in an armored dock could be sunk by another player with a bucket.
  • Fixed an issue with the client crashing after rejoining a non dedicated session after changing grids without the host in a previous game.
  • Fixed an issue that caused the game to crash when using the Grappling Hook.


[h2]Misc.[/h2]
  • Removed Halloween items from loot and Holiday Vendor.
  • Reduced decay times for all standard placeable structures to 10 days.
  • Slightly reduced light glare.
  • The Smithy can now be placed on the ground.
  • Increased the render range of the Floating Operating Base and Sea Dock.
  • Skins can now be purchased from vendors more than once.


[h2]Known Issues[/h2]
  • The Barn UI becomes difficult to navigate when an excessive amount of tames are stored.
  • The Barn’s encroachment area makes it difficult to place.
  • The Bait Station may no longer work after loading the Toxic Compound from the Bait Station’s inventory.


Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Season 11 Wipe Announcement

Ahoy Pathfinders!

We have some important news to share regarding our official servers. As most of you are likely aware, our current season has seen some particularly rough waters. Some unintended features were unfortunately introduced that had an extremely negative impact on the game before they could be disabled. In response to this, we’ve made the difficult decision to wipe both the official PvP and PvE servers to provide everyone with an even playing field. We understand that this is not the direction we all expected this season to go and would like to sincerely apologize to our community as we take measures to improve the ATLAS experience.

We hope you’ll continue the journey with us as we make our way closer to exiting early access. Thank you for your support and happy sailing!

On a lighter note, here’s a sneak peek at a fun new feature coming in our next patch!


Upcoming Wipe


The final day of the current season will be Wednesday November 30th when we will be wiping both official servers for a fresh start. Servers are expected to go down around 7AM PST and should be back up around 7PM PST. Unofficial servers are not expected to need to wipe at this time.

Server Changes


With your patience and understanding, we’d like to take this new season as an opportunity to bring some adjustments to our official servers so we can better prepare for some major changes coming to ATLAS gameplay in the future. We need more servers to thoroughly test what we have in store, so we are temporarily downsizing our official servers. We understand this change is not going to be looked favorably upon by the entire community, so please keep in mind this is only temporary for this season! For more details about this experimental phase, please see a preview of the server changes below. More details will be provided as we get closer to our wipe date.

PvP Servers:
  • The PvP server will be split into 10 different 3x3 servers.
  • Will be a mix of NA and EU servers.
  • There will be no regions or portals.
  • Claim type: will be a mix of claimable islands, claimable lawless, and unclaimable lawless.
  • Quest content (Power Stones etc) will not be available.
  • Boosted rates.


PvE Server:
  • The PvE server will be reduced in size to a 6x6.
  • Will be EU.
  • There will be no regions or portals.
  • All grids will be unclaimable lawless.
  • All quest content will be available.


Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


v553.0 Hotfix

Ahoy Pathfinders!

We have some much needed bug fixes and an increase to Floating Operating Base health with today’s hotfix.

Official servers will be going down to deploy the update on Monday November 7th around 1 PM PST and are expected to be back up shortly after. There will be a client download.

Released Patch Notes


V553.0

[h2]Bug Fixes[/h2]
  • Fixed an issue where the Swarm house could not be crafted.
  • Fixed an issue with the Jack O' Lantern helmet skin not being able to be removed from player inventories.
  • Fixed an issue where NPC crew manning ship cannons and sails would be shielded by large storage boxes or larders.
  • Fixed an issue with the VR feature being displayed in the options menu.
  • Fixed an issue where wild creatures and tames were not damaged by lava.
  • Fixed an issue where a grappling hook could cancel fall damage when the grapple was located below the player.
  • Fixed an issue where the forge would stop crafting when the limiting item is wood.
  • Fixed an issue where structures were sometimes not locking properly in PvE.
  • Fixed an issue where spiders attempting to follow players onto water structures would get stuck on the first attempt.
  • Fixed an issue where treasure map bottles did not always have a map.
  • Fixed an issue where various planks on Floating Operating Bases had small gaps in them.

[h2]Misc.[/h2]
  • Increased Floating Operating Base health to 30 million.


Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame