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Redbeard's Journal #01: Uncovering New Discoveries



It had been a few years since I had been to the sea. The life I had once loved was a distant memory and I had moved on from the life of piracy to settle down in a quaint village before Davy Jones and the sea came a knockin' to collect back what I rightfully stole. I swore I'd never return. But when my younger brother wrote to me of a mysterious, new discovery he had made, promising of treasures untold. I was forced to return to the fickle waters, after adamant warnings of danger had gone unreturned. For you see, if the sea has taught me anything, it is that no matter the glory or riches that may come your way, there is always a price to pay.

When I arrived in the port town of La Noferia, I was quick to learn that my brother had been missing for some time. From the locals, I had learned he had arrived a few weeks ago regaling anyone who would listen about his new discovery and potential fortune. The idiot had always been a boisterous one and it seems it may have cost him, dearly. A few of his crewmates informed me he had been staying in a small shack a few hours from the harbor so I immediately took off and by nightfall of that first day, I had arrived.

It was a lonely thing, this shack, sitting on the edge of land and beach silhouetted by the moon as the shore curled behind it, leaving only the ocean beyond it. As I entered, it reeked of sea and spirits, as well as a few rotten meals from nights before. I carefully searched the shack, but there were no signs of my brother and from the condition of the room, no one had been around for days. Exhausted, I sat down on the steps in front of the door and looked out to the sea, contemplating the odd reunion taking place before me and wondering what twisted fate the sea had planned for me.

It was then that I saw it, off in the distance, a small sparkle in the tide. I knew it before I even got up from the steps but still I ran to the tide, hoping to disprove my darkest fears.

As I drew closer, the outline of a body began to take shape. Although he was face down when I approached, I knew it was him. He was prone, lifeless, washed up from the sea and around his neck was that stupid bandana: the one he was so proud of, the one he never took off, the one I gave him when he took my place in the company. As the waves lapped over the poor soul, I dropped to my knees and cursed myself realizing my debt had been paid. Through the tears I noticed he was holding something. A book of some sort, inset with an exotic jewel that I had never seen before. Is this what this fool had thrown his life away for? I pried the journal out of his hands and sat in the damp sand, book in my lap. Unnerved by the tide, I needed to know what was so important that my brother was willing to die for and so by moonlight, I began to read.

Most of the pages were damaged, torn out, or in a language I could not comprehend. Tried as I could, I was unable to make sense of it and after what seemed like hours, I threw the book down in frustration. Defeated and knowing the responsibilities still required to tend to my dead sibling, I reconciled to calling it a day. I looked at the body next to me with a feeling of guilt and frustration, staring at that damned bandana. Why did I have to give him that stupid thing? Why couldn't I protect him? Why couldn't it have been me? Blinded by the welling rage, I grabbed at the bandana attempting to rip it off him.

To my dismay, the knot was under his neck and I was forced to flip him over to untie it. Perturbed, I rolled to my knees and shoved the lifeless corpse exposing his smiling face now bright in the moonlight. That wily smile, the one that had been his forgiveness after all the pranks he had pulled on me as children, now revealed, startled me causing me to sit back on the damp sand. "One last prank?", I thought as I recovered and surveyed the lifeless prankster in front of me. "Even when you're dead, you're an asshole", I muttered as I leaned back over him to untie the bandana. But as I reached over, my eyes widened as I caught a glimpse of a familiar parchment carefully tucked under his shirt.

I quickly grabbed the damp, tattered pages, identical to the ones found in the journal. One seemed like a cypher, half in the foriegn writings and the other, in my brother's handwriting. The other was written by my foolish sibling, an already translated copy of one of the pages from the journal. Maddened by this turn of fortune, I began to read aloud the blood-stained scribblings that my kin desperately died protecting.



When I first heard that Pathfinders were discovering locations in the world that have a strange apparition that disappears a week or so after it is found, I had an ominous feeling. I set sail to investigate, and found one of these locations!

There was an unnatural fog, a swarm of insects, and a strange noise that seemed to be coming from the ground. As I watched several of the cursed pirates that have plagued our waters approached. They built a small hut and began to dig! I watched as they uncovered what looked like human remains. My ominous feeling was justified, as I just watched cursed men dig up cursed bone chips.

