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May 9 – Chinese Mainland/APAC Match Report

Chinese Mainland
 
Match 1 PDD vs WIN – Kurak Castle – 0 : 2 Round 1 (PDD Attack vs WIN Defense)
PDD breached the wall with a single Siege Tower but held off the push. WIN countered hard with three Culverins. As both sides tested each other, PDD used bow to neutralize pressure from WIN’s Hwarang.
At Point A, WIN’s Lionroar Crew and frontline coordination forced PDD to retreat. Their second assault was crushed in a pincer between the stairs and frontal troops. PDD’s attempt to sneak B did draw WIN back, but was repelled by Cavalry on the first try.
After back-and-forth skirmishes, PDD managed to capture B and delay the game. But in the final mid-gate fight, outnumbered and outmatched, they fell. WIN secured the round.
 
Round 2 (PDD Defense vs WIN Attack)
With roles reversed, PDD gave up mid tower to focus on flank defense. During the standoff, they tried to ambush WIN’s outer troops but got greedy and were counterattacked.
At the Supply Point, WIN’s Cavalry flanked successfully. PDD’s own flank was shut down by a Sunward Phalanx wall. WIN swiftly took B, then shelled the base with Mortars. Spotting a gap in PDD’s backline, they seized the Supply Point.
PDD’s Hwarang attempted a counter, but it was too late. With supply lines cut, they couldn’t reinforce. WIN stormed the base with Cavalry again and locked in the 2–0 win!
 
Chinese Mainland Region - Match Result
 
 
 
APAC Region
 
Match 1 DOC vs KIBA – Heilung Fjord – 2 : 0 Round 1 (KIBA Attack vs DOC Defense)
KIBA opened with a heavy push. Sensing the threat, DOC quickly shifted all forces to Point B and used Artillery to hammer the attackers outside the walls.
KIBA sent two Cavalry squads to raid Point A while another flanked B from behind. DOC, though stretched thin, wiped them out and built a 300-unit lead.
KIBA regrouped and launched another strike—main force on A, light pressure on B—but DOC’s ranged fire held firm.
In the final moments, with Point B under siege, DOC played the clock smartly with flexible repositioning. They ran out the timer and secured the opening win.
 
Round 2 (DOC Attack vs KIBA Defense)
Swapping roles, DOC opened with 7 pieces of Artillery bombarding inside the walls, then hit both A and B points.
Siphonarioi and Artillery led the charge. KIBA gave up A and pulled back, keeping the unit gap within 100.
DOC followed through, capturing B and C. With KIBA falling back to defend the Supply Point and base, DOC chose caution: securing the port first, then shelling the flanks with Mortars.
When KIBA pushed the bridge too aggressively, DOC’s main force stormed the Supply Point. KIBA held out but bled dry.
DOC's Cavalry seized the opening and rushed the base. A fierce melee with KIBA’s reinforcements broke out, but DOC’s Sunward Phalanx anchored the core. KIBA couldn’t recover. DOC took the second win and the match!
 
Match 2 PAE vs AMG – White Elk Fort – 0 : 2 Round 1 (PAE Attack vs AMG Defense)
The round began with heavy Artillery trades. AMG flung open the main gate and fired directly inside. PAE countered with shielded carts.
After the mid-gate clash, PAE scaled the walls but failed to take A. They flanked, then surrounded AMG to capture it.
During the standoff, PAE’s Dagger-Axe Lancers Token flanked and dealt major damage, but at the cost of several Heroes.
Their final base push was repelled. In the decisive fight, AMG’s double Cavalry flank overwhelmed PAE. Their Sunward Phalanx couldn’t hold, and with a 350-unit deficit, AMG held the line and took Round 1.
 
Round 2 (AMG Attack vs PAE Defense)
AMG advanced with 3 Siege Towers, setting up Artillery to dominate from above. PAE tried to counter with sheer numbers.
At the 6-minute mark, AMG unleashed special Units for a focused assault on A. PAE’s defense collapsed to Hwarang and Sunward Phalanx. A fell.
AMG rolled into the Supply Point and widened the gap to 300.
PAE pulled back to the base. AMG probed with scouts and Cavalry, then launched a full-scale assault. They broke through and captured the base cleanly—another victory to close out the match.
 
Match 3 VNC vs OSS – Wall Fort – 0 : 2 Round 1 (VNC Attack vs OSS Defense)
VNC launched the first attack. OSS Artillery attempted to demolish the bridge in the outer town, but with limited troops defending, VNC advanced quickly and returned fire.
Though OSS destroyed the bridge, their retreat was too slow. Two Heroes clashed before the remaining forces were wiped out. VNC breached the main gate and pushed toward Point A but were intercepted. After blocking the stairs, they secured A at a 100-unit cost.
OSS fell back to Point X and the right Supply Point. VNC set up ranged pressure on Point C. A fierce battle broke out, but OSS held the line and built a 200-unit lead.
VNC regrouped with 6 Cavalry squads to probe the Supply Point, but the attempt failed. A renewed push on C also faltered. After losing 400 units, VNC collapsed under OSS's counterattack. OSS took Round 1.
 
Round 2 (OSS Attack vs VNC Defense)
OSS rushed into the gatehouse and took Point B. A skirmish broke out on the walls between Heroes, then both sides disengaged. OSS secured A and B, while VNC focused their defense on Point C and the Supply Point.
OSS used Artillery to hammer the Supply Point, wiping out VNC’s siege units with superior firepower.
A Cavalry flank from OSS failed, but they followed with infantry pressure on the Supply Point. Artillery forced VNC back, then OSS moved in with full force.
VNC's Cavalry flank had impact but fell short. The Supply Point was lost, and OSS widened the gap to 300.
With C secured, OSS launched relentless ranged fire. VNC retreated behind the drill platform. OSS intercepted a Sunward Phalanx unit and stormed the base with superior numbers. VNC couldn’t recover. OSS sealed the second round and won the match!
 
Match 4 MMMD vs NMAD – Hidden City – 2 : 1 Round 1 (MMMD Attack vs NMAD Defense)
MMMD opened with siege fire to destroy NMAD’s Artillery, but NMAD struck back with 12 guns of their own.
MMMD advanced with a Siege Tower, then launched a strong push on Point A. NMAD defended at the central gate before falling back.
MMMD captured A and returned to the Supply Point to regroup. Ranged units harassed, but NMAD answered with siege fire.
A push on the left Supply Point triggered a massive battle. MMMD respawned infantry, but NMAD’s Sunward Phalanx blocked the door and stopped reinforcements. NMAD reclaimed the Supply Point, with heavy losses on both sides.
MMMD regrouped and stormed Point B under Mortar cover. NMAD went all in but got crushed by MMMD’s double Sunward Phalanx. With defenses shattered, MMMD Cavalry broke into the base and secured the first round.
 
Round 2 (NMAD Attack vs MMMD Defense)
NMAD launched a multi-pronged assault to take Point A. MMMD pulled back.
An attempt by MMMD’s Cavalry to hit the outer Supply Point failed. NMAD dominated the walls with siege fire. MMMD repositioned to the right-side Supply Point.
NMAD pushed from the left and captured the Supply Point. MMMD’s counter was crushed by Trebuchets and Hwarang.
NMAD captured Point B and rotated to the base-side Supply Point, applying pressure to respawn points with sustained Artillery.
At the 5-minute mark, the battle hit the base. NMAD’s Hwarang inflicted heavy losses, but MMMD held the line and stalled with fill-ins.
NMAD flanked with Dagger-Axe Lancers Token, wiping out most units. Though MMMD’s Heroes held, NMAD ultimately took the base and tied the score.
 
Round 3 – Grasslands
Both sides clashed at Point A. NMAD gave up B to focus on A, while MMMD captured B and launched a surprise strike on NMAD’s base—but failed to secure A or C.
Just as MMMD looked ready to concede, they captured C and snuck 5% progress on NMAD’s base.
The match turned into a tug-of-war. NMAD seized B and counterattacked MMMD’s base, gaining 25% progress.
MMMD regrouped and took B back. Large forces clashed at A while both sides pulled troops to C.
In the chaos at A, NMAD flanked B—but it left their base vulnerable. MMMD captured 50% and cut NMAD’s Supply Point.
With the map in flux, NMAD couldn’t break through. MMMD held out and claimed the decisive victory, winning the match 2–1!
 
APAC - Match Result
 
 
 

CBL 2025: CN Region Highlights – May 8

Greetings, Warlords! The CBL Group Stage is in full swing, and the CN region delivered yet another action-packed day on May 8. Let’s dive into the unmissable highlights!
 
