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Project Nirvana Journal #5



[h2]Dear, Warlords,[/h2]

The recruitment for the joint research PTR test of [Nirvana Horse] has started. This PTR will utilize a new version called [Nirvana Horse] under Nirvana Project, and we sincerely invite all the Warlords to join this PTR as a player-producer and tame this wild horse whit the Dev Team.

Registration Article Link

[Perhaps you may wonder, why does the development team turn on [Nirvana Horse] PTR Co-promotion Test? Why is our optimization journey so difficult?]

Not long ago, the Warlords had voted for the final three maps (Harbour City Siege, Hidden City, Continopolis) for the Nirvana Project verification. We have published the relevant map data in optimization log 04. After these days of hard work, the data part has improved somewhat.




However, there is still some distance between the current data and the final optimization goal. In order to fulfill our promise to the generals and achieve the optimization objectives, after careful consideration, we ultimately decide:

Start optimizing from first-order logic.

To enhance the game's performance, provide the best gaming experience, and ensure Warlords enjoy an improved experience, we have embarked on a daring plan. Starting from the current online version, our development team delved into the underlying code and conducted extensive optimizations and iterations across the entire game. After implementing more than 50 system architecture upgrades and optimizing tens of thousands of assets, including units, heroes, horses, cities, and more, we are thrilled to introduce the all-new performance-optimized version, dubbed [Nirvana Horse].

The version featured in this PTR test is the newly restructured and optimized [Nirvana Horse]!

Nonetheless, these changes to the underlying system have brought about unforeseen occasional issues, such as crashes and bugs. Our development team is diligently working to identify and rectify these problems. However, our efforts alone may not be sufficient to uncover all issues. Hence, we extend an invitation to all Warlords to join us as player-developers in our PTR Co-promotion Test and experience the new performance-optimized version [Nirvana Horse].

To ensure a smooth gaming experience for all players, the first round of [Nirvana Horse] PTR Co-promotion Test will be invitation-only. We will invite players and creators who have signed up for this PTR round and have met the testing requirements to participate in the first PTR test on October 26th. After confirming the stability of the [Nirvana Horse] version, we plan to officially open the Co-promotion Test to all members on November 2nd, ensuring that the [Nirvana Horse] version and the current version run concurrently until stability verification is complete. This way, all Warlords will have the opportunity to participate in the [Nirvana Horse] Co-promotion Test, and the final decision on merging the [Nirvana Horse] version with the current one will be made by you, the Warlords!

Lastly, the Project Nirvana support activities continue. Witness and support Project Nirvana for a chance to share 10 million Treatises, and take part in related activities for a chance to win a HUAWEI Mate60 Phone or a Geforce RTX 4070 Graphics Card Of Equivalent Value To The Phone.
Find more details: Nirvana Horse

[Copromotion Recruitment] Nirvana Horse Co-promotion Test Recruitment



[h2]Dear Warlords,[/h2]

Throughout the Project Nirvana journey, we've encountered numerous technical challenges. In our relentless pursuit of performance optimization and a superior gaming experience for our players, we've been working tirelessly, day and night.

Time is of the essence, and our to-do list is overflowing. But, thanks to everyone's unwavering dedication, the all-new optimized version is finally taking shape – Nirvana Horse Edition is just around the corner.

To achieve our optimization goals comprehensively and lay a strong foundation for future enhancements, we've restructured over 50 core systems based on the original game logic to fundamentally enhance game performance. However, these changes to core systems have led to some unexpected occasional issues. At present, our development team is working diligently to identify and continuously resolve these issues.

But we can't do it all on our own. That's why the Martial Disposition development team is reaching out to ask for your assistance! To expedite our optimization goals and offer a smoother gaming experience to more generals, we cordially invite interested Warlords to participate in the closed beta testing of Nirvana Horse Edition, where you can assist the development team in optimizing the Nirvana Horse version.

Test Details
  • Test duration: The server opens on October 26th and undergoes maintenance until November 2nd.
  • Participation Size: 200 people (including Netease and Steam)
  • Test content:
    a.Key content: The Warlords needs to take screenshots of the 3 selected verification maps, combined with performance data for record keeping.
    b.Other content: Various performance aspects of daily game gameplay.
  • Test Instructions:
    a.This version is compatible with the game's core data and allows for normal gameplay.
    b.To access this version, you need to join the beta test via the game's properties on Steam and update it accordingly.
    c.This version may have unstable situations such as crashes and unidentified bugs; please be cautious when consuming materials and performing unit orders.
    d.This version may have unstable situations such as crashes and unknown bugs, which could potentially affect match outcomes and related scores.


