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Cliffs Carve Battlefield, Floodgates Unleash Dominion| [Hangu Pass] Unveiled

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New Season Map — [Hangu Pass] Unveiled!

Here, the waters of the Wei River break, sheer cliffs converge, and forged fangs thrust forth from cleft mountains — this is Qin's eastern gateway: Hangu Pass!
Here, countless armies have faltered, and numerous heroes have met their end. Now, as the fires of war ignite once more, the fate of the battlefield remains uncertain.
After maintenance on June 26, the new Season Map — [Hangu Pass] will be officially available!
Map Structure:
The Hangu Pass battlefield is divided into three areas: [Camp], [Moat], and [Pass Wall], each with a key contested point.
Special Mechanics:
Breach the Dam

The side controlling the [Camp] flag will deploy [Dam Guard] to defend the dam area.
After defeating the [Dam Guard], you can actively trigger the [Breach the Dam] event. Floodwaters will surge down the channel, eliminating all Heroes and Units within the downstream river area and destroying any floating bridge on the river.
Attention! After the [Breach the Dam] event is triggered, the two Supply Points in the river area will be destroyed and become unavailable. The water level will rise, flooding parts of the riverbank — any Heroes and Units caught in this zone will drown.
After the event ends, a new floating bridge will be rebuilt on the river, and a temporary passage will be constructed at the dam breach for crossing.

[h2]Flame Arrows[/h2]
The attackers' Trebuchet is replaced by [Flame Arrows]. By pressing the G key to aim and release, players can fire several waves of Flame Arrows from the attacking base, dealing area damage—especially to unshielded units. Flame Arrows damage both enemy and allied units, so be strategic about your targets and timing. 
After the attackers capture the [Camp] flag, the number of waves per [Flame Arrows] will increase.

June 26 Update Log

Greetings, Warlords!
We will conduct maintenance updates during the following time: APAC: June 26, 14:00-17:00 (UTC+8). EU/AMS: June 26, 7:00-10:00 (UTC+1). The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *300, and Unit Medal *15 as compensation. Warlords, please arrange your playtime accordingly. The update will contain the following:
 
[h2]1. [Dynasty Awakening] Launch! Limited-Time Free Doctrine Removal![/h2]
Event Details:
During the event, removing any quality Doctrine will not consume Lotus Water. We hope Warlords can enjoy free adjustments and combinations.
Event Duration:
June 28, 00:00 ~ June 29, 24:00
 
[h2]2. New Season Map — [Hangu Pass] Unveiled![/h2]
Here, the waters of the Wei River break, sheer cliffs converge, and forged fangs thrust forth from cleft mountains — this is Qin's eastern gateway: Hangu Pass!
Here, countless armies have faltered, and numerous heroes have met their end. Now, as the fires of war ignite once more, the fate of the battlefield remains uncertain.
After maintenance on June 26, the new Season Map — [Hangu Pass] will be officially available!
Map Structure:
The Hangu Pass battlefield is divided into three areas: [Camp], [Moat], and [Pass Wall], each with a key contested point.
Special Mechanics:

  • Breach the Dam

The side controlling the [Camp] flag will deploy [Dam Guard] to defend the dam area.
After defeating the [Dam Guard], you can actively trigger the [Breach the Dam] event. Floodwaters will surge down the channel, eliminating all Heroes and Units within the downstream river area and destroying any floating bridge on the river.
Attention! After the [Breach the Dam] event is triggered, the two Supply Points in the river area will be destroyed and become unavailable. The water level will rise, flooding parts of the riverbank — any Heroes and Units caught in this zone will drown.
After the event ends, a new floating bridge will be rebuilt on the river, and a temporary passage will be constructed at the dam breach for crossing.

  • Flame Arrows

The attackers' Trebuchet is replaced by [Flame Arrows]. By pressing the G key to aim and release, players can fire several waves of Flame Arrows from the attacking base, dealing area damage—especially to unshielded units. Flame Arrows damage both enemy and allied units, so be strategic about your targets and timing.
After the attackers capture the [Camp] flag, the number of waves per [Flame Arrows] will increase.
 
[h2]3. Hangu Pass Event — [Call of Unity] Begins![/h2]
With the launch of the Season Map [Hangu Pass], participating in [Hangu Pass] battles will reward you with [Qin Brick]. Donate [Qin Brick] during the [Call of Unity] event to earn generous rewards.

Event Rules:
Warlords can obtain [Qin Brick] as drops in the [Hangu Pass] mode (weekly drop limit: 200, which resets every Thursday at 00:00).
By donating [Qin Brick], Warlord contributes to the server progress, and gains individual Contribution Points and random reward packs.
Accumulate Contribution Points to gradually unlock personal rewards. You can check each reward stage in the donation progress bar. Once server progress is full, individual donations still grant rewards.
Any undonated items at the end of the event will be reclaimed automatically and converted to Bronze Coins.
Event rewards include: Emote [Tribute to All Under Heaven], Epic Hero Schematic Box, Treatise, Optimal Divine Crow, and more.
 
Drop Event Duration:
June 26th (After maintenance) - July 10th, 00:00 (Elysium Peak server: drops end July 9th, 18:00)
Reward Claim Duration:
June 26th (After maintenance) - July 14th, 00:00
 
[Qin Brick] can also be obtained through the following events:

  1. Limited-Time Sign-In:


Log in for 10 days to receive [Qin Brick] *50 and Blessing (12 hours) *10.
Sign-In Duration: June 26th (After maintenance) - July 10th (Before maintenance)
 

  1. Warden Limited-Time Quests:


Weekly Quests: (reset every Thursday at 00:00)
(1)Participate in 5 Hangu Pass battles, regardless of win or loss, achieve Score B or above to receive [Qin Brick] *50 and Treatise*1
(2)Participate in 10 Hangu Pass battles, regardless of win or loss, achieve Score B or above to receive [Qin Brick] *150 and Treatise*2
 
Daily Quest: (resets daily at 00:00)
Participate in 1 Hangu Pass battle, regardless of win or loss, achieve Score B or above to receive [Qin Brick]*20
Quest available: June 26th (After maintenance) - July 10th, 00:00
 
[h2]4. Hand-picked Doctrine Pool Rotation! [Windswept Plain] Limited-Time Available![/h2]
Event Details:
In [Windswept Plain], the probability for obtaining epic-quality Doctrines for infantry and special units is increased.
Event Duration:
June 26th (After maintenance) - July 10th (Before maintenance)
 
[h2]5. System Adjustments and Optimizations[/h2]
Optimized the flight trajectory and speed of [Flame Arrows] summoned with the G key on certain maps.
 
[h2]6. Other Bug Fixes and Optimizations[/h2]
Fixed an issue in the [Sun City] Siege map where cavalry could get stuck on terrain.
Fixed an abnormal reward issue in [Training Battle] mode.
Fixed incorrect description text in the manual units building popup.
Fixed an issue on certain servers where Doctrine-related side quest progress would not record properly.
Fixed missing brief instructions for the [Shield & Spear] weapon in Free Training Camp.
Fixed an issue where Hero with [Shield & Spear] would become unresponsive after the mount is killed while defending with right-click.
Fixed an issue where pressing Ctrl before right-click defense with [Shield & Spear] or [Longsword & Shield] would cause input failure.
Fixed an issue where the character camera's follow distance became abnormally far.
Fixed an issue where abnormal branches appeared in the Veterancy tree of the Archer Militia unit.
Fixed an issue where [Epic Archery Doctrine II] would not display in the Doctrine interface after activating [Precision Doctrine III].
Fixed an issue on some servers where Ranked Battles' [Battlefield Replay] did not record battle data correctly.
Resolved an issue where some rock models were missing on the map, causing Units and Heroes to appear suspended in air and creating unintended invisible walls.
 
 
[h2]7.Territory War – Adjustments to War Declarations Requirements[/h2]
We’ve made some adjustments to the war declaration requirements in the Longting region, aimed at improving access and creating more opportunities for our warlords.
These changes include both lowering and raising certain level requirements. Adjustments were made based on the strategic value and map access each location provides. Our goal was to respond to community feedback and make the system more balanced and engaging.
We’ll continue to monitor the ongoing Territory Wars and will use that data to further refine and improve the system.
 
Warlen | Before Adjustment: Level 5 | After Adjustment: Level 4
Qintai | Before Adjustment: Level 6 | After Adjustment: Level 4
Linkei | Before Adjustment: Level 7 | After Adjustment: Level 4
Yuan Ciaoguan | Before Adjustment: Level 6 | After Adjustment: Level 5
Hanwuguan | Before Adjustment: Level 6 | After Adjustment: Level 5
Dasanguan | Before Adjustment: Level 6 | After Adjustment: Level 7
Fort Shohar | Before Adjustment: Level 6 | After Adjustment: Level 7
Ninewall | Before Adjustment: Level 7 | After Adjustment: Level 5
 

June 26 Balance Update Annoucement

Adjustments on Hero
[h2]Pike[/h2]
  • [p][Wandering Dragon], [Water Dragon], [Sky Dragon]: After using any of the first two stage skills, you can use the third stage enhanced skill consecutively within 4 seconds.[/p]
  • [p]Other skills can now be activated during the ending lag of the third stage of [Wandering Dragon], [Water Dragon], and [Sky Dragon].[/p]
  • [p][Wandering Dragon], [Water Dragon], [Sky Dragon]: First stage skill cooldown 3 → 4 seconds.[/p]
  • [p][Wandering Dragon], [Water Dragon], [Sky Dragon]: Third stage enhanced skill cooldown 0 → 3 seconds.[/p]
  • [p]After each stage skill, you can use the next stage within 3.5 → 4 seconds.[/p]
  • [p]Optimized the hitbox for [Sky Dragon] after using Ultimate, making it easier to hit enemies.[/p]
  • [p]The second stage of normal attack can inflict the dazed effect on Heroes.[/p]
  • [p][Water Dragon]: The third-stage triple thrust's Armour Piercing coefficient: 60% → 100%.[/p]
[p] [/p]
Adjustments on Units
[h2]Qin's Footbow[/h2]
  • [p]Base Piercing Damage: 1596 → 1746[/p]
  • [p]Base Piercing Armour Penetration: 2024 → 2124[/p]
  • [p]Attack Penetration Targets: 2 → 3[/p]
  • [p]Single Penetration Damage Reduction: 50% → 40%[/p]
[h2]Vassal Longbowmen[/h2]
  • [p][Overwatch] cooldown increased from 5 → 15 seconds. The first two volleys now gain 100% increased fire rate.[/p]
[h2]Imperial Arquebusiers[/h2]
  • [p]Adjusted [Volley Fire] skill firing sequence to maintain continuous fire in the specified direction during the skill duration, improving firing efficiency by approximately 35%:[/p]
    • [p]After the unit forms up, they first unleash a volley. Then, soldiers in the front, middle, and rear ranks take turns to unleash quick shot. Each rank fires three volleys in sequence; after two volleys, the next rank finishes reloading and begins firing.[/p]
  • [p]During the [Volley Fire] skill, units will continue shooting in the specified direction and will not reposition.[/p]
[h2]Fortebraccio Pikemen[/h2]
  • [p]Base movement speed increased from 3.8 → 4.3.[/p]
  • [p]Turning speed increased from 50 → 120.[/p]
  • [p]Optimized unit [Brace] turning logic: Soldiers now prioritize turning only when they can attack an enemy.[/p]
    • [p]Soldiers in crouched brace: Turn toward the enemy if an enemy is within 11 → 4 meters.[/p]
    • [p]Soldiers in standing brace: Turn toward the enemy if an enemy is within 11 → 6 meters.[/p]
[h2]Shieldmaidens[/h2]
  • [p]Unit headcount increased from 28 → 32, with formation adjusted accordingly.[/p]
  • [p]Base Max Health increased from 6585 → 8577.[/p]
  • [p]Base Piercing Damage increased from 1090 → 1390.[/p]
  • [p]Base Slashing Damage increased from 1248 → 1608.[/p]
  • [p]Base Blunt Damage increased from 976 → 1269.[/p]
  • [p]Enhanced defence capabilities in spear-shield mode and attack capabilities in sword-shield mode:[/p]
    • [p]Significantly reduced weapon-switching time.[/p]
    • [p]Spear-shield:[/p]
    • [p]After any attack in sword-shield mode, switching to spear-shield mode restores 2% max health per second per soldier for 10 seconds.[/p]
    • [p]While under [Cover Commander], switching to sword-shield mode retains the Block effect in moving state.[/p]
    • [p]Sword-shield:[/p]
    • [p]After any attack in spear-shield mode, switching to sword-shield mode increases Piercing Armour Penetration and Slashing Armour Penetration by 500 per soldier for 10 seconds.[/p]
    • [p]The damage detection of [Triple Strike] is advanced by 0.3 seconds and deals an additional 300 damage to Block Value.[/p]
    • [p]Attacks in sword-shield mode can no longer be blocked.[/p]
[h2]Shenji Grenadiers[/h2]
  • [p][Throw Grenades] cooldown reduced from 37 → 30 seconds, initial Ammo increased from 2 → 3.[/p]
  • [p][Throw Grenades] core explosion area increased from 2.2 → 2.5, maximum explosion area increased from 4 → 4.2. Blunt Armour Penetration coefficient outside the core area increased from 80% → 100%, Blunt Damage coefficient increased from 100% → 110%[/p]
[h2]Kheshigs[/h2]
  • [p]Base Max Health increased from 8491 → 9144.[/p]
  • [p]Base Slashing Damage increased from 1284 → 1516.[/p]
  • [p]While moving, if there are no enemies within 15m, will attempt to throw a lasso at distant enemies, applying a 50% slow for 2 seconds on hit.[/p]
  • [p][Sabre Combo] skill adjustments:[/p]
    • [p]Targeting rule adjustment: changed from prioritizing team targets to each soldier prioritizing the nearest enemy.[/p]
    • [p]After activation, quickly charges towards the enemy and performs 4 slashing attacks. The first 2 attacks can hit up to 4 targets each, and the last 2 can hit up to 6 targets each. If already in high-speed at activation, the first 2 attacks cannot be interrupted.[/p]
    • [p]After finishing slashing attacks, accelerates and dashes in the current direction to exit the enemy encirclement.[/p]
    • [p]No longer deals extra damage at low speed; deals an additional 80% damage in high-speed mode. Deals increased damage to enemies moving toward them, while also receiving more damage from speed boosts.[/p]
[h2]Hwarang[/h2]
  • [p]When equipped with [Bowmanship Doctrine], [Epic Archery Doctrine V], and [Legendary Archery Doctrine II] Doctrines, the [Arrow Rain] skill uses the standard archery projectile trajectory and range (approximately 100m), retains Hwarang's own firing speed, and is affected by the \[Arrow Rain] damage coefficient. This skill does not stack with other skills.[/p]
Adjustments on Leadership
[h2]Leadership Increased[/h2][p][/p][h2]Leadership Decreased[/h2][p][/p]