Match 1 QIN vs LMTF [Harbour City] 2-0
 
Round1 (QIN Attack – LMTF Defense)
QIN managed to land just one siege tower at the wall. After a brief standoff, they picked off an isolated hero from LMTF. LMTF quickly abandoned Point A and fell back below the walls. Artillery clashes erupted early on, with both sides trading fire around the stair area. Despite holding the supply point, LMTF suffered under heavy mortar pressure, and QIN slowly gained an unit-number advantage. At the lower supply point, QIN launched a trebuchet strike on LMTF’s backline, allowing the Orochi Samurai to dive in and deal massive damage—securing a 300-unit lead in a single teamfight. QIN then stormed the base, and although LMTF scrambled to defend, the gap in numbers proved too great. QIN took the first round decisively.
 
Game 2 (LMTF Attack – QIN Defense)
LMTF opened by grouping forces at the side gate. QIN quickly deployed scouts onto the walls. As LMTF pushed in, QIN closed in from both the central path and the stairs, surrounding the vanguard and wiping them out—netting a 200-unit lead. LMTF regrouped and went for a single tower assault, but QIN pushed back hard at Point A. LMTF then rotated to the right-side Siege Tower, but QIN stood firm, sending reinforcements as needed.
Despite holding multiple trebuchets, LMTF focused their attack on the left wall while leaving only a light force to pressure the right. QIN swiftly crushed the distraction on the right, then turned to confront the main force, expanding their lead to nearly 500 units. LMTF’s cavalry broke into the city, but QIN held Point A tight, leaving them with no real opening. As time ran out, LMTF’s final push failed to break through. With total control, QIN sealed the series 2-0.
 
Match 2 TWT vs BF [Heilung Fjord] 2-0
 
Round 1 (TWT Attack – BF Defense)
TWT opened with a double siege tower push, both reaching the wall simultaneously. BF sent out cavalry to probe, but quickly retreated in the face of TWT’s Dagger-Axe Lancers. While both sides clashed at Point A, a fierce skirmish broke out at Point B. TWT executed swift rotations, capturing both A and B with precision, then cut off BF’s reinforcements.
BF chose to forfeit Point C and fortified the base. TWT seized the harbour and Point C, while still holding multiple trebuchets. BF attempted a proactive push, but TWT’s trebuchet barrage and superior frontline formation turned the fight into a slaughter. BF’s troops were overwhelmed, and TWT surged forward to take the base with ease—1-0.
 
Round 2 (TWT Defense – BF Attack)
BF grouped at Point B and launched a fast-paced assault. TWT responded quickly with intel. BF captured B with speed but paid a heavy price in units. A brutal grind ensued at Point B as cavalry entered the fray from both sides.
BF struggled with positioning, and two waves of trebuchet fire fell flat. TWT, on the other hand, held formation and capitalized on favorable terrain, winning the teamfight and gaining a 400-unit lead. BF tried a final cavalry charge, but TWT leveraged their proximity to the supply point to grind down the attackers. BF’s forces bled out, and their Artillery went unused. In the end, TWT wiped them out completely and secured another dominant 2-0 victory.
 
Match 3 ZTPQ vs PDD [Heilung Fjord] 2-0
 
Round 1 (ZTPQ Attack – PDD Defense)
Both sides opened with mortar exchanges and formation scouting. Then, ZTPQ launched a sudden all-in assault on Point A, catching PDD off guard and wiping out their scattered units. After losing A, PDD attempted a counterattack but couldn’t shake ZTPQ’s hold—more units were picked off in waves. Riding the momentum, ZTPQ quickly took Points B and C, along with the harbour, and began setting up artilleries to suppress the defenders.
PDD maneuvered smartly to minimize the threat from ZTPQ’s siege engines. After a brief stalemate, ZTPQ launched another push. PDD countered by stationing two squads of Hwarang on the high ground for sustained pressure, but ZTPQ gradually chipped away at their front lines. Eventually, a decisive teamfight opened the way for a full-on base assault. PDD resisted with grit but couldn’t turn the tide—the base fell.
 