I had to know more. After about a week of digging, the fog cleared, the insects left, and the Cursed Pirates packed up their bone chips and left. I followed them at a distance. We arrived at what seemed to be some kind of Altar, which was aflame with a ghostly green.
What the cursed pirates did next stunned me. They poured all the bone chips they had dug into the fire pit. It immediately sparked and the flames grew high, almost too bright to look directly at. I watched as they took the wood from the fire, and some flame scrocech bone chips to a workbench. Astounded, I observed as they constructed strange weapons and what might have been part of a building. I have never heard of any Cursed Pirate ports or structures, we have only ever seen their ships as they destroy our fleets. I have to return to port and spread this unsettling news. As I turned to leave, my attention was caught on a large standing stone. It seemed to be glowing the same ghostly green as the Altar fire. I had to investigate. I crouched, and snuck up to the stone. I’m glad I had that grog earlier, ‘cus what I saw would have terrified me if I wasn’t drunk! Cursed Pirates, singing and playing a crude set of drums. I slumped against the stone, and suddenly felt the urge to sing along to the drums. Unnerved, I ran back to my Sloop and set sail back to port. What did I just stumble across? What powers are these that have never been seen before?



As the last words trailed from my lips, I froze. Unsure of what to do with this amazing new discovery, my mind blanked. Suddenly, a smile crept to my face and I began to laugh. Unable to control what was coming over me, the laughter began to build, louder and louder to the point of hysteria. “You son of a...”, I yelled as I finally got a hold of myself and wiped a tear from my eye. There was only one thing left to do in my mind: Unearth the mysteries of the journal and continue the discoveries my brother sacrificed himself for. “For the first time, we’ll do this together, Nathan.” I whispered as I untied the bandana from his neck and fastened it around mine. Once I got to my feet, journal and pages in hand, I began to walk along the shore preparing in my head the arrangements for my brother's funeral and for the upcoming adventures ahead. The sea had cleared my slate and I paid a heavy price. But the way I see it, Nathan didn’t get the chance to take from all that life has to offer, so for him, I plan to collect in full.

Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

[h2][/h2]
Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Patch 531.02 - Halloween Patch

Ahoy Pathfinders!

Things are about to get a little spooky on the open seas!

In celebration of the scariest time of the year, we’ll be sharing a bunch of Halloween treats (and maybe a few tricks) with our fellow pathfinders. Keep your eye out for our special Jack O’ Lanterns, filled with themed goodies for you to collect and share with your friends.

Also, a mysterious journal has washed on to shore and its discovery may bring monumental changes to the world of Atlas. Join us on this journey as we decipher the findings and share them with you in the weeks ahead.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

[h2] Released Patch Notes [/h2]

v531.92

[h3]Halloween Event[/h3]

Beware Pathfinders! You may come across some spooky gifts during your adventures. Be on the lookout for Jack O' Lantern's filled with different items.

New Holiday Item: Jack O' Lantern

These Jack O' Lanterns have Halloween-themed gifts inside. You can learn more about the individual items below. These can be found in:
  • Shipwrecks
  • Flotsam
  • Ship of the Damned wreckage

[h3]New Holiday Items:[/h3]

Two-Handed Scythe

- A new cosmetic weapon type variation of the Two-Handed Mace

Jack O' Lantern

- A placeable cosmetic Jack O' Lantern structure

Headstone

- A placeable cosmetic Headstone structure

Scarecrow

- A placeable cosmetic Scarecrow structure

Candy Corn

- Candy corn can be eaten, but it is not very nutritious


Witch's Hat for Tames

- A new hat available for the following creatures:
  • Cat
  • Crow
  • Spider
  • Crocodile
  • Yeti
  • Monkey

[h3]Bug fixes:[/h3]
  • Fixed a bug where sails were not replaceable on modular ships
  • Fixed a visual bug where tentacles were reappearing on the Broadsider

[h3]Misc[/h3]
  • Increased the drop rate of the Broadsider from shipwrecks


Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

[h2][/h2]
Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Patch 530.05 - Broadsider Patch

Ahoy Pathfinders!

With this upcoming patch, we’re looking to turn up the heat and blow you away with a new ship that may leave you feeling as if you’ve been hit out of nowhere.

The Broadsider is a heavy-hitter packing a devastating punch with 40 cannons at its disposal. Given the opportunity, the ship will make quick work of any vessel or defenses that are unfortunate to fall into its firing range.

However, this will be the first ship to be only available through blueprints. These blueprints may be found in shipwreck sunken treasure locations and will come in different rarities. The rarer the blueprint, the more modular points players will have to deck out their ships. Test your luck and see if you can find a mythical broadsider to add to your fleet.

We also have some major fixes in this update and will be continuing our effort to make Atlas a better game with each iteration. Please continue to submit any bugs to our bug report form here. We review all entries and will be sure to address all issues as soon as we are able.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.

