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[Conqueror's Blade] Dec. 25 Notice on Hacks

Greetings Warlords!
 
Recently, we have noticed a few violations of the game's rules. Some players have used hacks on the battlefield, others have employed farm bots to level up quickly, and some have spread inappropriate words within the game. All of these actions affect the environment of our entire Conqueror's Blade community.
 
We hope that all warlords can enjoy the pure joy of combat and have the best gaming experience without being disturbed by any violations.
 
Therefore, we'd like to take this chance to remind all warlords that we have recently noticed a significant increase in accounts being flagged for using hacks, as well as websites selling accounts and phishing software. Please do not attempt to use any of these out of curiosity, as doing so may lead to financial loss and is highly likely to compromise your account's security. Any usage of cheating software will result in your account being banned.
 
The following is the latest list of violators and their punishments:

We will continue to monitor the gaming status of the above players, and if the same violations occur again, they will be subject to more severe penalties.
 
In order to create a healthy environment for the community, and better everyone's gaming experience, the Conqueror's Blade Operations Team will be unwavering in our fight against hack or farm bot. We won't let slide any uncivilized language in any channel. Warlords are welcome to report any of the above game violations to us. As long as we work together, we can surely create a friendly and stable gaming environment. Thanks for your support of the Conqueror's Blade.
 
Meanwhile, some issues or exceptions in game might be caused by bugs or an unstable network. If you are uncertain if someone is cheating, you can send us a message to our report e-mail. Once we've verified the situation, we'll deal with them appropriately, and punish them severely should they be using hacks.
 
Support (https://www.conquerorsblade.com/en/)
 
If you have any questions about the results of our process or need to make a complaint, please also contact us at the above email address.
 
Conqueror's Blade Operations Team

Olympus Gods: Rise of the Divine

[previewyoutube][/previewyoutube]
Whispers from the ancient world carry tales of Olympian power, of Ares and Athena, two deities locked in an eternal philosophical struggle over the true nature of war. Now, their conflict echoes with the arrival of the Olympus Gods attires.
 
These dynamic attires embody the contrasting philosophies of war held by these two powerful deities. Ares, the god of war, revels in brutal strength and conquest, representing the destructive and chaotic aspects of conflict. Athena, the goddess of wisdom and strategic warfare, champions justice and intelligent tactics, embodying the more disciplined and righteous approach to battle.
 
A Duel of Destinies:
The Olympus Gods attires unfold a narrative of two mortals, a warrior and a priestess, chosen by Ares and Athena respectively to embody their ideals. The warrior, empowered by Ares, walks the path of "Might," embracing brute force and leaving a trail of blood in their wake. The priestess, guided by Athena, follows the path of "Justice," utilizing wisdom and strategy to overcome adversity.
 
Their intertwined destinies, like clashing steel, culminate in a confrontation reminiscent of the legendary clash between Ares and Athena beneath the walls of Troy. This struggle, immortalized in Homer's Iliad, serves as the backdrop for these evolving attires, reflecting the eternal conflict between unrestrained power and calculated strategy.

Evolving Majesty:
The Olympus Gods attires evolve through several stages, mirroring the journey of the chosen mortals as they ascend to godhood. Each stage reflects the growing influence of their patron deity, culminating in a final, awe-inspiring transformation.
 
Ares' Attire: This attire evolves from rugged warrior garb to the magnificent armor of the God of War, imbued with an aura of savage power and untamed fury. Expect to see elements of bronze, leather, and blood-red accents, reflecting Ares' brutal nature.
 
Athena's Attire: This attire transforms from simple priestess robes to the resplendent armor of the Goddess of Wisdom, radiating an aura of divine intellect and strategic brilliance. Anticipate gleaming gold, elegant lines, and perhaps the iconic owl motif, symbolizing Athena's wisdom.
 