Round 2 (ZTPQ Defense – PDD Attack)
Both teams converged on Point A early, with ZTPQ sending scouts and probing at B. PDD attempted a flanking move with Dagger-Axe Lancers, only to be intercepted by the Sunward Phalanx. The clash at B didn’t result in a capture but gave ZTPQ a slight unit-number lead. After regrouping, both sides advanced cautiously, capturing Points B, C, and the harbour, and resuming artillery bombardments. ZTPQ maintained pressure and used the high ground to dominate the battlefield. Though PDD tried a cavalry flank, they were blocked by terrain. ZTPQ took advantage of the nearby supply ooint to grind down the attackers and crush PDD’s main force.
PDD made a last-ditch push for the supply point, pulling part of ZTPQ’s force away, and managed to take it—but with only a handful of troops left. With PDD reduced to barely 100 units and ZTPQ holding 300, the defenders unleashed four cavalry squads for the final charge. PDD was overrun. ZTPQ sealed another dominant 2-0 victory.
 
Match 4 SSHX vs KZ [Dasuo Fort] 1-2
 
Round 1 (SSHX Attack – KZ Defense)
Both teams opened cautiously with minimal artillery exchange. SSHX massed their forces at the center gate and launched a sudden strike on Point A from the outer tower. KZ hesitated, and SSHX capitalized with a pincer assault—rear reinforcements and the A-point vanguard closed in for a clean teamfight win. KZ sent two heroes to stall, but SSHX still captured A. After regrouping, another clash broke out inside the walls. SSHX deployed heavy artillery, forcing KZ to retreat and give up Point B.
As KZ's cavalry returned, they were caught by trebuchet fire and blocked head-on by the Sunward Phalanx, losing ground at Point C and retreating to the base. SSHX claimed the supply point, holding a 450-unit advantage. After a grueling siege, SSHX stormed the base. KZ held on through multiple regrouping, but with only 139 units left, they couldn’t withstand the final wave. SSHX secured round 1.
 
Round 2 (SSHX Defense – KZ Attack)
SSHX went all in with their artilleries early, blowing up multiple KZ siege towers but exhausting all but two weapons. KZ finally got one tower to the wall and advanced cautiously. SSHX gave up Point A to tighten their defense. KZ hesitated at first, fearing an encirclement, but eventually captured A as no ambush came. KZ still held trebuchets and full artillery stock, while SSHX was out of siege support.
KZ lined up mortars on the wall to suppress SSHX. An attempted flank to destroy them was spotted, and KZ responded with a coordinated teamfight. SSHX pushed from the front but couldn’t break through KZ’s setup. KZ claimed the Supply Point, gaining a 400-unit lead and charging straight into the base. SSHX tried a cavalry flank while fighting tooth-and-nail at the front, but KZ’s Hwarang rained down punishment from the rear. SSHX’s cavalry was lost due to poor coordination. KZ overwhelmed them and took the game.
 
Round 3 [Grasslands]
Both sides started with standard point control. A fierce contest at Point B ended with KZ forcing SSHX out. Skirmishes followed, and KZ sent multiple squads to raid SSHX’s base, successfully drawing defenders back. While SSHX scrambled, KZ took Point A.
SSHX tried to delay, but KZ cut them off at the supply point—A was lost. With all three points under KZ’s control, the tide turned fast. SSHX’s score plummeted 50% in no time. KZ kept up the pressure with constant harassment, and as the timer ran out, they locked in the win, completing a 2-1 comeback over SSHX.
 
CN Region – Standings Update


CN Region – Upcoming Matches


Note: Due to internal team decisions, TT, HHZ, and BG have withdrawn from the tournament. Their remaining matches are considered forfeited, and their opponents will be awarded default 2-0 victories.
 

CBL 2025: Quick Recap of APAC Group Stage – May 8

Greetings Warlords! The APAC battles on May 8 brought nonstop action in the CBL group stage. Let’s break down the highlights!
 
Match 1 MANU vs GCA [White Elk Fort] 2-1
 
Round 1 (MANU Offense - GCA Defense)
GCA gave up early resistance to the siege towers and instead destroyed the battering ram, but MANU still broke through the right wall. With time left 11:07, MANU surged through the breach and seized the right supply point. GCA quickly took the high ground on the wall, applying pressure on the attackers. At 7:38, GCA descended from both sides and flanked Point A. Despite opening the gate, MANU’s push faltered as infantry support lagged due to GCA’s hold on the supply point.
GCA resecured the gate, but MANU regrouped and launched a relentless assault from the wall base, draining GCA's forces. Using supply-point hopping tactics, they blocked reinforcements, opened the gate, and let the cavalry charge in. With 2 minutes remaining, they took Point A and pulled 200 units ahead. Riding the momentum, MANU stormed the base and took the first win.
 