Test Reward


Expedition Reward
  • Date: October 26th to November 2nd
  • Requirement: Log in to "Conqueror ‘s Blade: Nirvana Horse" and participate in PVP battles for 3 days or 6 days.
  • Rewards:
    a.Advanced Army Rewards - Available for 3 Days PVP Record: Treatise*5
    b.Vanguard Rewards - 6 Days of PvP Record: Treatise x10, [Project Nirvana] Dispatches Army (30 days) Rare Title (Blue)


Reward for collective wisdom 1.Date: October 26th to November 2nd
2.Requirement: Log In to "Conqueror’s Blade: Nirvana Horse " and be the first to report a bug or issue, as well as assist the development team in verifying and fixing the problem.
3.Rewards: Treatise x2, Bronze Coins 100,000

Rewards for Warlord's talk 1.Date: October 29th to October 31st
2.Requirement: Fill out the feedback questionnaire (will be posted in the Nirvana Horse Test exclusive community)
3.Rewards: Treatise x2, Silver Treasure Order x2

way to Sign Up

If you are interested in becoming part of the vanguard for the test, please read the registration requirements, and click on the link below to fill out the form.

Sign Up Requirements:
From October 26th to November 2nd, you can actively play the test version.
○Actively communicate through community and customer complaint channels.
•Registration time: October 19th at 18:00 (UTC+8) until October 22nd at 23.59 (UTC+8)
•Registration link: Questionnaire link

We will complete this quest with 200Warlords, and we greatly appreciate the support and participation of all the Warlords!

We can't wait to join forces with Warlords to tame the Nirvana Horse and conquer the world.
If you have any questions,please feel free to contact us in the community.

Overseas: DC Invitation Link

Let us embark on the new chapter of Nirvana Horse together!

Thanks!

Newbie BUFF is enhanced!

Patch Notes: Oct 19th Update Log



[h2]Greetings, Warlords! [/h2]

We will conduct maintenance and updates from 12:30 to 15:30 Beijing time on October 19th (UTC+8). The estimated maintenance duration is 3 hours. After the maintenance, 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals will be distributed as System Maintenance compensation. Please arrange your Game time accordingly!

[h3]The update will contain the following:[/h3]

I. EVENT NOTICES


[h2]1. Monkey King Series Activities Are Coming to A Close. [/h2]
Here's what you need to know:
  1. The Guts & Glory activity menu will be closed.
  2. The Total Spendings Events will come to an end.
  3. The discount sales for Monkey King Attires will conclude, and the original prices will be restored.

Find more details in in-game Activities menu.

[h2]2. Limited-Time Doctrine Pool Rotation[/h2]
Content:
Conqueror's Journey Battlefield is closed, and the Ancient Bastion is temporarily open. In the Ancient Bastion, the probability of finding Epic Doctrines for the Heavy Shield Unit is increased in War Scholar.
Time:
Event runs from October 19th (after maintenance) through November 9th (before maintenance).

[h2]3. Hair Dye Gift Pack is Available[/h2]
The Hair Dye Gift Pack is available for purchase on the Store's Discount Pack page
Price: 300 Sovereigns


II. ADJUSTMENTS


[h2]1. Unit Adjustments[/h2]

[h3]Zweihanders[/h3]
  1. [Furious Zeal] has been modified to grant immunity when using skills instead of attacks and increase movement speed towards enemies by 30%.
  2. [Battle Stance] Cooldown time reduced from 18 seconds to 12 seconds.
  3. [Obliterate]'s first attack target number increased from 2 to 3.


[h2]2. Map Adjustments[/h2]
[h3]Sun City (Siege Battles, Free Battles, Ranked Battle modes)[/h3]
  1. Changed the defender's supply point inside the stockade between points A and B to an initially contestable status.
  2. Slightly adjusted the positions of supply points and siege engines outside Point A for the attacker.
  3. Reduced the reward time for capturing Point C from 180 seconds to 120 seconds.
  4. Adjust rebirth waiting time:
    • For attackers: Initial waiting time is adjusted from 30 seconds to 25 seconds, maximum waiting time is adjusted from 75 seconds to 55 seconds, and waiting time increase after each death is adjusted from 20 seconds to 15 seconds.
    • For defenders: Initial waiting time is adjusted from 30 seconds to 25 seconds, and the maximum waiting time is adjusted from 75 seconds to 65 seconds.

[h3]Wall Fort (Siege Battles, Free Battles, Ranked Battle mode)[/h3]
  1. Added an additional supply point outside the city, closer to the front lines for the attacker. Adjusted the original supply point location outside the city.
  2. Adjust the position of supply point at Point C for defenders.
  3. Adjust rebirth waiting time:
  4. Adjusted the rebirth waiting times:
    • For attackers: Initial waiting time is adjusted from 30 seconds to 25 seconds, maximum waiting time is adjusted from 75 seconds to 55 seconds, and waiting time increase after each death is adjusted from 20 seconds to 15 seconds.
    • For defenders: Initial waiting time is adjusted from 30 seconds to 25 seconds, and the maximum waiting time is adjusted from 75 seconds to 65 seconds.