[h2] Released Patch Notes [/h2]
v531.05
[h3]New Content:[/h3]
New Modular Ship Variant: Broadsider
The Broadsider is the first in a new system of modular ships that is only craftable from blueprints. These blueprints are found in shipwrecked sunken treasure locations around the world, and craftable in the advanced shipyard.
  • Cost: 22,000 gold and 50 dried tentacle
  • Weapons: 40 standard cannons
  • Max Level: 50
  • Sail Points: 10
  • Repair Resource: Patch Kit
Blueprint Only Modular Ships
  • Blueprints for ships that are unique
  • Found at shipwreck sunken treasure locations
  • Quality of the blueprint scales modular points on the ship, which allows for additional customization options.

[h3]Bug Fixes:[/h3]
  • Fixed areas on the Mortar ship, Kraken and Ramming Galley where paint was not showing properly
  • Fixed Instances in which the Paint Spray gun would not cover all regions
  • Fixed Position of the Steering Wheel on Mortar Ship
  • Fixed instances where Islands could affect nearby seaforts' peacetime.
  • Fixed Instances in which Control Points could be selected as Islands to respawn on
  • Fixed instances in which company cooldown was being circumvented

[h3]Misc.[/h3]
  • Ship Respec should now be working properly after 48 hour cooldown

[h3]Known Issues:[/h3]
  • Broadsider Icon is outdated
  • Scaffolding length on the Advanced Shipyard for the Broadsider is incorrect
  • Small gap in the front castle of the Broadsider
  • Graphical inconsistency with water surrounding the Kraken and Broadsider
  • Ladder position on the back of broadsider is incorrect
Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

[h2][/h2]
Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Patch 529.02 - Maintenance Patch

Ahoy Pathfinders!

This week we have a quality of life update to fix a few of the more troublesome bugs players have been running into on the open seas. We’ve also made a few adjustments to resolve some of the server issues some players may have been running into lately. We hope these changes will improve gameplay overall and lessen unwanted/unintended interactions.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.



Released Patch Notes


v529.02
[h3]Bug Fixes:[/h3]
  • Version synchronization fix
  • Fixed issue causing Xbox connection losses with the servers
  • Fixed issue where cannons were not visually synced with the servers
  • Fixed instances on ships where painted areas would revert to the default color

[h3]Misc:[/h3]
  • Removed height limit from bed placement
  • Removed repeated items in skill tree descriptions
  • Defense Tower Buffs
    • Blueprint versions of these can now be found
    • Fire Rate increase
    • Armor stat added
    • Damage increase
  • Health increased on Modular Ship pieces
  • Crew requirements adjusted on Mortar Ship and Turtle Ship


Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

[h2][/h2]
Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Patch 528.11 - Turtle Ship Update

Ahoy Pathfinders!

Well, the last journey abroad had been a rough go out on the open seas. But we braved through and persevered and finally arrived carrying the long-awaited cargo for all pathfinders to enjoy.

Jumping to the stage first, we’ve made adjustments to our favorite arachnid to allow our pathfinders to traverse to new heights. Spiders are now able to spend their stamina to carry pathfinders vertically up steep terrain and jump higher and further than before. We can’t wait to see where you and your spider companions end up!

As teased previously, making her maiden voyage into the world of Atlas, the turtle ship brings new defensive options for you and your crew.

Not only is she a tank, fully decked out in armor and ready to take a beating, but she also offers some new utility that will change the landscape of the battlefield, literally. Attached at the front of this massive ship is a dragon figurehead that players can activate to breathe clouds of smoke to conceal your fleet’s movements.

We heard you like buffs so we’ve also added some buffs to buff towers to uniquely assist your fleet as needed. Depending on which type of resource is used, buff towers will now provide an additional benefit so you can gain advantages where they are needed most.

Need some handles in the corners? Try Amethyst and Herkimer in your spire to increase your turning force.

Need to lessen your load? Switch to Calcite and Quartz which will decrease the overall weight of a ship (items and structures carried included).

Overall, we hope that pathfinders use these new additions to compliment their unique play styles and make every confrontation a unique and memorable one.

Rate Up Event

Finally, in addition to some major bug fixes to improve the game state, we’ll be holding a rate up event until September 6th!

X4 Gold
X4 Taming
X5 Harvesting
X5 Exp
So grab your crew and take advantage of these higher rates while you can.

As always, we, the Atlas team, appreciate your support and ‘til next time, may your skies be clear, waters calm, and sails full in whichever way you roam.



