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December 25 Update and Maintenance Log

Greetings, Warlords!
We will conduct maintenance updates during the following time:
APAC: December 25, 13:00-17:00 (UTC+8).
EU/AMS: December 25, 6:00-10:00(UTC+1).
The maintenance is expected to last for 4 hours. After the maintenance, we will distribute Bronze Coins *8000, Honor *400, and Unit Medal *20 as compensation. Warlords, please arrange your playtime accordingly.
The update will contain the following:

I. New Season Begins—Nonstop New Year Rewards!
1. New Year’s Dawn, Gift Mail Incoming!
Event Details:
As the New Year’s bells ring over the royal city, to celebrate Warlords setting out on a new journey, a mail reward will be sent to Warlords who logged in between June 19, 2025 and December 31, 2025. The mail can be claimed within 30 days—please claim it in time, Warlords.
Event Time:
Gift mail will be distributed after 12:00 on January 1, 2026.

2. As the New Year Nears, Rewards Arrive!
Benefit 1: New Year Login Rewards
During the event, claim Treatise x20 for free in total! In addition, log in daily to receive 1 [Christmas Blind Box]. Open it for a random reward such as Epic Hero Schematic Crate, Pure Wisdom, Artificer’s Stone, Rare Refined Weapon Schematic, Rare Refined Armour Schematic, Fragment, Bronze Coins, and more. Reward mechanics upgraded: Every 50 openings guarantees 1 Epic Hero Schematic Crate!
The [Christmas Blind Box] will also be available for a limited time in the Special Offers section of the [Store], with a daily purchase limit of 50.
Duration:
December 25th (After maintenance) - January 8th (Before maintenance).
Benefit 2: Arabian Nights Rewards Upgrade
After maintenance on Dec 25, reaching Decryption Progress 18 in Arabian Nights will grant an additional event-exclusive Epic Title "Arabian Nights - Codebreaker (30 days)."
Warlords who reached Progress 18 before maintenance will receive the Title retroactively.

3. New Season 5-Star Unit—Royal Longbowmen Pre-order Now Live: Enjoy an Exclusive Avatar and Discount Coupons!
Pack Details:
5-Star Unit – [Royal Longbowmen] Deluxe Pre-order Pack
Includes:
[Royal Longbowmen Unlock Token] x7 (usable to unlock starting Jan 12, 2026)
Exclusive Avatar x1
[20% Discount Coupon] x2 (tradable)
Availability:
December 25th (After maintenance) - 0:00, January 12th

4. The [Scourge of Cadmus] Attire Chest is now available! Legendary Shield & Spear Attire [Scourge of Cadmus] returns for a limited time!
Once-heroic now turned against their own, their very souls are cursed and barred from the underworld. The Legendary Shield & Spear Attire [Scourge of Cadmus] returns for a limited time!
Limited-Time Availability:
December 25th (After maintenance) - January 22nd (Before maintenance).
Probability Disclosure:
Legendary Shield & Spear Attire [Scourge of Cadmus] 0.5%
Sealed Weapon Attire from past Seasons 14%
Uncommon and Rare Attire 85.5%
For detailed rates, please check [Attire Chests].

5. [Store] Christmas Specials Are Here!
Event Details:
Brand-new Christmas Special bundles are now live. Limited-time sales on resource packs featuring Illusionist Key, Epic Hero Schematic, and resource for Doctrinal Alchemy and Forge are available.
The Premium Account New Year Special is open for a limited time. Purchase to unlock 360 days of Premium Account—one purchase covers a year!
Duration:
December 25th (After maintenance) - January 8th (Before maintenance).

6. Progression Packs rotation: Special-count packs for 5-Star Units from past Seasons now available!
Pack Details:
Season Selected Infantry Units II
Includes: Shieldmaidens, Zweihanders, Queen's Knights
Season Selected Infantry Units I
Includes: Modao Battalion, Retiarii, Orochi Samurai
Season Selected Cavalry Units
Includes: Kheshigs, Chevaliers, Yanyuedao Cavalry

II. System Adjustments and Optimizations
1. Unit Reworks and Mastery Adjustments
Zykalian Militia
Mastery Changes:
Mastery 5: Base Ammo increase 50% → 25%
Mastery 6: Direct Burn damage duration against non-fireproof Units extended by 2 seconds (does not affect control effects)
Mastery 7: Burn damage from Burn accumulation increases by 120 per second
Mastery 8: Units affected by explosions have all Armor Penetration values reduced by 72% for 4.5 seconds
Sipahis
Skill Mechanic Adjustments:
[Charge]: When Sipahis move toward the target point, they will automatically anticipate enemy distance and leap forward to trample. After the skill ends, the entire Unit will automatically trigger [Impassioned], trampling the enemy once more. During the skill, you can manually trigger [Impassioned] to end the skill early.
[Croupade]: During the skill, only trample attacks are performed—regular attacks are no longer interleaved. Targeting logic optimized to reduce unnecessary movement and attacks.
Mastery Changes:
Mastery 8: After [Charge], [Impassioned], or [Croupade] are activated, the Sipahis’ leap-trample attack animation cannot be interrupted, and Piercing Damage received while leaping is greatly reduced.
Azaps
Skill Mechanic Adjustments:
[Counterstrike] adjustments: Upon activation, immediately enter a defensive stance and close with the enemy. When attacked, the counterattack triggers instantly; you may also re-activate the skill to trigger the counterattack immediately. During the skill, you will not become guard-broken due to Block value depletion. Skill duration increased to 6 seconds to improve tolerance.
[On Watch] adjustments: No longer interleaves regular attacks during the skill; after the skill ends, enter a free-attack state.
Mastery Changes:
Mastery 5: Attacks triggered under [Counterstrike] deal an additional 500 Block-break damage.
Mastery 8: Every 5 hits with [On Watch] restore 2,000 Health.
Javelin Sergeants
Mastery Changes:
Mastery 7: Additional Block-break effect increased to 500.
Mastery 8: [Throw Javelin] will fire two javelins in succession.
Imperial Archers
Mastery Changes:
Mastery 5: [Snipe] will fire three volleys.
Mastery 8: Cooldown reduced by 10 seconds; within the same duration, fires two additional volleys.
Imperial Spear Guards
Mastery Changes:
Mastery 8: Attacks also reduce enemies’ damage against Imperial Spear Guards by 35%.

2. Bastard Sword Optimizations and Adjustments
Optimized an issue where female characters showed significant sway/jitter in certain animations when using the Bastard Sword.
Optimized the attachment point offset of the Weapon on the character’s back when female characters use the Bastard Sword.
Fixed an issue where female characters could exhibit abnormal animations when casting [Mounted Cross Execution] with the Bastard Sword.
Fixed an issue where [Hew] Core Node [Sword Dance] caused abnormal Stamina.
Fixed an issue where [Moulinet Advance] Core Node [Bulwark Stance] caused abnormal skill cooldown durations.
Fixed an issue where damage was abnormal when attacking while riding a Mount.
Fixed an issue where [Roll] could not be performed while using [Bandage].

3. Lancastrian Billmen Adjustments
Increased the maximum number of targets for basic attacks in [Brace] and [Thornwall] states by 1.
Increased basic attack damage in [Brace] and [Thornwall] states by 13%.
Reduced the basic attack interval in [Brace] and [Thornwall] states by 20%.
Increased the damage coefficient of thrust attacks when using [Thorns] in the [Thornwall] state by 22%.
Fixed an issue where the final node [Climbing Stem] in Unit training could cause [Brace] and [Thornwall] attacks to malfunction.
Lowered the minimum threshold for triggering speed-bonus damage in [Brace] and [Thornwall] states by 15%.