[h3]Riverlands Castle,Heilung Fjord(Siege Battles, and Free Battles mode)[/h3]
  1. Adjust rebirth waiting time:
    • For attackers: Initial waiting time is adjusted from 30 seconds to 25 seconds, maximum waiting time is adjusted from 75 seconds to 55 seconds, and waiting time increase after each death is adjusted from 20 seconds to 15 seconds.
    • For defenders: Initial waiting time is adjusted from 30 seconds to 25 seconds, and the maximum waiting time is adjusted from 75 seconds to 65 seconds.

[h2]3. System Adjustment[/h2]
  1. [Regional Bonus] Modified the Unit XP Bonus effect in the level settlement as follows:
    • For Levels 1-100, Unit XP +100%.
    • For Levels 101-200, Unit XP +80%.
    • For Levels 201-300, Unit XP +60%.
    • For Levels 301-400, Unit XP +40%.
    • For Levels 401-500, Unit XP +20%.
  2. Added the quest "Renowned far and wide", and it is available for warlords at level 300 or above. Upon completion, the warlord will receive 20 Unit Medals and 10 Advanced Unit XP Cards.Runs until maintenance on December 14th, 2023.
  3. Closed the Latent Potential. Expedition - Officer and Expedition - Recruit have been merged into Expeditions, and some quests involving Latent Potential have been removed and adjusted.


3. Bug Fixes
  1. Fixed the issue of being unable to enter the battle after the countdown is over.
  2. Fixed the issue where Leadership no longer works in other battles after being forced to exit battles like Deploy & Defend.
  3. Fixed the issue where warlords might not be able to see characters riding horses around themselves in the Capital.
  4. Fixed the occasional issue where Siege Engines & Artillery cannot be deployed.
  5. Fixed the issue where units cannot be deployed even though the Leadership value is sufficient.
  6. Fixed the issue of getting stuck on the loading screen after closing the deployment menu.
  7. Fixed the issue of a scene flashing before each loading.
  8. Fixed the issue of incorrect Unit Type display for the [Modao Battalion].
  9. Fixed the issue of the wrong movement speed of [Mace Sergeants] in the World.
  10. Fixed the issue where [Halberdier Sergeants] had different skill sequences under different Formations.
  11. Fixed the issue where some Units were unable to recover HP when [Cover Commander] is active after climbing the ladder and assist Hero-type skills can no longer be used when climbing the ladder.

[Project Nirvana] Journal #4 Verification Maps Released!



[h3]Greetings Warlords:[/h3]

A little while ago, as part of the final target verification for Project Nirvana, the development team gathered votes through in-game platforms, Discord, and other sources to determine the top 3 levels with the highest demand for excitement from players. The voting process has now concluded. After tallying the votes from all platforms, the highest-ranked levels on each platform are as follows:



The final verification for Project Nirvana will use the following Maps:



Of course, these three maps are only for public verification of subsequent plans, and the scope of optimization covered by Nirvana Project actually includes the entire game, not limited to just these three maps. Although the dev team had anticipated the voting direction earlier, we still felt tremendous pressure when we received the final results. At this point, we would like to share with you the current performance of these three maps:



This data was collected after the development team urgently assembled a standard test machine according to the [minimum configuration] and [recommended configuration] and connected it to the online test. In the past, the dev team prioritized skill effects and attires, sometimes ignore the importance of a smooth gameplay experience. However, the team now acknowledges that improving frame rates and reducing system resource usage are crucial for delivering a satisfying experience to you.

Achieving higher frame rates is no easy feat. Many times, the Conqueror’s Blade dev team faces numerous difficulties and challenges during performance optimization. These challenges encompass the intricate structure of the game with its multitude of units, heroes, Siege Engines & Artillery, game logic, graphics rendering, audio processing, and network communication, among other elements. The interactions between these components can have intricate effects on performance.

Furthermore, the dev team must also consider the diversity of hardware and software environments, including CPU, GPU, memory, operating systems, and more. These factors significantly impact the game's performance.

Indeed, optimizing Harbour City and Hidden City for Siege Battles is a top priority for us. Among the top three maps, Continopolis is notorious for its low frame rate performance, earning it the nickname "C-Point Meat Grinder." Crashes and game exits during battles at the C-Point are common. It's the most challenging online map to enhance performance.

Additionally, Continopolis presents a significant number of areas prone to technical issues. While the battles are intense, the challenges of program optimization are even more daunting, especially in the clearly visible tunnel. This seemingly ordinary tunnel is, in reality, a major optimization challenge. The lack of unit priority in rendering results in all units rendering simultaneously, placing a considerable strain on device performance. However, this is just one of numerous optimization challenges within Continopolis.

But don't worry, warlords! While the optimization process is filled with difficulties, the dev team is fully committed to enhancing the game and delivering a superior gaming experience for everyone!