Choose Your Destiny:
 
The two war gods of Olympus made a wager to reveal the true meaning of war to the world;
All beings... heed the fate of these two and praise our names;
There are two paths: one of "Power" and the other of "Justice";
The red-haired fierce god grants unmatched strength to warriors,
cleansing the foundation of "Power" with blood;
The blue-eyed maiden grants supreme wisdom to priests,
enforcing the principle of "Justice" with clear judgment;
The fates of the two, at the end of their paths,
clash like metal against stone, with the gods holding their breath.
The battle of the twin gods under the walls of Troy has never ceased
as the coin that etches mortal destinies never falls.
World, Olympus, mortals and immortals alike,
heed the voice of this blind sage and hear this new legend;
After all, the end of this world will be decided by this.
Founded on war, reborn from sword and blood,
the seasoned warriors and priests have glimpsed the truths bestowed by the god of war in the moments between life and death.
They now dedicate their very beings to serving the divine and its truth.

This is a skin that will be added to the "Evolving Skin" collection, making it one of our most prestigious additions to the fashion game. It's an optional mechanic you can engage with in any degree you wish, or not at all. That's why we designed the system in a way that allows you to earn these skins without having to make direct purchases. While acquiring them is challenging and requires significant effort, it ensures that they are accessible to everyone, even though they remain a difficult achievement.

It's a long but rewarding road ahead, at the end of which the look of a "God" will be all yours-A truly prestigious appearance. Choose wisely when spending your keys, as the skins will only be available during the specific time window mentioned in the event. Our community wished us to continue this type of event and we are committed to provide with transparent information about our plans and future updates.
 
Will you embrace the unbridled fury of Ares or the calculated wisdom of Athena? The choice is yours. Don the Olympus Gods attires, forge your own legend on the battlefield, and determine the true meaning of war in Conqueror's Blade. The fate of the world, and the legacy of Olympus, hangs in balance.
 
 

Conqueror's Blade: Territory War Adjustment Plan

Greetings, Warlords!
Territory War has always been the heart of Conqueror's Blade, a crucible where warlords forge their legends and empires rise and fall. It's more than just a battle, it's a war for dominance, a struggle for every inch of land.

Over countless seasons, we've closely monitored the ever-shifting landscape of Territory War across all servers, constantly refining the rules of the open world. In the upcoming season, we're introducing a series of changes designed to revolutionize your Territory War experience.

This week, we serve up the first course: a significant overhaul of NPC garrison behavior. Currently, small-scale raids can easily capture undefended cities. A coordinated team can scale walls, disable supply points, and capture the final flag in a matter of minutes. The existing NPC garrisons often stand idly by, offering little resistance. They’re more spectators than defenders.

This changes on Thursday. Prepare for a dramatic improvement in NPC garrison effectiveness. These troops will now operate with near-human intelligence, prioritizing the defense of key supply points around the main flag. If the main flag falls, they will regroup and defend their base, rather than mindlessly charging into the enemy. Wall-scaling and supply point rushes will face unprecedented resistance. Expect to encounter a fully manned unit of infantry waiting for you when you breach the walls. Five-man speedruns will become a thing of the past.

Our goal is to encourage greater participation in open-world warfare. Stronger NPC garrisons will provide a crucial defensive layer, buying valuable time for reinforcements to arrive. This doesn't mean the end of strategic raiding; unguarded cities will still be vulnerable. The key, as always, is finding weak points.
These changes may even empower smaller houses to hold their ground against larger forces, creating more dynamic and unpredictable conflicts.

[h3]Warrior Duel[/h3]
In the mobilization of the big world, the fort is the key focus on every unified battle board. Often, the controller of the fort can issue a closure order, causing great distress to the enemies both inside and outside the fort.

In Season 21, we will make significant changes to the fort battles. Both sides can only send 15 players to fight, meaning that it's an absolute test of strength. Small families can hold their ground, just like the 300 Spartans at the Battle of Thermopylae.

Establishing merit in the "Warrior Duel" can earn you unique avatar frames and family emblem frames exclusive to this gameplay, which will be a testament to your courage and strength.

[h3]Artillery Warehouse[/h3]
Many people have experienced the struggle of hauling a cart full of artillery on the battlefield, with a long line of artillery that draws more attention than the troops themselves. As a result, when you're dragging a line of artillery, you often become the prime target for enemy pursuit forces.

Now, we will introduce the artillery warehouse mechanism to the big world.

The artillery warehouse will be similar to self-fief strongholds like frontline camps and managed by houses. All house members, except for new ones, can store and retrieve artillery. Imagine sending a supply team to build an artillery warehouse at the front line before the battle starts, and then the main force only needs to travel light, retrieve the artillery directly from the warehouse when they arrive at the battlefield.

This way, all house members can participate better in the division of labor in Territory War. High-combat warlords can focus on fighting, while lower-combat warlords can find their place, contributing to supply.

The Warrior Duel and artillery Warehouse will be launched this season. You can follow subsequent announcements for detailed rules, and we will also open testing on the PTR beforehand.

In each subsequent season, we will introduce big world gameplay that matches the theme of the season and continuously adjust and control the ecosystem. We hope to create the fairest possible competitive environment for everyone, so that houses of all sizes can find their place in the big world.

Sparta: Join the battle for glory!

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Greetings Warlords,
Season SPARTA to be released TODAY, bringing with it the clang of bronze on bronze and the roar of a thousand warriors. Are you ready to carve your legend into the annals of history?
 

 
Embrace the spirit of Leonidas and his legendary 300, masters of discipline, courage, and unwavering resolve. The "Sparta" Season offers a new chapter of conquest, where victory is earned through blood, sweat, and iron. Seize this opportunity to lead your armies to triumph, echoing the chants of ancient warriors across the battlefield.
 
Whether you're holding the line at Thermopylae or conquering new lands, the might of Sparta is at your command!
 

[Sparta] Season Update Log

I. New Weapon - Shield & Spear

Core Mechanism
- Use sidesteps to adjust positioning, raise your shield, and always face the enemy head-on.
- Gauge the distance between you and the enemy, looking for the right moment to perform a sidestep attack, which will protect you while striking the enemy.
- Combine sidestep attacks, sprint attacks, and active skills to quickly unleash the final segment of the Normal Attack.
- Accumulate rage through blocking and attacking, then unleash the [Spartan Kick].

Class Traits:
- Sidestep
- This hero has two evasion methods: Roll and Sidestep
- In normal state, the evasion method is Roll
- In defensive state, the evasion method is Sidestep. During Sidestep, the hero remains in defensive state
- After Sidestepping, left-click to directly release the fourth segment of the Normal Attack

- Shield Defense
- Defensive Effects:
Successfully blocking prevents being pushed back, knocked down, or knocked away.
- Buff Effects:
Successfully blocking grants 40 rage points.
- Node: Fury Stance
- Rage gained from successful blocks increases by 20%.

- Counterattack
- Base Effect:
While in shielded state, attack targets. Each hit on an enemy unit grants 15 rage points.
- Node: War Steps
- Reduces stamina consumption for sidesteps and sidestep attacks by 25%.
- Node: Frenzy of Rage
- Ignore collision when sidestepping to the left, right, or backward.

Skill Description:
- Normal Attack:
- Four stages; the final stage attack is immune to daze, deals increased damage, and accumulates more rage.

- Aegis Retribution:
- Base Effect:
- Cooldown: 16 seconds; deals blunt damage; pressing it again deals blunt damage and stuns the enemy.
- Control Removal Effect:
- Releases the skill to remove dazed and knockdown effects.
- Buff Effect:
- If the block is successful, block recovery rate is increased by 100% for 5 seconds; each hit on an enemy unit grants 30 rage points.
- Node: Vow of the Hunt
- The second stage of the Aegis Retribution increases the damage the enemy receives by 20% for 4 seconds.

- Ares' Cleave
- Base Effect:
- Cooldown time: 16 seconds; deals 123% base + 477 blunt damage; pressing it a second time deals 178% base + 1558 slashing damage.
- Buff Effect:
- Each hit on an enemy hero grants 30 rage points.
- Node: Breathing Control:
- Reduces the cooldown of Ares' Cleave by 2 seconds.
- Node: Divine Punishment
- Increases the critical hit of the second stage of Ares' Cleave by 6000 points.

- Heracles' Throw
- Base Effect:
- Cooldown: 8 seconds; deals 175% base + 1451 piercing damage.
- Buff Effect:
- Each hit on an enemy unit grants 30 rage points.
- Node: Breath of the Warrior
- Heracles' Throw returns 2 seconds of cooldown when hitting an enemy.

- Heracles Mounted Throw
- Base Effect:
- Cooldown time: 8 seconds; deals 175% base + 1451 piercing damage.
- Buff Effect:
- Each hit on an enemy unit grants 30 rage points.