4. Doctrinal Alchemy Adjustments
The Doctrinal Alchemy system will no longer produce the following Doctrines:
Health & Labour Doctrine I, Health & Labour Doctrine II, Health & Labour Doctrine III, Health & Labour Doctrine IV, Health & Labour Doctrine V, Supply Doctrine III, Supply Doctrine IV, and Supply Doctrine V.
The following Doctrines have been added to the Doctrinal Alchemy system:
Whistling Arrow Doctrine IV: Doctrine Type: Other; Applicable Units: Archer Units; Doctrine Effect: Every 3 successful hits inflict Bleed damage equal to 8% of the target Unit’s current Health. Can be triggered in coordination with other Units.
Whistling Arrow Doctrine V: Doctrine Type: Other; Applicable Units: Archer Units; Doctrine Effect: Every 3 successful hits inflict Bleed damage equal to 12% of the target Unit’s current Health. Can be triggered in coordination with other Units.
Winged Bolt Doctrine IV: Doctrine Type: Other; Applicable Units: Crossbow Units; Doctrine Effect: Hitting Infantry with Tower Shields or Bucklers slows them by 30% for 3 seconds.
Winged Bolt Doctrine V: Doctrine Type: Other; Applicable Units: Crossbow Units; Doctrine Effect: Hitting Infantry with Tower Shields or Bucklers slows them by 30% for 6 seconds.
Victory Rush Doctrine IV: Doctrine Type: Other; Applicable Units: Sword Cavalry Units; Doctrine Effect: Melee attacks reduce the damage of Infantry Units and Lancer Cavalry Units by 60% for 2 seconds and become unable to move.
Victory Rush Doctrine V: Doctrine Type: Other; Applicable Units: Sword Cavalry Units; Doctrine Effect: Melee attacks reduce the damage of Infantry Units and Lancer Cavalry Units by 80% for 2 seconds and become unable to move.
Vanguard Doctrine IV: Doctrine Type: Other; Applicable Units: Special Infantry Units; Doctrine Effect: After each attack, gain 20% increased movement speed for 5 seconds.
Vanguard Doctrine V: Doctrine Type: Other; Applicable Units: Special Infantry Units; Doctrine Effect: After each attack, gain 30% increased movement speed for 5 seconds.
Flatland Doctrine IV: Doctrine Type: Other; Applicable Units: Special Cavalry Units; Doctrine Effect: Movement speed increased by 10%.
Flatland Doctrine V: Doctrine Type: Other; Applicable Units: Special Cavalry Units; Doctrine Effect: Movement speed increased by 15%.
Linebreaker Doctrine V: Doctrine Type: Other; Applicable Units: Special Infantry Units; Doctrine Effect: Every 3 attacks, greatly increases Block-break effect against Units for 2 seconds.

5. System Optimizations
(1) Optimized the Unit sorting rules on the Deployment screen and the Warband Builds screen.
(2) Enabled the "Recommended for New Players" tag for Units and added corresponding usage instructions.
(3) Added a button on certain items to view how to obtain required materials.
(4) When Tempering reaches 5,000 and triggers the guaranteed Tier V Doctrine, the system will prioritize Tier V Doctrines you have not yet obtained via this pity mechanism (only Tier V Doctrines acquired through Tempering pity are counted).
(5) Optimized movement, sprint, and hit-reaction animations for female characters using the Bastard Sword.

III. Bug Fixes
(1) Fixed overlapping Supply Point interactable models on the [Weapon Training] map.
(2) Fixed an issue where female characters using Pike experienced abnormal displacement when knocked back.
(3) Fixed an issue where the [Outriders] skill [Burning Plains] could sometimes fail to throw its explosive javelins.
(4) Fixed an issue in the Territory War map [Conqueror’s City] where the battering ram could become unable to move.
(5) Fixed an issue in the Territory War map [Conqueror’s City] where Units on a Flying Bridge could sink into or clip through the terrain.
(6) Fixed an issue on the [Riverlands Castle] map where Heroes could pass through the main gate.
(7) Fixed a collision issue at one location on the [Riverlands Castle] map that could trap Heroes.
(8) Fixed an issue where the [Shortsword & Shield] skills [Kick I] and [Kick II] failed to knock down enemies on the third input.
(9) Fixed an issue where the [Flameshackle] set could not accumulate Burn stacks against Fire-Resistant Units.
(10) Fixed an issue where the [Earthshatter] set failed to apply control effects to Units.
(11) Fixed an issue where the Yanyuedao Cavalry’s [Fire-Resistant] tag did not function properly.
(12) Fixed an issue where the English voiceover in the New Player Tutorial’s Siege Mode introduction video did not play correctly.

The North's New Law: Your Doctrinal Alchemy Shall Echo in Eternity!

Lords and Knights of the Realm:

The battle lines stretch thin, and old tactics have withered in the biting winter winds. To grant you an ironclad advantage in the looming Wars of the Roses, the High Council—after grave deliberation—hereby enacts a supreme law regarding Doctrinal Alchemy.

From this rising sun forth, the "Alchemy Compendium" is commissioned. Let this be the new rule of war etched into the mind of every noble and soldier.

This decree is forged solely for the valiant. It is the Council's vow to support your crusade, ensuring that every ounce of resource you sacrifice is smelted into the cold, hard steel of victory.