Released Patch Notes


v528.13 (Hotfix)

Bug Fixes
  • Fixed instances in which certain fertilized eggs would crash Xbox users
  • Fixed issue with mast placement on the Turtle Ship.
  • Fixed issue where Sea Fort Range Buff was incorrectly calculating percentage to buff.


v528.11
[h2]New Content[/h2]

[h3]Spider Climbing[/h3]
  • Spiders can now traverse vertical surfaces!
  • Climbing will cost the spider Stamina, when depleted the spider will release and fall
  • Spiders can move faster as well as jump higher and further than before

[h3]New Modular Ship: Turtle Ship[/h3]

The Advanced Shipyard's inventory is expanding! The latest buildable ship, the Turtle Ship, comes affixed with armored plates, armored canopy railings and a dragon figurehead which breathes smoke to conceal your movements during combat
  • Cost: 22,000 gold and 150 chitin
  • Weapons: 20 standard cannons
  • Max Level: 60
  • Sail Points: 3
  • Repair Resource: Armor Patch Kit / Patch Kit
  • The figurehead of the Turtle Ship has the ability to create a smokescreen
    • the smokescreen is activated from the steering wheel using Shift+Z (LB+Right D-Pad on Xbox)
    • Costs 100 coal per smokescreen created (coal must be stored in the figurehead)

[h3]New Weapon Type: Mechanic's Hammer[/h3]
A new tool introduced that allows the repair and replacement of armor on the turtleship
  • Learned through the Advanced Tools skill
  • Buildable in the smithy
  • Resource Cost: Fiber, Wood, Thatch and Metal

[h3]New Patch Kit Type: Armor Patch Kit[/h3]
A new type of patch kit used to repair and replace armor on the turtle ship
  • Learned through the Advanced Ship Maintenance skill
  • ship must be fully green anchored to replace armor plates
  • Buildable in the smithy
  • Resource Cost: Fiber, Wood, Thatch, and Metal

[h3]New Décor[/h3]
New base decorations have been added. Add some plants to your bases with the new wall planter and hanging planter! Unlocked via the Secrets of Building skill in the Construction and Mercantilism skill tree, and constructed in the Smithy under the folder path Structures>>Misc

[h3]Box Planter
[/h3]Wooden planter box that connects directly to walls

[h3]Hanging Planter[/h3]
A round planter that hangs of support beams connected to walls

[h2]Buff Tower Updates[/h2]
Using a unique type of resources as fuel, players can choose a second buff within that category to use
  • Each type of buff will be tied to the resource used when activating the buff tower
  • All unique resource types will grant the generic buff in addition to their unique buff
  • These towers have blueprint variants which increases the effectiveness of the generic buffs given
  • Buff Icons for these buffs are shown when on a ship at the top right hand corner of the screen

[h3]Industrial Generator[/h3]
  • Uses generic and unique types of coal
  • Generic Coal will grant ship Damage Reduction buff as normal
  • Sulphur and Peat will grant a buff that increases the reload speed for weapons built on ships
  • Graphite and Anthracite will grant a buff that increases the speed at which you repair ships
  • Nitre and Lignite will grant a buff which allows the AI controlling weapons on your boat to have greater range

[h3]Army of the Damned Pylon[/h3]
Uses generic and unique types of Hide/Keratinoid
  • Generic hide and keratinoid will grant a ship weapon damage buff
  • Scale, Rhino Horn, Chitin and Shell will grant a buff that increases the impact damage of your ship
  • Wool, leather, fur and carapace will grant a buff that increases the rate of experience gained for your ship
  • Bone, Residue, Pelt, Hair and skin will grant a buff that will reduce the cooldown of feats that impact ship combat(reload overdrive, repair fiend, and rally the troops)

[h3]Atlantean Spire[/h3]
Uses generic and unique types of crystals
  • Generic crystal will grant a buff to ship speed
  • Amethyst and Herkimer will grant a buff which increases the turning force of your ship
  • Calcite and Quartz will grant a buff which decreases the overall weight of a ship (items and structures carried included)
  • Pearl and Tellurite will grant a buff which decreases the rate at which your boat will sink

[h2]Bug Fixes:[/h2]
  • Fixed multiple instances in which character progression was rolled back
  • Fixed instances in which certain fertilized eggs would crash Xbox users
  • Fixed instances of circumventing company joining cooldown
  • Fixed a bug where certain modules could not be painted
  • Fixed a bug where cannonballs and mortar shots were not visually exploding
  • Fixed a bug with the ballista inventory
  • Single Player: Fixed instances in which shipyards and armored docks were disappearing
  • Fixed a bug with modular ship sailing physics for smoother visuals while sailing

[h2]Misc.[/h2]
  • changed puckle tower firing particles to be less garish
  • Redux performed on Mortar Ship Appearance
  • Redux on multiple resource icons which were duplicate for other resources
Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

[h2][/h2]
Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame