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[Legendary Poleaxe] The Fateful Judgement You Cannot Escape From


[h3]Halloween Event Time: 10/31 - 11/20, for 21 days[/h3]
 
When the ancient power reawakens, the Black Knight's scythe spreads death across the land.
In the face of this unspeakable horror, mortals once faltered.
The heroes conquered their fear of death, repelled the darkness with courage and faith, and restored light to the land.
If it was you who were faced with the destined judgment, what choice would you make?


Legendary Poleaxe [Destiny Judgment] is Making its Debut!
 
[h3]Background Story[/h3]
[previewyoutube][/previewyoutube]
Mortals always fear death, for it is the fairest rule in the world. It cares not for poverty, wealth, kindness, or evil.
When death approaches, thus, mortals turn devout, begin to pray, sacrifice, and descend into madness, all to delay its arrival.
Yet death never halts its stride, following the path destiny dictates, bringing fate to the chosen.
[Destiny Judgment] -- The bearer of this scythe will become death's envoy, just like the Dark Knight of old -- where the Dark Knight descends, death alone is revered, and all malevolent spirits find no refuge.
 
[h3]Design Reference[/h3]

The poleaxe curves slightly, resembling a scythe more in shape.
It’s adorned with an armored ram's head to emphasize a “demonic” image. In many legends, scythes are known as the weapons of death, symbols of judgment and fate, wielding the power to decide the fate of others, steeped in a sense of destiny.
 
[h3]Acquisition Method[/h3]
You can acquire it in [G] - [Abyss Nightmare] Attire Chest. Wield the Poleaxe of Destiny in the name of death and enforce judgment on your enemies!

Until the Night Comes Alive...

Until Shadows Whisper Secrets...

Until the Blood Moon Awakens...

October 24 Unit Balance Adjustment Notice

Dear warlords:
In order to optimize the balance among different units and provide a better battle experience for you, we will adjust the following units after this maintenance.
The adjustments are as follows:
 
1. Berserkers

Reduced basic Leadership from 245 to 230;
Increased basic unit size from 8 to 9;
Increased basic health from 14107 to 16223;
Increased damage of Berserkers by 10%;
Reduced the required stack for the extra healing effect of [Battle Madness] from 10 to 7;
Increased the slashing damage when [Battle Madness] is activated from 20 to 40;
Reduced the extra damage taken when [Frenzy] is activated from 43% to 35%;
Increased the rage gained from taking damage and killing enemy units by 100%, and removed the upper limit of the rage that can be obtained from a single attack of the enemy.
 
2. Hashashins

Fixed the issue where [Prowl] may not be activated when the target was not within a certain range;
Optimized the moving animation;
Optimized their enemy-searching logic, and gave them priority to attacking ranged units.
 
3. Liao's Rangers

Increased the maximum movement speed from 10.5 to 12;
Optimized their mobile turning action, as well as pathfinding and enemy-searching logic;
Reduced the cooldown of fire lance shooting when using normal attack from 12-18s to 8-13s;
Increased basic blunt armor penetration from 1656 to 1856 and basic blunt damage from 1246 to 1485;
Increased [Bludgeon]'s armor penetration by 15% and damage by 10%;
Increased [Devastation]'s damage by 10%;
Increased [Blast]'s accuracy by 50%, and armor penetration and damage by 25%;
Added a new unit trait [Drains]: each time they hit the target units, they will restore 500 health. After restoring 2500 health, they will gain a [Drains] buff lasting for 3 seconds when they can knock down the enemies via all their attacks and obtain a 10% movement speed bonus and 20% damage reduction.
 
4. Lionroar Crew

Reduced basic artillery deployment time from 11s to 9s;
Increased the range of artillery from 80 to 120;
Increased their speed under the state of pushing artillery from 2.3 to 2.7;
Reduced the damage falloff on siege engines from 85% to 75%;
Added a highlighted icon effect for the skill [Move Artillery] when available;
Added a description about using [Ctrl] to re-control the artillery in the unit's trait.
 
5. Rattan Marksmen

Reduced the chance of poison attacks by 20%;
Reduced the slowdown effect of [Poisoned Weapons] on the enemy;
Reduced basic slowdown duration from 8s to 6s;
Reduced basic slowdown efficiency from 20% to 10%.

6. Wuwei Mansion Guard

Adjustment of the [Brutal Sweep] knockback effect: a hero can only be knocked back by [Brutal Sweep] once within 7 seconds. (The effect on the units remains unchanged.)