This "Compendium" heralds three great reformations to your command:

Reformation I: The Path of Glory, Unveiled
The "Alchemy Compendium" shall stand as the chronicle of your martial legacy. Every Tier V Doctrine you unlock through the fires of Doctrinal Alchemy will be inscribed here, immortalizing your deeds. This is the royal road to mastery—and now, the fog has lifted. The path lies clear.
Reformation II: No More Waste, Only Steel
This law mandates a wise inspection of your armory. When you engage in maximum alchemy, any Tier V Doctrine forged is guaranteed to be one you do not yet possess. The Council demands commanders who are flawless; your Units shall suffer no weakness, nor lack any tool of war.

Reformation III: Tactical Innovation, Reforged Blades
To adapt to the increasingly brutal battlefield, the Council's master armourers have comprehensively overhauled the existing Doctrine registry. Obsolete and inefficient strategies are being phased out, replaced by more lethal tactical armaments tailored for a new era of warfare.

[Archived Doctrines]
The following Doctrines will be permanently sealed and removed from the Doctrinal Alchemy system:
Health & Labour Doctrine I-V, Supply Doctrine III-V.
[Newly Deployed Doctrines]
The following new Doctrines have passed final testing and are now formally available in the Doctrinal Alchemy system, ready for your command:
- Whistling Arrow Doctrine IV/V (Archer): Multiple hits inflict bleed damage on the enemy Unit. This effect can be triggered in coordination with other Units.
- Winged Bolt Doctrine IV/V (Crossbow): Hits on Tower Shields and Buckler infantry reduce their movement speed.
- Momentum Doctrine IV/V (Sword Cavalry): Melee attacks reduce the damage dealt by the enemy Unit and immobilize them.
- Vanguard Doctrine IV/V (Special Infantry): Grants a movement speed bonus after every attack.
- Traverse Doctrine IV/V (Special Cavalry): Increases movement speed.
- Breach Doctrine V (Special Infantry): Greatly increases block break efficiency against Units for a short duration after performing multiple attacks.


Heed this well: this Compendium is not merely a list—it is a crown being forged for your brow.

To complete the Compendium is to hold more than just an arsenal.

It is the supreme credential of a warlord, proof that you rise above the common lords of the North. When your collection is whole, all of Alnwick Castle shall fall silent in reverence, knowing a Grandmaster of thousands has walked through its gates.

The Wars of the Roses are imminent. Ancient Alnwick awaits its true master.

Go now. Inspect the Alchemical Law that is your birthright. Leave the mark "Law Acknowledged" in the comments, and let the Council know you are ready to wield this power.

High Council
*High Council Notice: All armaments and descriptions are ultimately governed by front-line battlefield conditions.

[Operation Callsign] New Units Have Arrived... Now Give Them a Nickname!

Listen up, Warlords!
Pre-orders for the new 4-Star Units in the new Season: Roses are officially open! Getting ready to field these troops is exciting, but let’s be real for a second—the official names "Lancastrian Billmen" and "Yorkist Household Knights"... they don’t exactly roll off the tongue during a siege, do they?
They sound a bit too polite for the battlefield. A bit too... soft. Where’s the grit? Where’s the brotherhood? We need the kind of shorthand nicknames you’d shout to your squadmates in the heat of battle!
For those who haven't met these two heavy hitters yet, here’s the lowdown:
Lancastrian Billmen: The bloody thorns of the battlefield. They feature flexible movement while bracing, damage reflection and lifesteal.
Yorkist Household Knights: The true battlefield "All-Rounders." Do they hit hard on horseback? Yes. Are they just as lethal when they dismount specifically to brawl on foot? You bet. Max mobility, max versatility.
Now, the power to decide the "Battlefield Nickname" for these two new 4-Star Units is in your hands! Whether it’s badass, down-to-earth, or straight-up meme-worthy, as long as it’s catchy and fits their vibe, we want to hear it.
Here’s how it works:
https://discord.com/channels/595535850058809345/1452622023133102164

How to Enter: Drop a comment below using the following format:
Format: [Infantry Nickname] + Your Idea; [Cavalry Nickname] + Your Idea
(You can submit just one or both—it’s up to you!)
Event Duration: From now until December 29.
Selection & Rewards:
The top 2 most upvoted names will become the official community nicknames used in future promotions!
Players in the Top 10 based on likes will receive exclusive rewards, including an Epic Artillery Selection Box!
Need some inspiration? Check these vibes:
[Infantry Nickname] Vampiric Bill (Highlighting their lifesteal ability);
[Cavalry Nickname] The RKO Knights (Focuses on their dismounting skill)
But don't get hung up on just "Lancaster" or "York"—we want creativity! Give the heavy infantry a dominating nickname, and the cavalry a nickname that sounds sick. Imagine your team shouting, "Deploy the [YOUR IDEA HERE] on the left flank!" Sounds cool, right?
It’s time to brainstorm! Leave your best creative ideas in the comments. Let’s see who the true "Naming Legends" of the server are. Who knows? The name you invent might just become the legend of the Conqueror’s Blade battlefield