Round 2 (GCA Offense - MANU Defense)
MANU hid under the main gate wall to avoid ranged fire. GCA breached the right wall, left the other side barely standing, and rolled up all three siege towers. Their main force entered from the right, capturing the supply point. Cavalry circled to flank the left-side point, but MANU’s Siphonarioi wiped out the follow-up infantry. Amidst the skirmish, GCA slipped into Point A and took it. While MANU was focused on the supply point, GCA launched a surprise strike on the base.
MANU abandoned the point to defend, leading to a brutal artillery exchange. GCA pressed on with Hwarang harassment. Though MANU broke GCA’s weak flank, their base defense came too late, and GCA equalized the score.
 
Round3 [Grasslands]
GCA swiftly took Point B and set up a full artillery duel. They positioned ballistaes on high ground and had Hwarang chip away at range. MANU, under pressure, launched a desperate charge only to be ambushed by a hidden Sunward Phalanx, making B nearly unbreakable. When MANU regrouped, GCA feigned retreat to bait them into a trap, then surrounded them and dealt massive damage. Though MANU briefly stole the point, they snuck in a crucial 19% capture progress. Every clash afterward saw MANU on the back foot, but that crucial 19% turned the tide. With grit and timing, they clutched the comeback and secured the match 2-1.
 
Match 2 HBB vs VNC [Heilung Fjord] 2-0
 
Round 1 (HBB Offense – VNC Defense)
HBB went with a main push toward Point A and a feint on B. After scaling the wall at B, the troops converged at A and harassed from range with artillery. With forces flanking from both sides, HBB locked down the breach with Sunward Phalanx, then stormed Point A. The Siphonarioi unleashed devastating firepower, wiping out VNC’s defenses. Forced to retreat, VNC lost Point A with around 200 total unit losses.
Abandoning Point C, VNC fell back to defend the base. HBB then smartly deployed artilleries that kept VNC pinned down with no room to regroup. At 6:20, HBB launched their final push, crushing VNC’s infantry and sweeping in from the right supply point. VNC’s remaining cavalry units tried to stall but were methodically dismantled by the advancing Sunward Phalanx. The base fell—HBB took the first game.
 
Round 2 (VNC Offense – HBB Defense)
Noticing the light defense at Point A, HBB swiftly repositioned to hold B. The clash began immediately. VNC couldn’t deal with HBB’s entrenched Siphonarioi and ranged fire, so they pivoted to assault Point A. HBB responded with reinforcements. After breaching the gate, VNC set up their own artilleries, but were quickly overwhelmed by HBB’s multi-angle counter-bombardment. Their Pikemen were eliminated, and cavalry couldn’t follow through—another failed assault. HBB sealed the gate with a Sunward Phalanx wall, leaving VNC with only cavalry and scattered infantry. Each charge was crushed, with VNC’s losses ballooning to 300.
In the end, HBB’s cavalry tore through the remnants, closing the match in clean, commanding fashion. A 2-0 sweep for HBB.
 
Match 3 VNH vs BOD [Harbour City] 0-2
 
Round1 (VNH Offense – BOD Defense)
BOD opened strong with artilleries pounding the siege towers. VNH quickly gave up on the battering ram and shifted toward the side gate. Spotting the change, BOD dropped from the walls and braced for combat. VNH moved in a tight column formation through the gate toward the supply point, but BOD swiftly regrouped and cut them off. Forced to pivot, VNH tried climbing the wall to capture the point but was ambushed and wiped out.
Their second regroup at the side gate was met with another devastating cavalry strike, forcing them to retreat toward the central gate. Amid the chaos, VNH managed to sneak-capture Point A—but on the counterattack, BOD crushed them at the base, opening up a 400-unit lead. The fight reset at the wall. VNH's last push came as a cavalry charge through the small gate, but BOD’s counter-charge slammed the door shut. Out of units, VNH crumbled. First blood to BOD.
 