- Spartan Kick
- Base Effect:
Cooldown time: 5 seconds. [Spartan Kick] can be used when you have [Fury]. By attacking and blocking, you accumulate [Rage]; once Rage reaches a certain level, it converts into [Fury]. A maximum of 2 stacks of [Fury] can be accumulated; dealing 558% base + 2098 blunt damage and knocking enemies back.
- Effect on Enemies:
Enemies knocked away will cause damage and knock away other enemies in their path.
Enemies knocked into a wall will receive an additional 1500 damage.
- Node: After unlocking the skill "Wrath of the God"
- A maximum of 3 stacks of [Fury] can be accumulated.
II. Season Units

[h2]T3: Helot Auxilary[/h2]
Click here for more info:https://www.conquerorsblade.com/en/news/1347/
[h2]T4: Laconic Javelins[/h2]
Click here for more info:
https://www.conquerorsblade.com/en/news/1349/
[h2]T5: Spartan Chosen[/h2]
Click here for more info:https://www.conquerorsblade.com/en/news/1355/
III. Battle Pass

[h3][Crimson Warriors Tunic]: Unlocked at Level 0 of Battle Pass[/h3]

 
[h3][Warrior Kings' Panoply]: Unlocked at Level 100 of Battle Pass[/h3]

 
IV. Season Vault

  • During the "Spartan" Season, attire sets from the Avalon Season will return to the vault. Players can redeem them at a 20% discount using [Blades]:

    • Nightmare of War (Sealed): Price reduced from 2500 to 2000


    • Eternal Crown (Sealed): Price reduced from 5000 to 4000


    • Camelot's Nightmare (Sealed): Price reduced from 2500 to 2000




  • Prices for the following attires will return to original prices:
    • Greycloak Zealot Attire Set (Sealed): Price increased from 2000 to 2500

    • Order Grandmaster Attire Set (Sealed): Price increased from 4000 to 5000

    • Brilliant Adjudication (Sealed): Price increased from 2000 to 2500




  • The following attires will be removed from the Season Vault:

    • Shadow Muraji (Sealed) (Hero Attire)


    • Snow Stag Samurai (Sealed) (Hero Attire)


    • Yoriki Unit Attire (Sealed) (Unit Attire)


    • "Sengoku" Season Weapon Attire



V. Open World Updates

[h2]System Optimizations and Adjustments:[/h2]
  • Territory War Contribution Calculation:

    • If the attacking side wins the fief, it will be the total contribution of the alliance to be compared with other alliances.


    • The house with the highest contribution under the winning alliance with the highest contribution will take ownership.




  • Any role with Strategist permissions can now manage defensive or offensive fronts for any house within the alliance.


  • If a house's Reputation drops below the requirement for declaring war, it will be automatically removed from the declaration queue.


  • Fishing Ports can now be used during Territory Wars.


  • Ship speed increased: trade Port ships' speed increased from 2.5 to 4; fishing Port ships' speed increased from 3 to 5.

  • On single-region servers: Prestige provided by the Capital is reduced from 3900 to 1625.

  • On single-region servers: part of the Alliance/House Prestige requirements for Liege's title has been lowered.

    • Requirements of occupying a Regional Capital for Hegemon/Monarch remain unchanged.




 
[h2]"Spartan" Season-Specific Value Adjustments[/h2]

  • Resource Adjustments:

    • Restored values for [Copper Mines] and [Iron Mines] storage and gathering rates.


    • Restored [Culverin] and [Mortar] Forge resource costs.


    • Open World movement speed of [Culverin] and [Mortars] is reverted from 3.5 to 2.8.




  • Storage for Food Fields, Cotton, and Timber increased by 20%; gathering rates for all Food, Cotton, and Timber increased by 10%.


  • Food consumption during [Forced March] reduced: consumption rate multiplier lowered from 2x to 1.5x.

VI. Campaigns

[h3]Main Regions in the World :[/h3]
  • Three-Region Servers:

    • The following servers will have the regions of Anadolou, Liangyun and Borderlands open. The main region will be Borderlands, where the ownership of [Conqueror's City] will determine the Hegemon title.
      • [Poros] Lotus Ash Sea、Dragonrise Island、Jaderock Creek、Sandstorm Gorge、Crytal Sea、Elysium Peak





  • Single-Region Servers:

    • The following servers will have the regions of Anadolou open. The main region will be Anadolou, where the ownership of [Reginopolis] will determine the Hegemon title.
      • [Poros] Aurora Ridge、Hades Gate、Lionforge Fjord、Lakonía




    • The following servers will have the regions of Liangyun open. The main region will be Liangyun, where the ownership of [Daicheng] will determine the Hegemon title.
      • 【Poros】Excalibur、Khan of Heaven、Hellenic Lea、Europa Sicania






  • For details on which regions are available for conquest at each stage, please refer to the Campaign interface.


  • For the details on the first Territory War opening times for each server, please refer to the [Spartan] Season Territory War Time Adjustment.


[h3]Stage I: The Barons' War[/h3]

  • Time: 12.19 - 12.30 (Server Time)


  • Unit Limit: 3 Stars and below


  • Equipment Set Attributes: Disabled


  • Forge Extra Attributes: Disabled


  • Auxiliary Units: 3 Stars and below


  • Auxiliary Units Score: 6


[h3]Stage II: Eve of the Storm[/h3]

  • Time: 12.30 - 01.13 (Server Time)


  • Unit Limit: 4 Stars and below


  • Equipment Set Attributes: Able


  • Forge Extra Attributes: Disabled


  • Auxiliary Units: 4 Stars and below


  • Auxiliary Units Score: 6


[h3]Stage III: All is Chaos[/h3]

  • Time: 01.13 - 02.03 (Server Time)


  • Unit Limit: 5 Stars and below


  • Equipment Set Attributes: Able


  • Forge Extra Attributes: Able


  • Auxiliary Units: 5 Stars and below


  • Auxiliary Units Score: 6


[h3]Stage IV: Usurp the Thrones[/h3]

  • Time: 02.03 - 02.17 (Server Time)


  • Unit Limit: 5 Stars and below


  • Equipment Set Attributes: Able


  • Forge Extra Attributes: Able


  • Auxiliary Units: 5 Stars and below


  • Auxiliary Units Score: 6


[h3]Stage V: Imperial Dawn[/h3]

  • Time: 02.17 - 03.03 (Server Time)


  • Unit Limit: 5 Stars and below


  • Equipment Set Attributes: Able


  • Forge Extra Attributes: Able


  • Auxiliary Units: 5 Stars and below


  • Auxiliary Units Score: 6

VII. Season Challenge

[h3]Helot Auxilary (Complete 6 out of 8 quests per stage)[/h3]
Challenge Unlock Time: 12/19, 2024, after maintenance

  • First Stage Reward: Unit 3-Day Trial


  • Second Stage Reward: Unlocking the Unit


  • Third Stage Reward: Unit-exclusive Blue Doctrines


  • Fourth Stage Reward: Unit Cartoon Avatar


[h3]Laconic Javelins (Complete 8 out of 10 quests per stage)[/h3]
Challenge Unlock Time: 12/30, 2024, 12:00 (UTC+8)

  • First Stage Reward: Unit 3-Day Trial


  • Second Stage Reward: Unit Medal
  • 120


  • Third Stage Reward: Unlocking the Unit


  • Fourth Stage Reward: Unit-exclusive Purple Doctrines


  • Fifth Stage Reward: Unit Cartoon Avatar


[h3]Spartan Chosen (Complete 10 out of 12 quests per stage)[/h3]
Challenge Unlock Time: 01/13, 2025, 12:00 (UTC+8)

  • First Stage Reward: Unit 3-Day Trial


  • Second Stage Reward: Unit-exclusive Blue Doctrines


  • Third Stage Reward: Unit Medal
  • 120


  • Fourth Stage Reward: Unlocking the Unit


  • Fifth Stage Reward: Doctrine Spirit (Current Season Only) + Unit Medal
  • 200


  • Sixth Stage Reward: Unit-exclusive Purple Doctrines


  • Seventh Stage Reward: Unit Cartoon Avatar

VIII. Seasonal Runes

[h3]Armour Runes[/h3]
Helm:
[Despair: Renowned Hero]: When Health is below 50%, triggers [Oracle Mark], increasing Damage by 2% for 20 seconds; can only trigger once every 35 seconds. Consumes 3 Rune Power.
[Victory: Blood of a Hero]: After killing a Hero, triggers [Oracle Mark], increasing Damage by 2% for 20 seconds; can only trigger once every 30 seconds. Consumes 3 Rune Power.
[Bravery: Unrivaled Hero]: After killing 3 Soldiers, triggers [Oracle Mark], increasing Damage by 2% for 20 seconds; can only trigger once every 30 seconds. Consumes 3 Rune Power.
[Solitude: Great Heroism]: After using a Paragon skill, triggers [Oracle Mark], increasing Damage by 2% for 20 seconds; can only trigger once every 50 seconds. Consumes 3 Rune Power.
[City-State Alliance]: Restores 2% of Max Health per second while at an Allied Supply Point. Consumes 2 Rune Power.
Armour:
[Warring: Heroic Agility]: During [Oracle Mark], increases Damage by 10%, but reduces the duration to 15 seconds. Consumes 3 Rune Power.
[Militant: Famed Hero]: During [Oracle Mark], reduces incoming Damage by 10%, but reduces the duration to 15 seconds. Consumes 3 Rune Power.
[Cheat Death]: Reduces Backstab or Headshot Damage taken by 15%. Consumes 2 Rune Power.
[Hector's Blessing]: Reduces Damage taken on block value by 20%. Consumes 2 Rune Power.
[Olympian Power]: Increases Toughness by 5. Consumes 1 Rune Power.
Bracers:
[Champion: Hero of Heroes]: During [Oracle Mark], increases Critical Value by 200. Consumes 3 Rune Power.
[Rampart: Lone Hero]: During [Oracle Mark], increases Critical Damage by 300. Consumes 3 Rune Power.
[Law of Laikougu]: Increases Block Value cap by 30%. Consumes 2 Rune Power.
[Thunderous: Heroic Fury]: During [Oracle Mark], [Normal Attack] causes enemies to enter [Weakened] status, reducing Defence by 20%. Consumes 2 Rune Power.
Boots:
[Sacrifice: Path of no Return]: During [Oracle Mark], Damage is increased by an additional 8%, but Defence is reduced by 20%. Consumes 3 Rune Power.
[Wanderlust: Heroic Journey]: During [Oracle Mark], increases Movement Speed by 20%. Consumes 3 Rune Power.
[Chiron's Cure]: During the [Bandage] status, Movement Speed reduction is lowered from 50% to 30%. Consumes 2 Rune Power.
[Olympian Agility]: Increases Agility by 5. Consumes 1 Rune Power.
Poleaxe:
[Minotaur's Axe]: Allows the use of the fourth hit for [Sideways Sweep]; consumes 3 Rune Power.
[Nemesis' Will]: If Health is below 30%, damage dealt increases by 14%; consumes 3 Rune Power.
[Hercules' Final Battle]: During [Paragon], damage taken decreases by 10%; consumes 2 Rune Power.
Glaive:
[Demigod Authority]: Grants immunity to all control effects except [Winded] when using [Hail of Blades] and [Flying Reaper]; consumes 3 Rune Power.
[Divine Oppression]: Using [Flying Reaper] will not knock back Heroes but will stun them for 4 seconds; consumes 3 Rune Power.
[Titanic Physique]: Grants immunity to all control effects except [Winded] during [Turn and Attack]; consumes 2 Rune Power.
Maul:
[Typhon's Demise]: While using [Sideways Sweep], the third stage increases Defence by 10%, and the fourth stage grants immunity to all control effects except [Winded], along with an 18% Defence boost; consumes 3 Rune Power.
[Titanic Shockwave]: Expands the area of effect for [Fierce Strikes] by 25%; consumes 3 Rune Power.
[Hermes' Leap]: Reduces Stamina cost for [Dodge] by 20%; consumes 2 Rune Power.
Longsword & Shield:
[Jason's Golden Fleece]: Regenerates 0.5% Max Health per second for 10 seconds after using a Paragon skill; consumes 3 Rune Power.
[Hippocrates' Oath]: Activating [Mercy of Heaven] increases nearby allies' Defence by 10% for 5 seconds; consumes 3 Rune Power.
[Perfect Provisions]: Increases all Damage by 100 points when Health is above 70%; consumes 2 Rune Power.
Shortsword & Shield:
[Spartan Resolve]: Grants immunity to all control effects except [Winded] when using [Centurion's Battle Drill] and [Thunderstruck]; consumes 3 Rune Power.
[Hercules' Greatness]: Using [Ironsides] additionally increases Defence by 20%; consumes 3 Rune Power.
[Discus Thrower]: Reduces the Slowdown effect of [Throw Shield] to 20%, decreases cooldown to 3 seconds, and increases range by 20%; consumes 2 Rune Power.
Spear:
[Fearless Thrust]: Each stack of [Hard-Hitting] grants an additional 1% Armour Piercing; consumes 3 Rune Power.
[Great Horsemanship]: Reduces Stamina cost for [Horseback Right Click] by 20%; consumes 3 Rune Power.
[Unified Charge]: Increases mounted attack Damage by 5%; consumes 2 Rune Power.
Pike:
[Dionysus' Ferocity]: Skills [Water Dragon], [Sky Dragon], [Green Dragon], and [Cold Dragon] apply stacks of [Strong as a Storm] upon hitting an enemy; each stack increases Piercing Armour Penetration by 15%; consumes 3 Rune Power.
[Cronus' Authority]: Killing a Hero with [Green Dragon] resets its cooldown; consumes 3 Rune Power.
[Sylph Guardian]: Reduces damage taken by 30% during the first and second phases of [Wandering Dragon]; consumes 2 Rune Power.
Nodachi:
[Heroic Strike]: [Heroic Strike] can deal charged 2-second Damage and Knockback effect without charging, and refreshes the cooldown for all skills except Paragon; hitting enemies with skills grants [Heroic Blessing], each stack increasing Damage by 2% and Life Drain by 1.5%, up to 15 stacks. The effect lasts for 6 seconds, reducing by 3 stacks after expiration; consumes 3 Rune Power.
[Ares' Sacrifice]: During [Bloodbath], increases Critical by 120% + 1000; consumes 3 Rune Power.
[Macedonian Costume]: Reduces damage taken during [Bloodbath] by an additional 15%; the reduced damage gradually returns over the next 10 seconds; consumes 2 Rune Power.
Musket:
[Oceanic Wildfire]: Expands the area of effect for [Blackpowder Grenade] and [Liquid Fire] by 15%; consumes 3 Rune Power.
[Poseidon's Tide]: Changes [Five Consecutive Shots] to Scatter Shot; during [Five Consecutive Shots], increases Critical by 120% + 2000 for 10 seconds; consumes 3 Rune Power.
[Sense Weakness]: Increases Damage against [Weakened] enemies by 20%; consumes 2 Rune Power.
Bow:
[Apollo's Marksmanship]: Stuns Heroes for 2 seconds when [Lightning Bolt] hits; consumes 3 Rune Power.
[Hydra's Fangs]: Hitting enemies with [Normal Attack] applies [Festering Wounds]. At 3 stacks, it explodes, dealing 3% current Health + 300 Damage per second for 3 seconds; [Festering Wounds]: Reduces Movement Speed by 5%; consumes 3 Rune Power.
[Hippolyte's Demise]: Increases Damage dealt to ranged Units by 15%; consumes 2 Rune Power.
Short Bow:
[Artemis' Precision]: Damage from marks detonated by Normal Attacks increases by 10%; consumes 3 Rune Power.
[Hunt of Hercules]: [Double Strings] and [Angry Hornets] mark enemies, and the marks can be detonated by [Normal Attacks]; consumes 3 Rune Power.
[Animus of Kronos]: Detonating marks reduces the enemy's movement speed by 10% for 1 second; consumes 2 Rune Power.
Dual Blades:
[Selene's Warding]: Damage of [Ambush] increases by 30%; consumes 3 Rune Power.
[Cerberus' Chase]: Killing a Hero increases Slashing Damage by 4%, stacking up to 5 times; resets upon death; consumes 3 Rune Power.
[Troy's Tragedy]: Damage to Units increases by 15%; consumes 2 Rune Power.
Chain Dart & Scimitar:
[Achilles' Sorrow]: Each [Stinging Strike] hit reduces the cooldown of [Scorpion's Snare] by 1 second; consumes 3 Rune Power.
[Thanatos' Fetters]: [Trap Prey] stuns enemies for 2 seconds on hit; consumes 3 Rune Power.
[Hephaestus' Blade]: Damage against enemies with a Slashing Defence higher than 600 increases by 10%; consumes 2 Rune Power.
Shield & Spear:
[Spartan Greeting]: During [Ares' Kick], damage taken is reduced by 30%, and control immunity is granted except for [Winded]; consumes 3 Rune Power.
[Champion Technique]: Ares' Javelin can penetrate one additional target; consumes 3 Rune Power.
[War Steps]: Stamina cost for sidestep and sidestep attacks is reduced by 25%; consumes 2 Rune Power.
IX. Season Fame

  • The Lionfire Season Fame will be reset to zero, and the Spartan Season Fame will commence.


  • The rewards in the Fame Store for the new season are as follows:


 
X. System Optimization

[h2]Consolidation of Residual Resources During Territory Switch[/h2]
To address the issue where resources and items might be left in currently closed regions in specific scenarios, making them uncollectible, we have introduced a new quick collection feature for leftover resources.
  1. Access

  • Navigate via ESC -> Account Services -> [Regional Lost Resources]
  1. Feature Details

  • This update will open the tabs for [Reforged Equipment] and [Resource Piles].

  • Under the [Reforged Equipment] tab, you can view all reforged equipment left in unopened regions.

    • You can choose to keep the original equipment or obtain the reforged equipment.

  • Under the [Resource Piles] tab, you can view all Resource Piles left in unopened regions.

    • Each Resource Pile in the residual list will still have a time limit. If not collected within the time limit, the Resource Pile will disappear.

    • When there is enough capacity in the Supply Dump, you can click to collect and directly deposit the resources from the piles into the Supply Dump.

[h2]Display of Block Value-Related Attributes[/h2]
To more clearly show the blocking capabilities of different units and heroes, the new season will introduce the display of Block Value and Block Recovery Value in both the unit attributes panel and the hero attributes panel.
XI. UI/UX Interaction

  1. Brand-New In-city HUD and ESC Interface

  1. Continuously improving the consistency of the user interface design.

 

  1. Addressed the issue where the field of view was vertically cropped and narrowed on widescreen monitors. Now, widescreen monitors will have an expanded field of view on both sides.

 

  1. In-game tips will now automatically scale with the player's game resolution to address the issue of text being too small at higher resolutions. When players manually adjust the Tips scaling, the game will no longer automatically resize the Tips.

  2. The seasons are now arranged in reverse order, with the latest season appearing first.

 
XII. Optimization of Unit Behavior

Units are a core element of the gameplay in Conqueror's Blade and play a crucial role on the battlefield. We will continue to optimize various behaviors of units within the battlefield to make their actions more reasonable and closer to realistic combat performance.
  • Unit Formation Optimization: Improved formation algorithms to resolve issues with front and back rows crossing during formation.

  • Unit Pathfinding Optimization: Eliminated redundant path recalculations to prevent units from unnecessarily changing paths or retreating multiple times.


  • Unit Movement Optimization: Reduced unnecessary turning points and jitter during movement, better maintaining formation integrity.

 
  • Unit Behavior Optimization: Fixed frequent jittering issues when units are in formation.

 
XIII. Bugs Fixed

  • Fixed the Bronze Coin issue with replenishing kits for [Psiloi Slingers], [Sunward Phalanx], [Reitar Pistoleers], [Swinefeathers], [Lionroar Crew].

  • Fixed the issue where Dual Blades hero using Deity's Footsteps near the end of invisibility, would experience stiffness when attacked after exiting Deity's Footsteps and using normal attacks in the non-stealth state.
XIV. New Launcher

  • The brand-new launcher has finally been unveiled! Veteran players can upgrade directly from the old version.

    • Supports one-click access to various official Conqueror's Blade media accounts for real-time updates.

    • Offers settings for download speed and automatic updates, so you won't have to wait for updates.

 
XV. Season Map

A new siege battle map, inspired by a famous Spartan battle, will be added mid-season. Stay tuned for this exciting update!