[New Armaments] New Weapon and Equipment has been Deployed

Lords and Knights:
The frozen north has been seared by war, and the Wars of the Roses are about to escalate. Banners cannot stop blades; only armour and weapon tailored to you will keep you alive in the clash of Red and White. The High Council’s Quartermaster has completed a new round of mobilization—the brand-new refined-quality schematic system will be unsheathed alongside the Wars of the Roses.

I. Acquiring New Armaments: Exchange Existing Stock
There’s no need to scour the land for rare materials. Trade 5 idle Rare Schematics for 1 Rare Refined Schematic at the Quartermaster. In addition, you can obtain them via Supply Token, the Battle Pass, the Season Vault and Imperial Store, and the Rank Shop. More ways to acquire the new schematics are available—Lords and Knights, head in-game to check them out.


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II. New Armament Set Effects: Unlock Hidden Power
These refined-quality schematic equipment pieces also feature unique set effects. Thanks to the new 3-piece set bonus, you can combine them with your existing favorite loadouts (such as Rare sets and Epic sets) to create “2+3” set combinations, unlocking more possibilities in warfare.
- Warbreaker (Light Armour): Critical Rate surge + Bleed damage; the blade for assassin-style builds;
- Windrider (Medium Armour): Sprint speed boost + damage reflection; the core of mobile tactics;
- Earthshatter (Medium Armour): Armor penetration bonus + stun control; a siege-breaker for assaulting fortified lines;
- Flameshackle (Heavy Armour): Guard Break effect + Burn damage; a perfect link in your control chain;
- Stoneguard (Heavy Armour): Damage reduction and crowd-control immunity + health regeneration; an iron wall for positional warfare.


III. New Affixes: Tailor Your Combat Style
Beyond set effects, the new equipment introduces deeper customization through affixes. The core advantage of the new Rare Refined Schematics lies in the additional unlocked affixes—no longer limited to base stats. Every affix is designed for real combat, precisely catering to different tactical needs:
- Weapon Affixes: Damage vs Units/Heroes, increased Piercing/Slashing/Blunt Penetration, Attack Lifesteal—whether breaking lines head-on or duelling enemy leaders, you can target and amplify your lethality.
- Helm Affixes: Reduced damage taken from Units/Heroes/Ranged, increased Health, reduced Headshot damage—balancing survivability and skill uptime.
- Armour Affixes: Reduced Melee damage taken, increased All Attributes, reduced the damage taken during the charge—adaptable across varied battlefields.
- Bracers Affixes: Reduced Melee damage taken, increased Penetration, Bonus Damage—reinforcing both offence and defence.
- Boots Affixes: Ignore Guard, Damage reduction, attacks inflict Additional Damage—letting your assaults hit even harder.
Of course, Leadership reduction remains a key affix option and should be familiar to commanders skilled in leading their forces.

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IV. How It Differs from Existing Equipment: Role and Positioning
The High Council has clarified the division of roles among three mainstream schematic tiers to ensure every set has irreplaceable value:
1. Equipment crafted from Rare Weapon/Armour Schematics: Core role “Random High Leadership”—the best option for quickly obtaining Leadership.
2. Equipment crafted from Rare Refined Weapon/Armour Schematics: Core role “Flexible Combat Builds”—more combinations and mix-and-match options to forge personalized tactics.
3. Equipment crafted from Epic Weapon/Armour Schematics: Core role “High All-Round Attributes + Specific Enhancements”—balancing strong stats with unique effects; the ultimate endgame choice.


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Winter’s battlefield shows no mercy to the unprepared. This new equipment system is not a mere numbers bump—it’s a full liberation of tactical freedom. It is the core war kit provisioned by the High Council; how you combine and enhance it depends entirely on your understanding of war.

The true edge of your blade lies in every affix you choose. Lords and Knights, have you decided which exclusive loadout to forge? For deeper insights into set details and affix synergies, the High Council will continue to publish in-depth guides.

Blades have no eyes, but the hand that holds them decides the course of war. This new armour—we entrust it to you.

High Council
December 22, 2025

「Classified Intelligence」 Six Must‑Read Frontline Briefings