Round 2 (BOD Offense – VNH Defense)
BOD pushed multiple siege towers simultaneously and scaled the walls, driving VNH back inside. Artillery duels exploded at the central gate. BOD baited VNH into splitting forces with a fake supply-point rush, then repositioned their siege to sap VNH's strength. Instead of rushing the base, BOD kept the fight outside, slowly chipping away while sending small squads to tick up capture progress. VNH, preoccupied with the brawl, failed to stop the quiet advance. By the time BOD committed to a final push, it was too late—VNH collapsed, and the base fell. BOD closed out the series clean, 2-0.
 
APAC Group Stage Standings

 
Upcoming APAC Matches

 
Note: Team MPR has withdrawn from the competition. All scheduled matches against them are counted as 2-0 forfeits in favor of the opposing teams.
 
Wishing all players the best of luck in the CBL!

CBL2025: EU & AMS Battles Recap | May 4 Highlights

EU Region
[previewyoutube][/previewyoutube]
Match 1 MS vs YB [White Elk Fort] 0-2 Round 1
MS launched their offensive from the right-side breach, pushing straight toward Point A through the central corridor. Fierce clashes broke out near the A-point junction. MS had a golden opportunity to punish YB with Trebuchets, but their shots landed too deep, and the units failed to press forward in time—squandering their siege advantage. Just then, multiple YB Cavalry squads struck from the flank, encircling and crushing MS’s frontline. MS regrouped and launched another assault on Point A, only to walk into a brutal three-sided ambush. Their forces were wiped out. Flawless defense by YB!
 
Round 2
With roles reversed, MS didn’t commit units to delay YB at Point A. Instead, they gambled on holding the base later on. YB swiftly captured Point A without resistance. As they regrouped near the final supply point, MS made a critical misstep—sending nearly all their forces into an aggressive push. In siege defense, such a move without overwhelming force is pure risk. As expected, YB held firm with constant reinforcements and crushed MS in one clean wave. YB rolled into the base for a textbook win. Congratulations to YB!
 
Match 2 WLD vs ETR [Heilung Fjord] 2-0 Round 1
WLD advanced through the breach near Point B and quickly formed up on the left flank. ETR initially held the upper hand in the B-point fight, but a full cavalry charge from WLD shattered their exposed lines. With a 300+ unit lead, WLD had the win in sight. From there, it was a smooth, unstoppable push. WLD dominated and claimed the first victory!
 
Round 2
After switching sides, the two teams traded blows at Points A and B. ETR managed to take both, and losses were even on both sides. Once they captured Point C, ETR aimed to press toward the base using the high-ground supply point above B. But WLD locked down the BC corridor from the plaza and launched a steady counterattack, pulling ahead by another 300 units. In the final showdown, a major misplay by ETR's shield squad on a narrow path left their main force wide open. WLD seized the moment and crushed their core. A decisive victory—congrats to WLD!
 
Match 3 HB vs DL [Heilung Fjord] 0-2 Round 1
HB opened the attack by setting up around the courtyard in front of Point A. But DL didn’t give them a second to breathe—no time for formation, no time for artillery. DL split their forces: front-line troops locked the courtyard gate while ranged units rained fire, and infantry swarmed in from the side stairs. In a crushing assault, HB was wiped out, and DL pulled ahead by over 100 units. With time running out, HB launched a final desperate push toward Point A, looking for a miracle. But DL’s reinforcements held the line to the very end. Solid defense—GG to DL!
 
Round 2
On defense, HB abandoned Point A from the start and made a reckless move: charging in with mass cavalry—straight into a visible Sunward Phalanx. Over 200 units were lost in the blink of an eye. At the B-point supply area, HB tried again with a mid-sized strike force, but DL, already in control, countered with ease. HB’s last strength collapsed, and DL cruised to victory. Well played, DL!
 
Match 4 AAS vs FOW [Kurak Castle] 2-0 Round 1
FOW, on defense, didn’t contest Point A and quickly fell back to the base. AAS split their forces—leaving a small group at the front gate to bait, while the main force flanked through the rear. FOW took the bait and pushed out in numbers, only to get caught off guard as AAS hit the rear supply point. A fierce clash broke out in the rear corridor. With FOW’s reinforcements scattered, AAS's respawns streamed straight into the base. A masterclass in tactical delay—AAS took the core and claimed the win. GG AAS!
 
Round 2
On the attack now, AAS charged head-on toward FOW’s main front gate position. Losses mounted on both sides. FOW pulled a surprise move—slipped through the gate and closed it behind them, nearly making it straight to the base. But the left siege tower, already landed, became the game-changer. AAS quickly rotated, overwhelmed FOW’s units before they could secure the base, and held the line. With a Unit lead and a clean sweep, AAS locked in the final win. Congratulations to AAS!
 
AMS Region
[previewyoutube][/previewyoutube] 
Match 1 SHRK vs WM [Harbour City] 0-2 Round 1
The first clash broke out on the left wall near Point A. WM capitalized on superior unit composition to wipe out SHRK’s initial assault, taking a lead of over 200 units. Though SHRK bounced back in the second wave, WM maintained the advantage. In the final base fight, SHRK managed to sneak in and briefly capture the flag with a flanking maneuver, but their earlier overextension cost them dearly. WM held firm with wave after wave of reinforcements and cleared them out of the base. Victory to WM!
Round 2
With roles switched, WM stormed the side gate with overwhelming numbers. SHRK, unprepared, failed to respond in time and lost key units early. The main battle erupted at the right supply point. Targeting enemy heroes with precision, WM dismantled SHRK’s formation—leaving their units leaderless. What remained was quickly surrounded. At the left flank, WM closed the match with a sweeping cavalry flank, crushing SHRK’s last line of defense. This time, it’s SHRK who seals the win. GG!
 
Match 2 APM vs WARR [Harbour City] 2-1 Round 1
APM kicked off strong, flanking from the side gate to disrupt WARR’s formation and snatch an early Unit lead. The first major fight happened at the base corridor. But as they say—pride comes before the fall. APM overcommitted in the narrow choke and got hammered by WARR’s trebuchet barrage. The early advantage vanished. With steady, disciplined pushes, WARR turned the tables and took the win. Well played!
 
Round 2
Now on offense, APM and WARR clashed early at the side gate. Losses were even, but APM couldn’t break through. They regrouped and surged up the main gate, flanking from the right stairs to push back toward Point A. Holding a slight unit edge, they forced a showdown at the base. This time, learning from past mistakes, APM chose a steady frontal assault rather than reckless aggression—earning a solid win and tying the score!
 
Round 3 [Grasslands]
In the final game, APM gave up on Point B and went all-in on a rapid AC capture. WARR stuck to standard tactics, fortifying B, thinking C was a red-side stronghold. That decision backfired fast. APM launched a direct strike on the exposed base and began capturing, reaching 40% before WARR scrambled to send reinforcements. Then APM pivoted, seized Point B, and locked in all three points. The final clash erupted at B, but APM’s relentless hold and delay tactics bled WARR out. With triple points in hand, APM reset the base progress and secured the match. GG APM!
 
Upcoming Match Schedule

[Conqueror's Blade] May. 8 Notice on Hacks

Greetings Warlords!
 
Recently, we have noticed a few violations of the game's rules. Some players have used hacks on the battlefield, others have employed farm bots to level up quickly, and some have spread inappropriate words within the game. All of these actions affect the environment of our entire Conqueror's Blade community.
 
We hope that all warlords can enjoy the pure joy of combat and have the best gaming experience without being disturbed by any violations.
 
Therefore, we'd like to take this chance to remind all warlords that we have recently noticed a significant increase in accounts being flagged for using hacks, as well as websites selling accounts and phishing software. Please do not attempt to use any of these out of curiosity, as doing so may lead to financial loss and is highly likely to compromise your account's security. Any usage of cheating software will result in your account being banned.
 
The following is the latest list of violators and their punishments:

 
We will continue to monitor the gaming status of the above players, and if the same violations occur again, they will be subject to more severe penalties.
 
In order to create a healthy environment for the community, and better everyone's gaming experience, the Conqueror's Blade Operations Team will be unwavering in our fight against hack or farm bot. We won't let slide any uncivilized language in any channel. Warlords are welcome to report any of the above game violations to us. As long as we work together, we can surely create a friendly and stable gaming environment. Thanks for your support of the Conqueror's Blade.
 
Meanwhile, some issues or exceptions in game might be caused by bugs or an unstable network. If you are uncertain if someone is cheating, you can send us a message to our report e-mail. Once we've verified the situation, we'll deal with them appropriately, and punish them severely should they be using hacks.
 
Support (https://www.conquerorsblade.com/en/)
 
If you have any questions about the results of our process or need to make a complaint, please also contact us at the above email address.
 
Conqueror's Blade Operations Team